Speed adjustment, stuns, and position displacements. Those are the common forms of peeling and its the practice of "keeping an enemy away from your team mates".
Speed adjustments can be in the form of slowing the enemy or speeding up your team mates, allowing them to pull an extra distance away from the dangerous zones.
Stuns (I'll include knock ups & snares) are obviously Hard CC that keeps the attacker in a single location.
Position displacements move your enemy / your ally such as Janna ults, thresh shields, Xin ult, Lee sin ult, etc etc.
You'll need to learn what to use in what scenario. Most the time, if I'm trying to back out, I'll use my slows first, displacements 2nd and stuns as last resort.
Sometimes you can't peel, like how people mentioned long ranged pokes and skill shots (ex: Xerath), so during that time, body blocking / shields can help. If I'm against a couple of heavy atkspd based champs, I'll definitly use frozen heart to protect my carries. The lesser dmg the enemy can do, the more chances of my carries surviving.
[{quoted}](name=wu hung kong,realm=NA,application-id=WEuoGbmp,discussion-id=KMmvh0RB,comment-id=00010000,timestamp=2015-09-07T00:41:22.197+0000)
Thanks man!
one question, so say i am playing a tank like maokai maybe, how do i keep zed off of jinx? what if he w in or something. Another question, how do i deal with jinx if she s overextending a bit and being in a danger zone instead of being far back.
Fancy you mention Maokai for your example. He does have all 3 forms of peel and a "shield" in the form of a dmg reduction. With Mao + Jinx VS zed, you probably want to use your saplings to first keep him away. But if he does get close and does decide to W in and Ult, you first throw a sapling to your ADC, W in and snare him, step towards your adc and Q him to knock him out of his AA range, the sapling would activate and slow him. During this time, your ult should be on and keep it on to reduce the death mark dmg from zed. If you have a Iron locket of the solari / Face of the mountain, this is when you should activate it to shield the death mark dmg on your carry. Hopefully your carry knows how to kite a little and move away from him while he is slowed. Then again, the death mark probably won't do much dmg if you executed the whole combo perfectly.