Plausible Way to get Ahead in Jungling

TheMysticalMoose·1/16/2015, 8:09:57 PM·1 votes·1,191 views

Don't get me wrong, I could be very wrong about this idea. First, equip teleport instead of one of your summoner spells(Obviously not smite)What if you told one of your teammates to go to red buff and wait there, then you head down to Gromp by yourself, smite for the kill(Now you have the poison bonus), then tell your teammate at red to ward the bush and attack red, then use teleport on the ward and get the kill on red. This would help your jungle clear much more, what do you think? Remember this has not been tested and could be completely obsolete, I was just curious what your thoughts were

5 Comments

ZeroAnarchy1/17/2015, 12:58:01 AM2 votes
  1. You are setting your laners behind by having them miss the first few cs and exp which is VERY important especially the exp.
  2. You are sacrificing flash, the best summoner spell in the game, which you can use to get out of something that can get you killed, or secure a kill.
  3. As others have said before, junglers start gromp or krug and you will have the full cooldown on teleport.
rth21/16/2015, 8:24:26 PM1 votes

Not sure if it's the most efficient use of teleport. Most junglers that take teleport use it for one of two reasons:

  1. To gank a lane
  2. To get back to the jungle from base.

This way you can do your full jungle run, teleport to the turret near either krugs or gromp, and then do your rotation again. This has two big benefits over using teleport to get to red faster.

  1. Teleporting to a ward at red gives you the full teleport cooldown, whereas teleporting to a turret gives you the reduced teleport cooldown.
  2. If you take gromp then teleport to red you now have the awkward decision of how to finish your jungle run. Do you go fight krugs, then go down to raptors, then back across to take your blue buff? Do you teleport to red then run across to blue? Do you stop at raptors or wolves?

Most junglers that start krug/gromp to get the bot side leash, then do the buff closest to them, then go across to the other buff (maybe doing a camp to let smite come off of cooldown; though this may change with smite having charges). After that they decide whether to gank, keep jungling, or base to heal up and do an initial buy so they can gank/jungle. If this is the case, basing then teleporting to tower would save you more time.

It is an idea, but I don't think saving the small amount of time to get to red just a little faster offsets the cost of having teleport on its longer cooldown.

AmazingChad1/17/2015, 12:52:39 AM1 votes

the biggest flaw with this plan: You forcing your teammate to lose creeps in lane and thus, the level 2 advantage just so you can clear your jungle "faster". Jungle camps spawn at 1:55. The creep wave of minions reaches the lane at 2:00. The person leashing for you will have to stay past 2:00 in order to leash for you. Its not worth it because you can cost your teammate their laning phase since they have to wait in your jungle for a longer amount of time to leash your buff. Besides, this plan wouldn't work if the enemy decided to invade and screw with your jungle.

If you want red buff, smite the krugs. If you want blue buff, smite the gromp. I don't think your plan is very efficient jungle clearing because it seems like you waste time getting from one side of the jungle to the other instead of using that time to clear a camp.

Cale0171/17/2015, 6:49:21 AM1 votes

You're gaining nothing more by getting Gromp>Red than you would be for Gromp>Blue. The only difference is which buff you're starting your clear with, and that instead of you being as low by the end of it, instead whoever stayed behind to try and leash red for you is.

Commando Yi1/17/2015, 6:42:47 PM1 votes

seems like a waste