Aram is my favorite mode for winding down. I'm not the best at teaching things in detail, but I can give you a couple tips that may help you out.
First off, don't worry about last hitting. Gold generates faster than in other modes. Also a lot of your gold comes from kills and assists here. The minions are mainly there for pushing power. You may noticed that a lot of fights midgame revolve around when the minions reach the tower.
Before initiating you want to wait until your team pokes down the opposing team then pick up someone who is out of position. If you are uncomfortable about initiating or if you find that its just causing you to die a lot, let someone else on your team do it and follow up with them. Also, before you all in on someone, make sure you make them blow their escapes first. Like if its a
, wait until after they use the net.
Builds depend on what sort of class your character is:
- ADC: build damage/crit/lifesteal, maybe look into a
if you're against a lot of cc. I think people forget its in that mode.
- Tank: look at what the opponent team comp is. If its mainly AP with get magic resist and health, if they're AD then stack on armor and health. If its a combination on the two, build for what you think is the earliest threat.
- Mage: build that AP damage! You are the burst the rest of your team needs.
is a good first buy on mages so that they can spam those spells for longer or if you're a tanky mage, rush that
!
- Assassin: Again, you want that damage that makes those squishies cry. Build AD or AP depending on what your champion scales from. There are certain exceptions like
. Riot claims she's an assassin but the state of her kit leaves her as more of a tanky AP caster.
- Support: Build like your evil twin. Make them the super tank or APC that they were destined to be before meta put them bot with less gold. x'D
Some champions gain different advantages on this smaller map. For instance if your team already has a tank and you have
, build that puppy like a wizard because his AP damage from E and R hurts A LOT! Remember that
from earlier? That's the time to rush it!
Is also very versatile on this map. I've seen him tank, bruiser, or mage.
does well on the map because there are two walls that are perfect for her stun.
Okay, on to
! You probably want to play him pretty passive until lvl 6. His only form of poke is his Q, but don't do it on the champions right away. He returns to the thing he Qed on wherever it goes, including if they ran into the tower! I would suggest using it on minions if an opponent is carelessly standing near them. Be very cautious when you do this and click away from the minion afterward. He is mainly good at cleaning up fights so don't worry about doing the most damage to the enemy. Wait until they're low, E-R-Q to victory! You might just get a penta. ;)
Also champion selection is determined by a random number generator so its impossible to know how often you'll get
other than its a 1 in 25 chance. lol
Sorry its long winded and some of this you probably already know, but maybe there's a nugget of knowledge in there you can take to the Abyss. :)
Oh one more thing! If you are ADC and the enemy has
build that
. It will help with that magic damage problem.