Toxic Players, and Ranked.

LegacyDAP·4/24/2015, 10:37:31 PM·1 votes·832 views

We'll start off by saying that you're not winning games, and you came here curious to find a solution. Let's start off with your MMR, and how that works, so you can get a better understanding on where you belong.

MMR: This is your invisible Match Ranking that gets you paired up with people that it thinks you belong with compared to your skill, and the enemy team's skill, and the closer your Win/Loss Rate is to 50% then the closer the system is to putting you with people you belong with.

"That's stupid Riot, how am I supposed to climb." Well slow down there Jimbo. Notice I said compares your skill, and the enemy team's skill. If you lose 50% of the time, and win 50% of the time that means you're lacking in skill, and now you might say why does this matter. I have toxic team mates, and etc. Let's look at how Team's work.

Teams: Let's look at it this way. In a hypothetically speaking term say 10% of the community is toxic. That means you have a 1/5 chance of getting a toxic/bad player on your team for each individual player. This will also go for the enemy team since they are in the same LoL community. Now let's do a random RNG roll for 3 games. (If that person is a 10 then they are toxic.)

Player's Skill for the Past 3 games = Game 1/Game 2/Game 3

Your team:

Game 1/Game 2/Game 3

You: ?/?/? Ally: 1/1/10 Ally: 9/6/6 Ally: 10/2/1 Ally: 8/1/5

Enemy team:

Game 1/Game 2/Game 3

Enemy: 5/10/9 Enemy: 10/4/8 Enemy: 7/2/7 Enemy: 2/3/9 Enemy: 6/2/5

The enemy team has a higher chance of getting a toxic person than you're team if you are not toxic.

Now say you're not toxic in all 3 games. That puts game 2 at an advantage, and game 3 at a disadvantage. This is where it gets tricky game 1 both teams have a toxic player, and both teams are having a rough time, and busy flaming, but say you somehow got this person to start helping your team, and he stopped being toxic, wouldn't that put you at an advantage? This is all based on how you treat that toxic person. Ignoring keeps the situation neutral, but if you try to help him there is a better chance he'll start trying to help you. This will put game 1 at an advantage, and you will most likely win games.

This doesn't mean you will win games with no toxic players, but your chances increase each time you don't have a toxic player, and you truly are the only variable you can change. If you are toxic that means you have a 100% chance of having a toxic player in your game. Don't ever forget that.

Skill: This is the deciding factor, right next to toxic players. Now saying hypothetically everyone in your rank has a 50% win rate/loss rate. That means everyone on both teams is equally skilled, but we'll use the RNG on this again. Now lets say there is a 1/10 chance of having a good player, and a 1/5 chance of getting a good player. (1 = bad / 5 = good / 2-4 = Neutral)

Your Team:

Game 1/Game 2/Game 3

You: ?/?/? Ally: 4/5/3 Ally: 2/3/2 Ally: 2/1/5 Ally: 5/4/1

Enemy Team:

Game 1/Game 2/Game 3

Enemy: 2/2/3 Enemy: 3/4/3 Enemy: 5/1/2 Enemy: 2/5/2 Enemy: 1/2/1

Let's say you're as good as a 5. Meaning you're the best player. Let's say having a good player increases chances by 25% and having a feeder decreases chances by 25%, and we'll look over the match overview's.

Game 1: you have 2 good players (including yourself), and they only got 1 good player + 1 feeder. The bad person, and good person on the enemy team cancel each other out, and you end up having another 50% chance to win. Meaning you have a 75% chance to win that game.

Game 2: you have 2 good players (including yourself), and 1 bad feeder, and the enemy team get's their's canceled out. This means you have an extra 25% chance to win that game meaning you have a 62.5% chance to win that game.

Game 3: you have 2 good players (including yourself), and have 1 bad feeder, and the enemy team has no good players, and 1 bad player. This means you have an extra 25% chance of winning, and they have an extra 25% of losing, so this will go out to be a 75% chance of winning Game 3.

Notice how all these games will actually turn out in YOUR favor, and not the enemies, and as much as I hate using RNG for these kind of things it will help put it into perspective, and you will be able to see that the Ranked System isn't cheating you out of anything, it's YOU cheating yourself out of the games, and that's why you're losing. Not bad players, not toxic people, and as much as they influence those games, nearly 100% of the time YOU are the deciding factor of YOUR games. If you aren't doing good in your games. Then that's your fault, nobody else's it's YOUR'S.

Remember. Nobody has a 100% W/L Ratio, and you are bound to lose a couple games, and that's how the ranking system works, but if you aren't constantly climbing, well that one is on you.

Just in case you guys didn't see it, but I really hate using RNG for this kind of stuff, but like I said it does put it into perspective a bit for people who don't realize what they're doing wrong.

The moral of this. Don't try to change others. Change what you can for the best, and others will change around you.

7 Comments

disregardable4/24/2015, 10:42:25 PM1 votes

[deleted]

Faith Breaker4/25/2015, 3:46:43 AM1 votes

No game is ever your's. Every game belongs to 10 people. You can own your own role in that game and it's a healthy mentality but realistically you're 1/10 , and your part matters. The effect makes a difference, but it's also a bit misleading. You can do you all game long worry about yourself and still lose, and that's ok. But that creates conflicting data.