Tips to help a S5 Toplaner with mid-lategame decisionmaking?
Hello, I am RetroRage96.
I play mostly top in ranked, and want to get to Gold by the end of the season. I play a lot of tanks at the moment, but I think I will try to shift to more juggernauts/offtanks, building one or hybrid items and then tank. I am comfortable playing
and I am working on playing
My earlygame / laning phase is good - I have decent farm, wave control, etc. But when I get into mid-lategame, I just feel like I'm making bad decisions. I guess I just don't know what to do at times when all of the lanes are pushed and the enemy team isn't doing anything, or when they just took dragon/baron and are recalling - stuff like that. I know how to teamfight, once we start it, but I just don't know when to start it, how to force a teamfight, how to control the game once I am ahead.
So here I have some basic questions about mid-lategame tactics and objectives:
- What do I do when all of the lanes are pushed and Dragon/Baron aren't up?
- When should I go into their jungle?
- When should I stick with the team, and when should I split?
- How do I get both teams into situations where a teamfight can start?
- If my team is backing, should I automatically back with them?
- What should I do when the enemy team is taking Dragon/Baron and some of my team isn't there?
- What is the chain of importance for objectives? (Baron, Dragon, Turret, Inhib)
- Should I ever get into a solo fight when both teams are mobile?
- Is it worth it to chase for a kill or get an objective faster?
- Should I start a teamfight if my health is not 100%?
- After losing most of my health in a teamfight, should I stay and peel for my carries with the risk of dying, or recall?
- If I have a poke comp, should I try to delay a teamfight and for how long?
Most of these are mainly situational, but in an average game with balanced comps, what would you say? You don't have to answer all of them, please provide numbers to the ones you do answer though.
Thank you all!