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Help me understand peeling please!

hi im Godric··1 votes·1,246 views

Hey y'all!

So i was wondering, HOW do you peel for your carries exactly? I mean usually they r squishy and say i went someone with loads of cc like thresh maybe. How do i peel off (for example) Vi and Syndra ults? How do i actually peel off to make sure my carries live??? I really feel bad when they die...

Another question is when i play a carry, if they r not peeling off right, how do i used my team to peel for me without them thinking about it? Like do i just stay behind tank? or do i sit far in the back to the right corner? left corner? maybe in a bush? basically i am asking how to live while actually dealing dmg in a team fight as a squish carry?

I am asking this because I can only play wukong and i feel so bad when i try to play some other champion because i either feed or cant help my carry live long enough to win us the game... I don't wanna play wukong forever :<

EDIT: If you like, make up any scenario with any champions you want to help me understand better! Thank you!

14 Comments

Treeofwar1 votes

you have to find the opportunity to peel like when vi finishes her ult you need to as wu kong ult vi and let your adc walk away a bit. If you playing an adc you need to stay in the back and kinda far away and you do damage while kiting so you dont get in range to get one shotted so let your team soke up the cc and damage while you try and deal damage in the back. If so say they jump on you like vi or zed you need to either one use any get away so you live because in that situation your team should target their mid or adc. This is why trist, ashe, kilista,lucian,graves are good adc and are played a lot because they have good dps while having a escape. any more questions

hi im Godric1 votes

Yeah i get it but it's just SO overwhelming. For example when i play adc, altho i dont like it, and my team is fighting and i am far away hiting what s close but then diana engages on someone. say our xerath and then i go to hit diana but my range is only 550 and diana's range is higher than that so when she s done with xerath she just shreds me after that, i am really so so so so so so so so so so overwhelmed to how to stay alive and deal dmg?

Treeofwar1 votes

[{quoted}](name=wu hung kong,realm=NA,application-id=WEuoGbmp,discussion-id=KMmvh0RB,comment-id=00000000,timestamp=2015-09-07T00:43:57.877+0000)

Yeah i get it but it's just SO overwhelming. For example when i play adc, altho i dont like it, and my team is fighting and i am far away hiting what s close but then diana engages on someone. say our xerath and then i go to hit diana but my range is only 550 and diana's range is higher than that so when she s done with xerath she just shreds me after that, i am really so so so so so so so so so so overwhelmed to how to stay alive and deal dmg?

practice kiting her by autoing then moving, also if you are an adc and its mid game always steal red buff from your jg you need it. If diana is on your mid you need to peel for him now because your safe by trying to blow up or cc diana.

Aeolian Melodies1 votes

Identify the threats better. If Diana's R is available to her, you cannot AA her safely, as you said she will jump you and maul you. Either use abilities with longer range to take pot shots at her, or DPS another target - even if it's a tank and your team yells "wtf don't focus tank", you'll do more overall dmg than if you get wombo'd by Diana after attacking twice.

Shikigami1 votes

Imagine this. You have a jinx. Jinx is good at dishing out damage as long as nobody kills her. You're in a teamfight, everyone is split into two sides. Your job as a tank/bruiser/whatever is to make sure that Zed isn't in range of killing your jinx, who SHOULD be sitting behind everyone hitting the closest target possible. To peel, just make sure everyone stays as far away as possible (Keep Zed, for instance, far enough away so he can't use R on Jinx).

As a carry, you need to think of two things, one, how much people are peeling for you and two, who do you need to be afraid of. Supports in general peel, but some don't really benefit from being next to you (Leona, etc..), so they'll dive into the middle of the fight while others like Janna, will tend to sit close to offer shields and disengage. If you have someone like a Leo who won't peel effectively, the number 2 point is important, as you need to know what abilities need to be blown to fight. Let's say enemy has a Zed, try waiting until he's used his ultimate. Let's say the enemy has a Sejuani, wait until she uses hers, you don't want to be stunned as an ADc.

Hope this helps, ask me anything or add me in-game if you want more advice.

hi im Godric1 votes

Thanks man! one question, so say i am playing a tank like maokai maybe, how do i keep zed off of jinx? what if he w in or something. Another question, how do i deal with jinx if she s overextending a bit and being in a danger zone instead of being far back.

Treeofwar1 votes

[{quoted}](name=wu hung kong,realm=NA,application-id=WEuoGbmp,discussion-id=KMmvh0RB,comment-id=00010000,timestamp=2015-09-07T00:41:22.197+0000)

Thanks man! one question, so say i am playing a tank like maokai maybe, how do i keep zed off of jinx? what if he w in or something. Another question, how do i deal with jinx if she s overextending a bit and being in a danger zone instead of being far back.

if zed Ws in he most likely will then ult you need to at that point W him then Q so jinx can get away, also have your ult up so his damage is reduced.

Shikigami1 votes

That's bad on her part. If she overextends, do your best to keep Zed locked down as long as possible. You have 2 cc abilities, W and Q to keep Zed off of Jinx. If he's strong, you'll want to save your W for when he inches close. The goal is to cc him before he gets in range to W and R, even try accounting for flash. So keep him as far as possible.

Kei1432 votes

Speed adjustment, stuns, and position displacements. Those are the common forms of peeling and its the practice of "keeping an enemy away from your team mates".

Speed adjustments can be in the form of slowing the enemy or speeding up your team mates, allowing them to pull an extra distance away from the dangerous zones.

Stuns (I'll include knock ups & snares) are obviously Hard CC that keeps the attacker in a single location.

Position displacements move your enemy / your ally such as Janna ults, thresh shields, Xin ult, Lee sin ult, etc etc.

You'll need to learn what to use in what scenario. Most the time, if I'm trying to back out, I'll use my slows first, displacements 2nd and stuns as last resort.

Sometimes you can't peel, like how people mentioned long ranged pokes and skill shots (ex: Xerath), so during that time, body blocking / shields can help. If I'm against a couple of heavy atkspd based champs, I'll definitly use frozen heart to protect my carries. The lesser dmg the enemy can do, the more chances of my carries surviving.

[{quoted}](name=wu hung kong,realm=NA,application-id=WEuoGbmp,discussion-id=KMmvh0RB,comment-id=00010000,timestamp=2015-09-07T00:41:22.197+0000)

Thanks man! one question, so say i am playing a tank like maokai maybe, how do i keep zed off of jinx? what if he w in or something. Another question, how do i deal with jinx if she s overextending a bit and being in a danger zone instead of being far back.

Fancy you mention Maokai for your example. He does have all 3 forms of peel and a "shield" in the form of a dmg reduction. With Mao + Jinx VS zed, you probably want to use your saplings to first keep him away. But if he does get close and does decide to W in and Ult, you first throw a sapling to your ADC, W in and snare him, step towards your adc and Q him to knock him out of his AA range, the sapling would activate and slow him. During this time, your ult should be on and keep it on to reduce the death mark dmg from zed. If you have a Iron locket of the solari / Face of the mountain, this is when you should activate it to shield the death mark dmg on your carry. Hopefully your carry knows how to kite a little and move away from him while he is slowed. Then again, the death mark probably won't do much dmg if you executed the whole combo perfectly.

Aeolian Melodies1 votes

Exactly. Best definition ever. To peel is to help your damage dealer keep a safe distance between themselves and the high threats.

Of course it helps when they also know how to position and kite.

Aeolian Melodies1 votes

There are thing you can't peel - long ranged abilities, for instance. You can peel Udyr, you can't peel Xerath.

To peel basically is to prevent a threatening target from getting in range to be a danger to your most valuable ally(ies).

Your potential to peel depends on your champion and your role. If you are playing Janna, clearly your peel is stronger than if you are playing Sona, and if you're playing LeBlanc, clearly your chains should be used to kill someone.

When playing a carry without peel on your team (either from comp or player skill), kite, kite, kite. Play like a scared little pussy. Items like GA, Zhonya and Scimitar help.

hi im Godric1 votes

kk thanks i'll try

Denims Wrath6661 votes

think of the adc as your teams mobile turret. if you stay kinda close you might win your teamfights more often. you could also practice itemization like gauntlet on support champs (a very under-rated item on supports). also practice using your active support item. personally i like talisman over fotm anyday. aegis is almost always viable. and worst comes to worst, sit on top of your adc so the enemy might misclick ON you.

Baunjo1 votes

One thing to note is that there is technically 2 types of peeling. 1 is direct peeling, where you are using your abilities to save a specific target. BTW Wukong is not that great at the whole peeling thing, he really is meant to dive the enemy back line, although it is not impossible to peel, just a little harder. 2 is passive peeling, where you position yourself in relation to your carry that someone does not want to fuck with them, because it is obvious they will get collapsed on and die.

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