Played 164 games and have more questions than when I started =/
I started playing exactly 1 month ago and love the game so far. I've played a few different champs with mixed success in various roles. I have already improved a LOT and have done lots of reading on these boards and guides posted elsewhere.
The problem is that I have a lot of questions I can't seem to find the answers to. I was really surprised that I couldn't find a forum anywhere about champ-specific discussion in particular. Most guides are so old that, even when they're updated, the comments and discussion are mostly useless.
I guess I will just post all my questions here and hope for some bites. Any help or resources would be appreciated!
GENERAL
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How can I get a better idea of my strength versus an opponent? For example, I see Irelia at 10% hp, and I go for the kill as Sona at 100% hp. I hit her 4 times, but I die first. Obviously, I misjudged the situation, but at super low hp, it seemed like a good opportunity! How do you learn to stop making this mistake with various champ matchups?
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As support, what are the rules/etiquette on leaving farm for your ADC versus accomplishing objectives? Specifically, how do you learn to balance pushing lane/turret without CS? Or helping secure champ kills without KS? How do you judge what kills are "guaranteed" ADC feed when it never feels like any kill is guaranteed?
META
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I don't understand the reasons for fixed lane roles. For example, let's say your team picks Trynd top, Jayce mid, Vi jg, and Janna sup. I'm left with ADC, but the whole rest of the team picked physical dps. I understand the meta behind ADC, but in a situation like this it makes sense to pick a high-scaling magic champ like Cassio. She scales super well with farm, has good poke, and forcing magic resist makes the whole rest of your team more effective. Why is this the wrong decision?
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I've done extremely well taking Morgana top, but I get called a troll for it sometimes. It's easy to push the lane hard and get lots of minion damage on a turret while avoiding ganks and getting great poke. If you already have a tanky jg and fighter/tank support, why would this be a bad choice if the results are good? Likewise, I feel like I'd do pretty well as Karma in mid, but I'm told she's bot-only.
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I frequently get comments when picking a champ that "X is only for Y role right now." For example, Kayle support or Elise....anywhere on the map. Guides are not helpful here (eg the highest-rated Janna guide I found was AP midlaner). How am I supposed to know which champs can go where, which are off-meta hipster picks, and which are fail/troll picks? Everyone says Elise is jg-only (and still godawful). Riot says Elise is a mage, mages go allegedly go mid, so why can't Elise go mid? I'm told Kayle is mid-only. Riot says Kayle is a support, supports go bot, so why can't Kayle go bot? Help!
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Champs like Katarina, Zed, LeBlanc, and Sejuani are banned in every draft game. Others are banned often enough to not bother learning to play for a new role (Volibear, Gragas, Wukong, Fizz, Udyr, Fiora, etc). This is frustrating to me because I bought Fiora, LeBlanc, and Katarina (and all their skins) because they look cool and filled roles I need to learn. Why doesn't Riot take action to tone some of these down to promote more ban diversity so we can play champs we paid for? I'm told that my experience of dying instantly when a Katarina or Zed is on the screen is normal, so can anyone explain why Tormented Soil gets nerfed while 1-shot-wonders are effectively unplayable in draft but still being sold?
STRATEGY
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How do you know when to start roaming during laning?
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How do you know when to chase instead of falling back and pushing objectives?
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When should I be joining teamfights instead of staying in lane to farm or guard towers? My instinct is to join when I see 4 v 4 or 5 v 4, but when I'm top lane, my teammates often tell me to just stay up there and push/farm.
CHAMP-SPECIFIC QUESTIONS
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I love playing Irelia, but I have no clue how to not get rekt by everything from levels 1-5.
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I love Syndra but have very mixed success with her in mid. I'm told that she is "off-meta" right now because assassins are dominating midlane. Hugging turret does nothing for me when Master Yi jumps out of jungle or Zed is lane opponent. All of her guides talk about how powerful she is without addressing my problems of perma-oom and being killed on sight.
BUILDING
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Dying is bad, but I'm told that building defensive items is also bad. Using my example above where I'm killed on sight by a teleporting/invulnerable target I can't even attack, it makes sense to me to build a Ninja Tabi instead of Sorc Shoes. Or when I need mana and CDR to build the Frozen Heart. But what I hear over and over again is "build a Zohnya's and never build anything else with armor." Why, though?
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Some item builds seem really good to me, but I NEVER see anyone use them. For example, building both a Lich Bane and a Iceborn Gauntlet end game on Sona. Or building both an Archangel's Staff and a Manamune on a squishy, mana-hungry champ like Syndra. On paper, it looks to me like infinite skill spam, a massive shield, and a team-fight burst toggle. The question is this: If nobody is using it, should I assume it's terrible and not even try it out?
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On support champs, I've done far better building Talisman of Ascension over Frost Queen because of the movement speed and on-use. Frost Queen is recommended on Sona, Karma, and Nami, but I do worse with it. Should I use what works or what I'm "supposed to" use?
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Of all the champs I've played, CDR and mana feel like the highest priorities to build. I've learned to not use spells on minions unless it means 3-6 last-hits and to poke conservatively. But when my opponent goes all-in on me, I'm oom after the fight and have to B regardless of whether I win. Yet advice and guides almost never prioritize mana sustain during laning, and I'm frowned upon for using Clarity. I can't figure out how to make this work. As a result, I've done far better playing support or poke champs (Sona, Morg, Cassio) and struggle badly playing mage against assassin. Advice?
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I like building Archangel Staff, Rod of Ages, or Liandry's because I can feel a difference in my survivability with the extra hp/shield. These items seem to be viewed as sub-par AP items that have their niches, not as defensive items with strong offense. Instead of building straight AP items and then building a strong defense item at the end, why not build balanced items throughout the game? In other words, if being a glass cannon means dying more, should a newer player build AP items with survival attributes to avoid feeding while still contributing to the team?
TL;DR: I need information resources and don't know where to find them. Pick a question, and throw me some sage advice! =D
Let your adc control the lane, and work with them. If you play sona or the like, you're gonna steal kills. it happens. Spam your supp in games until you learn your kill power, and then push it to the limit. get them as low as possible, and then give your ADC a chance. most adcs will be greedy and take everything, even if they flash for it. Remember their flash timings if you can.
and can tell you when I will win or lose a fight w/ him better than I can with any other champ. He also has a 4% pick rate so a lot of people aren't used to him and I get kills on jungle or my lane opponent bc they misjudge the amount that they can do vs what I can do. The last part would be learning what changes the damage. I generally look at what my opponent's items are every time they leave and come back. I do a lot less to
as an AP champ if she has negatron cloak than if she has sheen. Similarly I win a lot of 2v1s when I get ganked bc people think they can kill me and I take heal instead of ignite pretty often so when they dive and can't kill me I can turn it around pretty often.
I run ignite support and get tons of kills. The lane is still dead so my ADC gets an advantage (albeit a smaller one for assist than kill) and when I roam people expect me to do less damage then I do since they think I'll be poorer and have less stats than I do. Also anytime we could get a tower if we shoved then I don't care who gets the CS as long as we get the tower, bc it makes it easier to cs when I go back to lane after buying.
top sometimes bc she has great wave clear and sustain, plus black shield and binding can save her in ganks pretty well. People rage about stuff they aren't used to or don't understand, but if you have a reason for going somewhere then it is probably a good option if you understand why and it will be strong.
can play support, but other supports may be stronger at the job she does, while the same isn't true for mid/top or something. However, if you're stronger w/ that champ bc you play them better than the other champs that do the same job, go w/ the one you play better and tell your team that. Most people are in favor of you playing something you're stronger w/ bc you understand them, and if you can explain what the strengths and weaknesses of a champ in a particular role are then people will trust you more. Basically just know why you're doing something if you do it.