Dark Horses: Jungle Leona (unofficial)

darkdill·4/9/2015, 7:18:40 AM·3 votes·821 views

Our Solari in the jungle? Yep, and she rocks it!


#Pros

  • Absolutely terrifying gank power
  • Very tough to kill with Cinderhulk
  • Solar Flare has better cooldown than other jungle tank ultimates (except Rammus)
  • Pretty decent at counterganks
  • Allows you to "trick-pick" by duping the enemy support into taking a Leona lane counter, then countering their counter

#Cons

  • Terrible clear speed without Immolation
  • Reliant on Gromp starter
  • Has no objective control on her own
  • Cannot fend off invaders well on her own
  • Cannot invade or counterjungle well

The key thing about Jungle Leona is that when she ganks, generally something happens. Either your team could get a kill, or at the very least that Solar Flare could force a Flash-burn. And Leona can afford to be a little frivolous with her Solar Flares because the cooldown of 90 seconds is very generous for a gank-tank. The problem with Jungle Leona, though, is that compared to Nautilus and Sejuani, she's not as good at damage. She's definitely sturdier, though, and her crowd control with 40% CDR can be awe-inspiring.

Give it a whirl, and I'm sure you'll enjoy it.

Personal Masteries: 0/24/6 Personal Runes: AR red, HP/lvl yellow, MR/lvl blue, HPR purple

4 Comments

Syn Zykan4/9/2015, 7:52:32 AM1 votes

curious as to what you build on her item 3725 item 3025 item 3190 item 3110 item 3102 item 3271 tends to be the route I go when I feel the need to steal away Leona (like they 1st pick graves) and I am jungling. If they are full AD I trade out the 2 MR items for item 3075 and item 3083 (if their only magic damage threat is like they have a corki ADC I might keep locket and just drop banshees for warmogs)