How to be an assassin

Zahkara·12/9/2014, 4:46:32 PM·1 votes·823 views

I'm making jungling my secondary role. I looked up what assassin's have and and I read gap closers and high damaging abilities. So far I have Xin and Mantheon for those even though they're not categorized as assassins. I'm interested in getting nocturne and Rengar for those when I can but for now I just want to know what to do as an assassin, especially during teamfights.

5 Comments

Xtremey12/9/2014, 4:47:56 PM1 votes

notcurne/rengar: wait until just after the fight has started to minimize the focus you take. then ult onto the carry and jizz all over them

FHMarshy12/9/2014, 5:09:57 PM1 votes

Plat 4 Shaco main. I'd consider myself a assassin. What assassins do is simple, we prioritize our targets(Usually mid = adc > jungler > top > support, but varies every game). Take into consideration of their summoner spells, zonyas, skill CD. Then we jump them, do as much damage as fast as we can. Kill them before they can kill your team .

My mentality when playing an Assassin : If I kill one or two of the most fed players on their team, even if i die, we will still win

TehNACHO12/9/2014, 5:36:23 PM1 votes

The general rule for Assassins during team fights is to pay attention to the enemy's forms of CC, and leap in the moment it's burned. After that, it depends on the Assassin.

Assassin Xin Zhao, or full AD Xin Zhao, generally wants to fire his Ultimate off right away and scatter as many targets as possible. This in and of itself is usually more than enough for Xin Zhao to kill his target as he uses his Q+W to wail away, assuming the target in question isn't hyper mobile. What's important is that his teammates need to be able to capitalize on the enemy team now being separated, and focus on picking them off one by one. As a tip for the Xin Zhao player in particular, he needs to know how to flank correctly, and much more importantly, he needs to tell his teammates to get ready for the moment he ults.

Similarly, Pantheon has the ability to scare people into separating, and once again this is a case Pantheon's teammates wanting to take advantage of the enemy being separated. Pantheon doesn't nearly have the emphasis on flanking the enemy team because his ult can literally drop him on top of the enemy carry when it is necessary, but at the same time, the Pantheon player in question MUST get his teammates to time their engages properly. A team that isn't ready to back up Pantheon when Pantheon falls out of the sky leads to a dead Pantheon.

Nocturne, at least full AD Nocturne, is more about maintaining vision supremacy and catching people who get separated from protection. For example, if you as Nocturne notice the enemy team's Assassin trying to flank your own team, you can cut them off with your ult, block on of their damaging abilities with your Spell Shield, and more than likely kill them off in the ensuing 1v1. Similarly, Nocturne's Ultimate dash is usually fast enough that the moment the enemy uses their CC, you can jump on people, even from extremely far away, and can get on top of them before their CC comes off Cooldown. Nocturne isn't necessarily about fancy mechanics aside from timing his Spell Shield, as a really good Nocturne depends on the tactical decisions he can make on the enemy team.

I don't understand assassin Rengar very well (I usually only pay attention to tanky Rengar), so I can't help you there, but in general, past the rule of waiting for the enemy to burn their CC, you're going to want to evaluate what the Assassin you're playing is strong at and work with it.

Leti the Yeti12/9/2014, 7:11:47 PM1 votes

have you tried talon? stand some where safe till you see a chance to teleport in and smash all your keys bang, you just killed someone use your ult to either kill if theyre not dead or to run away and do damage while ur running ;l

pretty easy and pretty assassin like they kinda stand back till the chance to execute high priority targets in team fights happen unless its a broken assassin

BluePolarizer12/11/2014, 12:28:29 AM1 votes

I've played a TON of AD jungle assassins in high gold/low plat: I'm a gold 1 Yi main and Nocturne, Xin and Pantheon are in my top 5 most played.

For Xin you must always be with your team, since he has no escapes i.e. not so good for split pushing; you also cannot 1v1 many top/jungle champs like Jax, Fiora, Yi or Tryndamere. Thus, your job is to explode their squishiest player within seconds: let a full tank (either your support or top) engage, then E R W Q onto the squishiest member of their team. R as early as possible to get their peel away. Remember that if you can explode a squishy support like Sona before they can react and you take little damage, it is still worth, especially if your own support can output sustained CC. Remember to not take damage trying to reach the ADC; exploding the squishiest to make it an instant 4v5 is good.

For Nocturne, the flare changes hurt him alot. The long range ward on flare was a key to playing Nocturne, since it allows you to safely ward the enemy jungle and pick off roaming supports/mids. However, with good ward coverage and good escape knowledge (by buying ghostblade) you can easily pick off anyone who is solo farming mid game. Nocturne deals the most damage in the game at level 7 with zero items and can block CC; use that power spike. Late game, you can 1v1 any squishy since it is hard to kite Nocturne and Nocturne, even if full AD, is decently tanky with just a Tabis.

For Pantheon, madly ping and say in chat "ulting here" when you go in. Center the drop slightly behind their carries such that if they run, they'll run into you, while if they run forward, they'll run into your team. Once the drop has started, spam W onto the carries.

I'd suggest, if your mechanics are decent, to try assassin J4. I've seen it work in plat - he's still really tanky, but does HUGE damage when he has Hydra+Cleaver+Maw+Warrior (other items are Randuins and Boots). He's also surprisingly slippery with his Q/E combo.