So I've Noticed a Couple of Things about How I Approach LoL Matches...
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My individual performance tends to range from okay to awesome, but the game is still lost partly because a different part of the team fed. By the time I try to save the day in a teamfight, I either get blown up ( I try to avoid it), or ignored until the other members of my team have been destroyed one by one.
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Ever get that feeling of your diaphragm or central guts knotting up? That fight-or-flight response, almost as if you feel physically threatened even when you know that things are fine? That's been my associating personal feelings with losing any competitive game I invest in a lot in general. LoL and MTG being the primary examples, but also character death in a table-top game. Games like Cards Against Humanity and Munchkin, on the other hand, are fun enough in the playing of them that winning or losing means little. Or solo RPGS - the story ahould make up for whatever hinders character growth.
Main catalyst for this post: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1790588832/203289894?tab=overview. Playing a normal game, no impact on my LP (now at the bottom of Bronze 3). Playing someone that I wanted to be. And doing well in lane. Then the support and jungler have contributed little except deaths and the one anti-Teemo gank that went well.