Tips for building Fighters?

ModAcademy Kayn·8/8/2015, 8:35:05 AM·2 votes·956 views

Hi, I'm a mage main, whose recently starting trying fighters. I've been havin troubles though,

My main problem is itemization. This is something that might not be as complexing as I may think it as.

  • For a both of the fighters I've been learning (Wukong and Riven) They have Hydra as one of their primary items. They also have Brutalizer. What is the better thing to build first, say if I was standing on a fair battle ground?

  • How many damage items do I build, before gathering some tank items? With boots, which leaves 5 spots left, how many should be damage, and how many should be tank?

  • How the fuck do I handle Teeto. Rush a Hex drinker and Mercury's?

Any help with those questions would be splendid.

4 Comments

Gym Leader Yaki8/8/2015, 11:26:33 AM2 votes

Wukong can be built like Riven, but it really depends what your purpose is in the game. If you're the team's initiator as Wukong, you'll need to be tanky in order to sustain the constant damage from your opponents as well as surviving for your whole ultimates duration. If you're playing as more DPS like Riven, then your purpose isn't as much to initiate a fight, but to assassinate others.

Tankier Wu build: item 3074 item 3111 item 3071 item 3143 item 3102 item 3110 DPS Wu build: item 3074 item 1001 of choice item 3071 item 3035 item 3078 item 3026 (or replace triforce/ga with item 3142 )

Riven build: item 3074 item 3158 item 3142 item 3035 item 3072 item 3026 (GA/BT can be replaced by item 3139, item 3156)


At all times you can get a brutalizer if you want.

Against Teemo get item 3155 and rush damage if you're ahead. The second you get a kill or a lead you must defeat him in offensive items. If you fall behind, just play safe and after item 3155 , consider getting some wave clearing and maybe a item 3211 /item 3111

Nikolas Uncaged8/8/2015, 11:49:55 AM2 votes

I don't always play top, but when I do, it's Wukong. Wukong I always start flask+potions for the sustain in lane and the mana from flask so I can ability harass. I usually try to come back to lane with a brutalizer then work on hydra. Brutalizer syncs well with Wukong's armour shred from his Q and gives you raw damage to beat down your opponent. If I'm winning lane and getting ahead, I'll finish pick up hydra after brut, if not I'll build appropriate defense (MR against ap and AR against ad). I'll still wanna pick up brutalizer so I'm still a threat and can do damage when your jungler comes to gank. Even if there is no tank, I'll still continue to build damage items on Wukong because his passive makes him naturally tanky in team fights. I NEVER get sunfire cape on Wukong, it breaks his stealth from his W and at a distance a fake can be told apart by the aura its missing from sunfire (buffs don't appear on decoys either). My build path, assuming I'm keeping up or ahead, would be brutalizer>hydra>finish ghostblade>black cleaver. After cleaver, look at the situation and see if you're easily killing or easily dying, if dying build defense, if killing grab last whisper. With those items and going cheese their team should be shredded of armour. (And pick up and finish boots as you see fit, need more def. then finish boots or wait til laning phase is over).

When it comes to Teemo, you'll outscale in late game and once you hit 6 hes dead. You can trade and bait his blinding dart with an E then quickly use decoy and go back to normal. Naturally he'll want to use his Q to avoid further damage. If you see your opponent falling for this take advantage of it, not just with Teemo either. Once you hit 6, you need to bait out his Q then go all in while its on CD. Grabbing a mantle early will help as well, but don't need to turn it into treads because spending your gold on damage should be the priority when its Teemo (unless you've fed, then go defense). You'll get bullied definitely because of his range, but farm what you can and trade if you can trick him into going off on your decoy. The decoy is an underestimated ability of Wukong's, I suggest taking advantage of the stealth and trickery potential. Just my way of playing Wukong (and has been working so far).

Wakamune8/8/2015, 9:42:56 AM1 votes
  1. Hydra is more for lane dominance/wave management - if they are consistently losing trades you get to heal back and they are left to retreat in tower. Sustain is also an alternative to dealing with ranged tops. It's not really a pure dueling item. This item implies you want to split push or be a general dps in teamfights rather than fully committing to killing carries.

Brutalizer is for when you tend to 1 v 1 and assassinate. Until its upgrade to youmous you can use this to work towards all-in's against squishier champs or to try and suppress tanks (i.e. Nasus) with sub-par laning phase.

  1. Honestly, this is left to team comp and how well you're doing. If you're ballin' so hard and your team is also ballin' hard and the enemies are constantly split up trying to defend all their towers, go build 6 BT's for all it matters.

If you're behind, in general you want to bulk up earlier than usual so you can be more of service to your team (tankiness = utility). This is very generic and it's better if you find advice for individual champions.

  1. Don't know about Wu Kong, although Teeto and ranged champs in general are bad against all-in's. Hex Drinker/Mercs are a good idea, but also consider building sustain. If he's too hard earlier, start with crystaline flask/dorans shield/cloth 5 and just outlive the laning phase. Bring pink wards~

Vamp sceptor's can be a good earlier buy against him so you can migrate some poke. Keep experimenting with different starts and approaches.

ZergReap8/8/2015, 10:54:02 AM1 votes

Wukong and Riven are good starts. Riven is easy to play, but hard to master and wu is just strong with juke potential. Wouldn't go ghostblade on wu, build him with 1-2 damage items and the rest tank. Riven you can build full damage, but I like 1-2 defensive items. It is key to have 40% cdr on riven. Wu is more like a hard engage champ for team fights, although Riven can have amazing engages with flash too. Both are good 1v1, but Riven is more easily countered. As for the item build; this is why bruisers are amazing. You can build according to the current situation. If you get first blood on WU you rush tiamat, but if you're team has no engage or tanks you can rush sun fire and still be strong. Sometimes you have to rush tank items because of your lane matchup. Never rush tank items on riven besides item 3047 or item 3111 if you have too, she has like what, the most ad scaling on her kit in the game?