Difficulty carrying games

GummyBearWookiee·8/10/2015, 9:42:23 PM·1 votes·521 views

So...been practicing a lot lately...just trying to improve overall. I admit I've gotten better in my decision making...received my first few "S" ranked games on both support and ADC. However, I seem to have a lot of difficulty carrying games...I've been consistently in the top 2 of the entire game for CS (don't get me wrong...I still need to improve...I'm only avg about 60 at 10, 130-140 at 20).

My last game I went 12-3-8 on Jinx with 340 CS in 44 mins or so and we still lost...I just couldn't over come a fed Yi on the enemy team out of the jungle. Is ADC just much harder to carry a game as these days? I also seem to having a lot of difficulty narrowing down my selections when it comes to champions...that's another problem I have...I just love the diversity I don't think I spend enough time concentrating on just 2-3 champs per role to really improve (outside of ADC and Support anyway...when it comes to Mid and Top there's a dozen champs each I enjoy).

Does anyone have any suggestions on how to carry a game? Is it just easier as top or mid? (sadly I stink still at jungling...just soooo many things to keep track of I eventually lose focus on one or two of them). Maybe it's just my champ selection too. Where I normally play Thresh and Jinx in the bot...in top or Mid I tend to play things like Ziggs or Jayce, or Maokai or Kennen.

7 Comments

Mylon Requiem8/10/2015, 11:05:11 PM1 votes

I don't really think there's anything wrong with your champion picks necessarily, and while I can't really vouch for the problems or mistakes you might be making from game to game that might have helped you carry the game properly since I haven't seen your gameplay, but if I'm assuming correctly (you're Level 21, I'm not sure if you've started just recently or if it's a smurf account), it could just be that you lack the necessary experience (and thus game knowledge) to consistently carry when there are so many variables that you are likely not aware of or haven't considered. Here, I'll provide a baseline of things you want to think about when trying to carry a game:

(1) Are you prioritizing** objectives **over kills? If you are using kills as a means to an end in order to gain a gold advantage, create pressure by pushing towers, and secure buffs/dragons/Baron rather than assuming that "I got kills, therefore I should be able to win now that I'm fed", then you have the right mentality. If not, I recommend shifting to become a more objective-focused player rather than purely focusing on "getting fed".

(2) Prioritize consistently high _farm _(100 CS at 10 minutes the ideal baseline for solo lanes and bot lane; 85 CS the benchmark considering the other variables) when determining whether you are "winning" the laning phase or not.

(3) Once you have an advantage (in farm, kills, towers, whatever it happens to be), press it as hard as possible. As an ADC/Marksman, your map movement should be restricted to pushing with your support (or splitpushing alone if you are fed enough and playing a champion like Caitlyn, Corki, Vayne, Sivir, Lucian, etc. that has some mobility and 1v1 outplay potential) in a lane [not necessarily botlane, just an open lane where you are looking to create pressure], grouping for objectives (take towers with team, dragon control, small skirmishes that you need to rotate to), and in general just finding a way to convert your gold/damage advantage into map pressure.

(4) ADC/Marksman, as well as midlane, is the most mechanically-demanding role to play, so make sure that improving your mechanics, last-hitting, and overall micro-play (APM, DI, Stutter-Step/Orb-Walk/Kiting ability, animation-canceling, etc. If you're not familiar already with these terms, go do some research on the side to educate yourself. Use the Internet as a resource to help you improve rather than relying on personal experience for your only source of information.) is an objective in every game. Work on knowing your own damage output limits, your cooldowns, and of course, follow the rule of thumb: "Know thy enemy, know thyself." The better understanding you have of the enemy champions, their capabilities [cooldowns, item and level power spikes, etc.], and the players behind them, the easier it will be to consistently take advantage of them.

GummyBearWookiee8/11/2015, 3:47:58 PM1 votes
  1. Always prioritize objectives over kills. Honestly...a great deal of the time that's why my score line doesn't appear up to snuff compared to some teammates. When they're off chasing a Singed or Udyr through the jungle...I'm busy taking down tier 2 turrets.

  2. As I said...I definitely try. I'm currently at about 60 CS the first ten minutes in an averagely aggressive lane. I practice when I can too just setting up a custom game and farming to 10 minutes trying to get that elusive 100 CS. I tend to hit right about 90 with autos only no skills.

  3. I need to do this much more often. One of my biggest issues...is I never want to roam or overly push until I get that first tower done which isn't easy. The game I referenced with Jinx where I did exceptionally well for me but couldn't carry...I was 3-0-0 early....next thing I know...I literally had 4 people in my lane for the next 10 mins and I still managed to hold them all off going something like 5-1-3 before the laning phase completely broke down. Sadly for some reason my teammates couldn't get more than one tower down in that time despite going 1 v 1 and empty farming in a lane.

  4. Yea...I freely admit I do not know how to use attack move or to stutter step/orb walk. My biggest problem with that is how I learn. I'm an analytic guy...so I need to see it combined with it being thoroughly explained step by step how do it and how to practice it effectively. I can't find any videos or how tos that do that. Each one I do find is about 2-3 minutes long...with only about 10 seconds describing how you do it. None of them describe how to practice it effectively outside an actually match. As a comparison...there's tons of guides out there on how to practice CSing by creating custom games, going mid, practicing last hitting with only auto attacks to try to get to 100 CS at 10 mins with step by step instructions. I'm fairly positive there was one confrontation with the enemy Yi where I could have won and turned the fight around...but because I did not know how to kite him back for a bit...I eventually lost the 1 v 1 with him only having about 300 health left...which at that point I could have killed him with one auto that would have crit. After killing me he then Aced my team...that was the beginning of the end.

Mystagent8/11/2015, 7:06:45 PM1 votes

One thing you are doing wrong if you want to hard carry: Jinx Not saying the champ is bad but here are some bad picks as well: Vayne Twitch Draven Ashe Caitlyn Graves Kalista Lucian MissFortune Tristana ADC is not an easy role to hard carry from at all. We are leaving the tank meta, and moving into a more snowbally assassin meta and ADC need a big buff. All that is happening is the strong ADCs are getting nerfed leaving some other ADCs to rise, but how do they compare to leblanc? or annie? or rengar? They don't. They get blown up and won't be able to do anything to a team that just one shots you before you can even seen them. Sure I got a 2v5 pentakill on Kalista the other day but most games you wont be able to carry on an ADC.

My advice for you is to try out mid or jungle. The reason is these two roles can roam very easily. If you cant snowball off of mid because of a passive laner, all yo have to do is roam bot pick up and double kill and start the snowball that cant be stopped. Try to play a burst mage and kill the other team as fast as possible, you could be more assassin likeTalon or Zed or heavy AP mage like Cassiopeia Brand Ahri . That said jungle is also great to carry from. You can just go gank any lane you please and since the devourer jungler item is almost broken it speaks volumes for lots of differnt champs like Shyvana MasterYi Udyr If you own him Volibear with devourer then full tank is incredible, you lose the small passive from cinderhulk about 400-600 health late game to a massive AD AS boost, Walking around destroying everyone with the inablity to die, unlike any ADC ever.

One of your only chances as an ADC is learning how to stutter step, moving inbetween every single attack you do, on some champs like Kalista its easy just hit X and kite back, but others like jinx are a little harder and involves lots of clicking back and forth. Try perfecting it in normals.