How to play Yasuo?

ccseancc143·12/30/2014, 3:10:34 PM·1 votes·1,313 views

I keep hearing he is broken but, i can't figure out how to play him. I always feel like my movement is severely impaired outside of lane, and every time I go in for a ult I get blown up by anybody before being able to even land two Q's let alone kill someone. Only time I have done good is when my team built around me.

6 Comments

DWT1234512/31/2014, 8:21:15 PM2 votes

smash your face against the keyboard

ChexMex12/30/2014, 3:44:59 PM1 votes

I highly suggest you don't attempt to master yasuo until around Platinum/diamond. If you still want to learn knowing that he's extremely hard, reply to this and i'll do my best to help

TehNACHO12/30/2014, 4:27:44 PM1 votes

Okay so:

  • Don't play him Top Lane if you don't know how to play Yasuo. Seriously don't.
  • Learn his itemization route (because of the IE/PD changes coming soon, this may be subject to change)
  • Don't stop moving in lane or in team fights. Use hit and run tactics, let other people use their knock ups for you to combo off, etc., but you already know what happens when you stick your face into a team fight for too long.
  • Memorize Steel Tempest to the smallest degree you can. Range, attack animation speed (it changes throughout the game), how to line up targets and how to avoid doing so, and so on. This is Yasuo's bread and butter. Along with making his hit and run tactics for a melee champion actually viable and thus make Yasuo not useless without his wall, it's his main damage ability and basically the only way you can reliably scale into doing damage. You need to have this ability have no delay and you need all the confidence to use it. Hopefully correctly.
  • Train your reaction time with Wind Wall. Self explanatory.
  • Learn how to set up Wind Walls ahead of time. This is ultimately what makes or breaks a good team fighting Yasuo. Knowing exactly where in a team fight a single Wind Wall will screw over the opponents (usually the ADC) the most can literally change the outcome of entire fights. There's like a billion and two situations that have different optimal places to put Wind Walls, so I suggest looking at team fight videos on Youtube or something and simply drawing a line wherever you think a well timed Wind Wall could turn the fight around if you ever need to train your eye for looking for good situations to put Wind Walls.
  • Learn Yasuo's E->Q Combo. No, not that combo, the other one. Use E to close some distance, wait for a moment for the animation to end, then fire the tornado. This is how you increase Yasuo's potential range greatly and is how you harass the enemy from extremely long distances. This largely ties into the point I made earlier about "don't stop moving", you want to look at how you can use Yasuo's E to create effective range for yourself so you don't ever have to actually put yourself into danger (for example, trying to dash into a melee range tornado 1v5. That usually ends in a dead Yasuo. Bad use of effective range).
  • If you use hit Ultimate in a team fight, create distance between yourself and the enemy immediately. Unless you're extremely fed or the enemy team's priority targets are about to die, there's very little need to actually rush after the enemy ADC if you put up a good Wind Wall preemptively and notice how much % Armor Pen Yasuo has. Simply focus on not dying. You don't need to 1v5 the enemy team, just lock down as many people as you can with your Ultimate, get the hell out, and go back to the hit and run tactics I mentioned earlier. Once you have your Ultimate's Armor Pen, and assuming you are itemizing correctly (item 3153 Ahem), you can do your ADC's job and shred through the enemy tanks.

Yasuo is not like every other melee carry. He doesn't have the raw firepower of Master Yi or Fiora nor does he have the (literal) invincibility of Tryndamere, therefore, don't act like he's like them and try to 1v5 the enemy team (Yi/Fiora) or charge recklessly into battle (Tryndamere). What Yasuo does have however is nearly unmatched mobility, a game changing Wind Wall, and more effective range than any of the other melee carries can hope for. If you want to play Yasuo well, you need to tailor your play style to Yasuo's strengths: Use hit and run tactics and take advantage of his mobility, learn when and where to Wind Wall correctly, and take every advantage you can of his effective range through muscle memorizing his Q and realizing how good he is at shredding tanks with his Ulti Armor Shred without actually putting Yasuo in danger of being in the middle of a fight.

The Chin12/30/2014, 7:51:04 PM1 votes

Don't listen to that first guy, I have a friend who climbed from bronze to gold this season using mainly yasuo.

Personally I think he's a fairly weak champ on his own, but if you've got a team with some good reliable knockups then he's overwhelmingly strong.

Leti the Yeti1/1/2015, 8:14:17 AM1 votes

ur not in lane? well shit just hit and run knocking em up to build distance till you get back to the minions where you can juke for days

hit and run is pretty much yas game play keep running from em, turn around to Q them twice knock em up and ult them and bam, u just turned the fight around

hmmm wat else dont R immediately after knock ups unless it's one of those really short pseudo knock ups you can kinda let your enemies float a weeee bit longer before ulting...disabling them for fractions of a second longer is always a good thing

ur not a duelist.. dont fking stand there and Q spam