Ok, here is what I think, RoA is to my opinions in all ways wrong for Anivia, Anivia has unknown to most players, a 1.0 Ratio on her abilities, because her Q is two part, 1 when going through enemies and another when popped (0.5+0.5) and her E does double damage to chilled enemies (0.5*2), RoA does not give in my opinion the damage you need to build constantly on Anivia, I main Anivia since BlackFrost came out and from my experience and as of 5.10
Athene's Unholy Grail or
Seraph's is what you should be building towards, first either
tear or
chalice and afterwards you should start doing Luden's Echo (yeah you read right, read it again), why? because you use your abilities to clear farm, AA are sht and only used early game to last hit, after snowballing, you have enough AP to take out minion waves in a second and Echo makes you more mana efficient with your farm clearing since you won't be using your ult as much or you can do the farm insta clear combo (position self so Q will go through all minions, shoot, toggle R on the whole minion wave, pop your Q on the casting minions, remember that Echo proced on firt Q hit and all the wave is clear, toggle R off(and if there is still the canon minion, you can choose to truck hit him down with your E)) and because you are more time efficient on damage and clearing you will be mana efficient on your damage and movement speed is really what you need with Anivia, early I usually take this path
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, Now I will explain why I aim for this, I think Anivias movespeed makes her real squishy early and you need to counter the clunkiness of her move speed to be able to roam, I start
because
does not provide enough sustent to Anivia because of her high cost on her spells, but sometimes I buy boots because you are better dodging damage and trading efficiently I try to buy 3 mana pots and 1 health pot just in case because Anivia can play aggresively safe because of all her CC, afterwards, since I run magic pen runes since minions have no armor and they are more efficient than hybrids, I buy
, because you start dealing close to true damage early and your tear or your chalice can give you great sustain on your next visit to the shop, afterwards I build
if ridiculously fed and if not then
because of the move speed and AP and complete Echo afterwards, then try to build your Seraphs because at that point you need the +8 per mana expenditure instead of +4 to finish stacking for
(you can stack a lot for your tear at base toggling your ult on top of you while on the shop if I had not told you before), and if you are snowballing right you have already speed (
+45,
+7% speed) you have damage efficiency with
since you should move a lot with Anivia if you want to dodge, you have AP (+120 for
, +60 base
, +60 for the 1000 Mana of the finished
+1 AP per 3 mana from base Anivia depending on the level and you did not do
but you have +15 magic pen from the
and a lot from runes as well and those outscale pure AP from
later) so you have your core, dps efficiency, speed, mana and AP and you then do Rabadons to start doing ridiculous damage, if you take into consideration that you at this point had at least +240 AP plus your runes and more AP per 3 mana, add 120 on top of it and you have at leas somewhat close to 400 and if you know that the passive on
is for late game, add the 30% of that on top (+160), you'll suddenly have 550-ish extra damage from AP, that means you do 1100 extra damage just from your Q>q>E plus the base damages, now you have a truck for an E (you still have to take into consideration that if the enemy starts building MR, you should build
because a Void Staff outscales the Rabadons added damage when your enemy builds at least a Negatron cloak, which means
will be the clear choice if you are snowballing harder than thought and your enemy thinks of himself smarter when building MR while in reality you made your enemy buy MR instead of getting more damage sources and made your day buy giving you the option to be more gold efficient on more damage, afterwards you should do either
or building the one you did not do before, either Void Staff or Rabadons, that means when playing solo que right, you will have a cheaper route to go for more damage to start completing your core and do a ridiculous ton when you add Rabadons after you decide to. I think
is better suited only on midlane because her roaming can only be achieved by doing the right items and positioning yourself correctly, and bot and top are both too long, if you want to be really mobile also buy the first part for
,
since that will give you armor for your passive and +30% movement speed when near towers and that is a huge chunk of speed for Anivia that she is grateful for, Tanky
is not the common option for me, because the only items viable to make Anivia tankier are
because +100 AP and the effect is so nice on your ult, and
because of the move speed, health regen, the active that makes up for the damage and attack speed of Anivia on towers and you have +60 Armor and +60 MR
Some other nice options are:
- definitive option against tanky foes, always build with sorc. boots since +30 magic penetration + runes means shattering MR and doing true damage, that is insane.
- definitive option against lifestealing foes, since it gives you +100% base mana regen and applies griveous wounds when enemies are at 40% or lower hp, if you are facing a Swain or Vladimir, this is the way to go.
- CD reduction, movement speed, and a great active for chasing and gives you nice AP as well
- ONLY WHEN BEING FOCUSED BY THE ADC TOO MUCH
- Gives you a third life, cats have 9 lives, you are a Cryophoenix, you have 3, also gives some nice Armor and MR
By the way, I run:
Flat AP Quints
Magic Pen. reds
Armor yellows
Scaling AP blues
Masteries 21-0-9
Spells you can use are definitely just
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Feel free to ask for more :)