Just a small tip: Learn the Damage Triangle

TehNACHO·10/15/2015, 4:54:44 PM·4 votes·1,656 views

Hey guys, just wanted to throw out this bit of knowledge since I noticed it seems to rarely be talked about around the boards, and many people still itemize oddly despite it.

In League you can break down damage interactions into three basic groups: Tankiness, DPS, and Burst. All three groups have their unique strengths and weaknesses, and all three groups play off each other. You can break it down like this:

  • Tankiness beats Burst: Tanks tend to outscale Burst in effective health vs burst damage. Combine this with how most tanks are given tools to disrupt Assassins and Mages, and you have the first piece of the triangle.
  • Burst beats DPS: DPS needs time to scale up their damage. Burst on the other hand, doesn't. By front loading their damage, a Burst champion has virtually every advantage over DPS.
  • DPS beats Tankiness: Because DPS scales on time rather than flat numbers, it's far more difficult for a tank to simply outscale a DPS if the DPS in question can fight for long enough.

These are generalizations and not hard rules (for example, Rammus and Malphite are threats to almost any AD champ despite most ADs being DPS and them being primarily Tanks). However, it does help contextualize certain interactions in the game and should help guide you in your play style and build, especially those in solo lanes. Of course Vayne or Kalista or whatever ADC the boards is complaining about at the time is shredding tanks, they are literally designed to do so. Yes, even if you are a DPS Carry, you should consider buying a defensive item if the enemy team has a lot of burst you can't play around. It's a simple concept really, but it's so good at helping contextualize things that I really hope more people would realize this and implement it.

5 Comments

Ghi10/17/2015, 11:23:48 PM2 votes

[deleted]

Lailo Sidgar10/16/2015, 9:15:01 AM1 votes

True.

And that's also how (more or less) the meta globally rotates through time, following champions power spikes after patches, items changes, etc. Tank meta -> DPS meta -> Burst meta -> etc, with a mix of high mobility / long range poke things in between

Until Riot decides to have champs belonging to 2 (3?) categories at the same time with a nice patch (I let you guess...) Which left us with the only option "win before they finish their second item or loose" Permaban in champ select ftw... tx for this added fun, really

Sometimes I really wonder if they understand the basic mechanics in their own game...

AyRe CoNteMpT10/17/2015, 7:29:35 AM1 votes

untrue

the damage triangle is something for LCS casters so they have something to burn the time in which they have nothing usefull to say which is always.