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Tips for Ranked games? Here's my ear:

Jotunheimr··1 votes·466 views

Hello all! I have recently started playing ranked, and my first league I was placed in was Silver V. I recently got demoted to Bronze I. I tend to do reletevly well in blind pick games, but in ranked I tend to fall short.

My mains are: Olaf, Mordekiser, Pantheon and Udyr. I've recently taken interest in Volibear and Riven as well, and will summon them more to the Fields of Justice. You can see that my perfered play type is an in your face, hard hitting bruiser, but can also choose to be tanky if needed.

In a good amount of ranked games, I tend to almost kill the enemy but tend to die first anyways. I try to make up for it, either snowball a few games, or fall off hard. When an enemy team provides ganks, I get slaughtered every time unless I build Life Steal(Olaf), or AP or AD(Morde). With Voli straight tank, and back in the time of Udyr and Pantheon, it was attack speed, AD, and movement, with some defensive items, too.

I've recently been warding surrounding areas as well for vision. In ranked, I either do really well, or very bad. I don't like falling off so hard in ranked games, and feeling like a detriment to the team when I do. Any tips, Summonors?

PS-My favorite build: Ravnous Hydra, Bloodthirster, Blade of the Ruined King, Dead Man's Plate, Youmuu's Ghostblade, and Boots of Swiftness. This is my go to Olaf build, and think it would also be amazing on Udyr, and especially fantastic on Aatrox.

8 Comments

OhBoyItsaMegaman2 votes

Being demoted from Silver to Bronze is quite rare. It looks like there are some fundamentals to the game that you haven't quite learned. Judging from your history, many of your games end with you having very few kills or assists and more deaths than anyone else in the game. I believe this is the result of a.) doing poorly in the early laning phase, and then b.) playing aggressively from behind.

Both of these things need to be fixed. You need to have at least a chance of beating your opponent in lane (otherwise your team is always going to be at a disadvantage because of you as the laning phase ends). And you also need to know how to "get carried"—that is, how to play conservatively when you do get beat in lane, so that your team can still get a victory without you ruining it.

Some of this is just a matter of practice. But even months of practice won't necessarily help if you're missing key information about how the game is played. I would recommend checking out some of the videos on UNSWLoL. Here's one about how you should fight your opponent in lane. It is mostly applicable to ranged champions but the basic idea works for melee as well.

You might consider recording your games with something like replay.gg so that you can show them to us. This will help you identify the major things that you're doing wrong.

Sìel1 votes

From the sounds of it, it seems like your playstyle is an aggressive all or nothing type. Which isn't a bad thing, but it's hard to really judge where you should back off the fight to recover since you don't have any recordings of yourself

Olaf, from what I've experienced/seen does best just building tanky with maybe 1 offensive item so he can still do decent damage when his E (ragnarok) is on cooldown. But it also depends on your opponent and the enemy team.

As for dealing with ganks, I assume you're always top lane, if you aren't warding the river or the tri-bush (the bush slightly above the river where there are 3 arms of it) then you should work on that so you can avoid ganks. As for how you're actually dealing with the ganks, it's hard to tell you what to do since, again you have no recording.

AyRe CoNteMpT1 votes

i sadly have to inform you that none of your champions except udyr is an all-inish type of champion and also none of them is a bruiser.

olaf is a supportive bruiser at best, but more of a utility/damage tank. he has many weaknesses and few strengths which are not easy to use without exceptional champion skills.

mordekaiser right now is worthless, so no comment on that one. sorry.

pantheon is SUPER worthless as his playstyle is very complex and his powers are extremely early-game based and dont scale at all. he sadly is one of leagues weakest champions right now.

volibear is only viable in jungle but suffers the same fate as pantheon. his early power is very high and he is almost impossible to out-brawl before level 8 or so but he instantly falls off and becomes somewhat useless because of the way he deals his damage, which is quite low after the early midgame stages anyways, and also because of his utility which is very situational and easily countered.

volibear is a very nice situational pick if you are last or secondlast pick so you can pick him into comps with low mobility like leona lucian rengar garen victor but since many popular champions have alot of mobility and/or somewhat long-ranged cc like janna, ahri, ashe, jinx, caitlyn, darius and most other mid/support champs, volibear has an almost impossible time of getting onto his targets without having to flash, and even then a flashQ is much lower range than most ccs and its also up only every 4 minutes at best. it ALSO makes it harder for your allies to follow up your engage so volibear is to be picked carefully and should not neccessarily be mained for easy climbing.

to climb, i can only recommend you to play straight forward strong champions. as you seem to like strong bruisers, for toplane that would be renekton and darius, both are built on ravenous hydra + steraks gage.

for jungle, its a bit harder because of the neccessity of jungle items of which none supports an "all in" playstyle and also most champions who jungle (not to say: all) are more utility based at some point instead of fighting based.

T RexHasTinyArms1 votes

TLDR; specific practice listed in last paragraph, justification for why that will work is above

So I'd say lolking.net or na.op.gg the people you're playing with in ranked and check their rank. If you were demoted silver to bronze (or gold to silver etc) then at least the way rito said it was that you have to have MMR a full tier below your rank, so you may be playing w/ people like bronze IV and bronze V. I had the issue of doing okay in normals and being crushed in ranked when I first started and part of that is probably the same issue I had; low nomals mmr. Look up the summoners you play against in normals and I bet most are unranked or bronze, so you have an easier time in normals than ranked. That was my issue at least.

In bronze a lot of it can come down to practicing the basics. silver III or so is the 50% mark for accounts if I remember right, which means below that is a little less than average rank, and above that is slightly better than average rank. If you're playing mid to low bronze players then it should be well below average ladder rank, and you can have a big influence on the game just by improving to average or slightly above average on the basics. For instance I played a TON of heimer this season and made it to gold, but start losing lane w/ him to players in the gold III to gold I range, so my Heimer skills are decent but not great. I played him in some bronze games (my normals mmr is probably still bronze and definitely was until I played some normals this season, and I had a second account from leveling w/ my friend) and absolutely crushed most games bc people don't judge damage well in bronze and so I could usually tower dive for a kill at level 6 and would be up 15-20 cs plus a kill after first or second buy and so my advantage was huge from there bc I just kept pushing it.

Things to practice:

-CSing; no one can cs in bronze, try to average 60-70 cs at 10 minutes, it's not great but it will be FAR better than anyone in bronze and will probably add up to a kill or kill and a half in terms of gold advantage from CS. Practice in customs if you need to, or just try to improve in ranked if you don't like customs (like focus primarily on cs for the first 10 minutes of a few games and see how high you can get w/out giving up a kill to your enemy)

-Judging damage and trading; People don't judge damage well in bronze, if you take half your HP in burst from a champ, don't stay in lane at 25% hp w/ no pots to heal up. Similarly, notice if an opponent is fighting you and doing = damage but you have more sustain (pots, life steal, a heal in your kit, whatever), or if they are consistently taking more damage when you fight and don't have more sustain. If either of these is true, fight when you can, it will push them out of lane or get you a kill. Often learning this takes time.

-Learn to control minion waves; you should know how to freeze a wave just out side your tower, so if you can freeze and they can't push enough to break it the enemy has to come up more in lane to cs; this makes them easy to gank. Also you should know whether your minions will hit their tower or not after you get a kill/jungle ganks and forces them back. If you can you always want to shove the lane to tower when they are dead or leave, because they will lose cs and exp to the tower killing minions faster. Search Youtube for a channel called "how to top lane" for a good explanation of how to do this.

-Learn to use your mini map; Don't just ward, actually notice when someone is walking over your ward. If you ward enemy jg or take scuttle and you see their jg ping it for players not looking. I'm shit at this, but try to look at your mini map every 5-7 seconds w/out letting your lane play getting worse. It's hard to do, and I forget this a whole lot, but you'd be amazed how much it helps. You'll notice the support leave bot lane and maybe check dragon or play a little safer mid lane and suddenly you can contest drag instead of giving it for free, or not have a death bc you got ganked. You'll notice the enemy jg go into your jg and ping to collapse and suddenly you have a kill you would normally not get, plus their jg is behind instead of yours.

Jotunheimr1 votes

Hey, thanks for the info! Lol, I read all the things:

I tend to cs as much as I can. What I like about Olaf is that he can take cs AND do trades at the same time. I have a habit of warding the entrance to lane from the jungle, and do look at the map often. I've did so since I played Karthus, before I refunded him. Normaly, I look at enemy health if I'm roaming. In lane, I watch out where my wards are. I suppose the problem may be timing of ward placement. They tend expire before ganks come. Also, if I do shove the lane into enemy turret, I try to trade quickly than fall back to turret.

A big issue I experience is even when I play safe, the enemy tends to turret dive and kill me anyways. Especially when ganked. Some have even went thru a whole turret just to kill me. I feel more comfortable csing and trading than turret hugging. I've also found lifesteal seems to be my most reliable build. That way if I get low, I take a jungle camp and bam, back in action. Or, if losing trades, flip w(as Olaf with Life Steal build), hit minions, and be ok to trade some more.

T RexHasTinyArms1 votes

Realized this at the end, put it here bc it's prob the most useful advice. There's a twitch guy who may or may not have the best commentary but plays a decent amount of Olaf at really high level http://secure.twitch.tv/hashinshin/profile/past_broadcasts and you can watch his past broadcasts so you don't have to make sure you catch him streaming (sept 11 one is olaf in the title). Watch some of his olaf games and look at what he's doing that you're not and try to pick one thing to work on each game until you get better at that thing (ie how you path to pick up axes in fights, or timing your steroid which I am forgetting the button of :P), that's what I did w/ heimer. Learning how phasekiller (challenger kr heimer) used level 6 ult turret to make early tower dives happen was a huge boost to my laning in bronze, so was learning to auto attack harass more.

So it may be an experience thing, but the amount you're dying you're not judging damage right, or if you are then you're losing so hard you can't really fight and should try to get back in other ways. If you're even or winning lane it is almost impossible to die to a tower dive (and not go 1 for 1 or 2 for 1 if you're lucky, assuming you do die) unless you misplay it or don't understand the match up. For instance a number of champions that heimer matches up against require that heimer takes exhaust or he WILL lose the lane assuming equal skill of each player, and if you're going to spam olaf you should know those match ups.

Most importantly though I'd say there are two things that jump out to me as easy to suggest help on, and one that I can point you in the right direction but would have to watch game play to give advice on how to fix.

The first is that you do seriously need to work on CSing. Play something like nasus that just hyper focuses on farming for like 10 to 20 games if you can't find any other way to focus on improving it, but you can look at your cs@10 minutes on op.gg if you click the magnifying glass on a match history and then hit the cs@10 tab by the bottom. Yours is here http://na.op.gg/summoner/userName=jotunhelm and in a god game you're around 50 ish, but more often you're in the 40 range and a bad game you're in the 30s. A kill is about 15 cs, so if you are at 60 cs instead of 30 cs, then it is like getting 2 free kills. If you're 2-0 and 30 cs but your opponent is 0-2 but 70 cs, you are losing lane. The little number in parenthesis next to your cs total is your cs per minute, and my good jungle games hit around your average game. I played high farm champs and there's a big difference between high bronze/low silver and high silver/low gold, but your average cs per minute is around 4 (5 something on a good game), and when I laned I had 6-7 cs per minute on a decent game and 8 or 9 if I had a really good farm game. Imagine what an advantage the difference between 6 cs per minute and 4 is. At 10 minutes (so 12 in game bc minions don't spawn immediately) that's a 50% bonus in gold for the first person. If each cs is 20 gold then 40 cs is 800 gold and 60 cs is 12 gold. That's a huge difference in item buys if both people back at that mark. It will take time, but I noticed when I started farming better games became easier bc I was ahead instead of behind when we both came back to lane after our first buy.

Second, take tp top. It's not something you always have to do, but especially if you're struggling in lane it is a god send. You can start raptors easy w/ Olaf, just undertow and auto while picking up axes and spamming undertow. You'll get level 2 and some gold and then back to buy, and tp up top when your hp is like 3/4 if I remember right (I know looking at my screen but not sure the exact number bc it's just habit at this point how much hp I need to regen before I can tp and the rest will regen before the tp finishes). Then you hit lane at level 2 w/ 2 spells, and more sustain bc you have your starting item (doran's blade, doran's shield, flask, ruby crystal, whatever) plus the extra gold from killing raptors so you then have like d blade 5 hp pots 2 mana pots, or like cloth armor (buy it by itself, kill raptors and back) and flask which you have just enough for if you don't buy pots w/ cloth armor to kill raptors (or you can buy flask solo, back and buy cloth armor for lane, either way). It's a big advantage in early lane phase (especially the level advantage) and it lets you tp bot if there's a big bot lane fight that you could clean up kills in, or tp back to lane if you get shoved out by a gank or something.

Third is find out why you're dying so much and try not to do it so much. Oddly enough in my experience higher rank isn't so much about being able to kill people more, but about being able to die less. The enemy team (especially you lane opponent) gets less gold if they don't kill you, and you can build the gold advantage through farm if you aren't able to kill your opponent bc you don't want to dive and die trying to kill them or whatever. It's hard to say what it is that helps you not die, but that's the simplest explanation to it. Whether it is learning to think like mid/jg and know when you would be roaming to gank you (so you can play safe/ward then) instead of just warding w/out thinking, or learning when to let a kill go and stop chasing bc you don't have vision or whatever, or just learning how to kite better under tower and let the tower do more damage to the enemy while you avoid dying instead of worrying about killing them, whatever it is just find something and improve on it so you die less.

I'm not sure if that was useful, but I promise if you can find a way to get up to higher cs numbers (if you can't do it on olaf you may want to look at why, and if a different champ would be easier for you to play), and die less than you will go up in rank no problem. TP should help you a little w/ both honestly bc it means less time not in lane (so more cs) and it means higher exp so you aren't as easy to pick on if they're trying to kill you.

Jotunheimr1 votes

Thanks for the advice! I'd record my games, but I don't have a camcorder. I'll be sure to focus cs more. I got first blood as Olaf against Darius my last game. He proceeded to wooping me later.

The math you put out really shows the importance of cs, thanks for that. I think knowing this will put my gameplay into a whole level kick ass. I will defienatly focus on more cs early on.

T RexHasTinyArms1 votes

Feel free to add me in game. I'll mostly be on this account now that I got both to gold, but you can add trexhaslonglegs also if you want. We can chat more some time and maybe play normals if you want to try out different champs or whatever. Also you can use replay.gg or click the record button that pops up on a current game if you na.op.gg yourself as a game is about to load (then click the button and it will record the game), and either will auto record your game and give you a batch file to run the replay later.

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