- this depends highly on your champion and on what you are planning to do. i VERY MUCH prefer to see the jungle as a lane, this means, my main objective is the enemy jungler as my lane opponent. i want to invade him, i want to countergank him once im stronger and i want to push him out of his jungle, securing vision for my team.
for that, i like to play junglers who farm fast and are good duelists. with that, i can always farm up nicely even if the game isnt going so well (for example, you play pantheon and you find no gankable lane -> enjoy losing the game by your own pick). dueling is very important because if you cant duel, you cant go into the enemy jungle alone. the advantage of strong duelists is that they build pressure easily. if i go somewhere and there is an enemy, he needs to either die, run away or call for help. by calling for help, i free up my allies to push towers, get farm or even come to 2on2 with me. or i just take some of his camps and leave while warding. im strong, feels good.
to answer your question: i have a couple of different jungle routs and first-back-times depending on the enemy jungle and the lane matchups. if i can, i prefer doing a full clear including one crab for a total of 950 gold, thus being able to upgrade my machete, buy one dagger and two potions and do another full clear very fast. now i go into the enemy jungle and if he jungled fast too, he will be level 5 while im one camp away from 6. if i can now take one of his camps, im level 6 and can either start ganking strong or, preferably, stay in his jungle and beat my laner directly.
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boots are really good and even mandatory on some junglers. you could say, the more your champion relies on ganking pre6, the more important boots are. since by level 6, you will basically have the spare gold for them for sure, you dont need to think about it anymore. depending on how my first clear went and what the matchups are, i sometimes go for upgraded machete, boots, pots and wards too. but having the extra DPS for clearing is prefered.
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indeed. USUALLY you could say, carry as many healpots as possible. this goes for ALL champions in all roles. if you have some spare gold, pour it into healingpotions. i try carrying 2-5 of them at all times until full build. and always remember, drink one while dueling or ganking. also, if you play a mana champion, try having 1-2 mana potions around too. doesnt hurt but can help alot.
like, i wouldnt miss out on fully upgrading my jungle item, but i would certainly miss out on buying a second longsword on the way to it just to get in some potions if i otherwise couldnt. pots are GOOD, use them.
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generally speaking, the bigger your power is over the enemy jungler, the less wards you need. the more behind you are, the more wards you need. if you feel like you got fucked hard by an early invade or some failed ganks while your enemy jungler just farmed up and got off 1-2 good ganks, get a sightstone. viable on basically any jungler, even shaco. just get that thing, it DOES bring back your winrate by quite a bit if you are behind.
but usually if my farming goes well and i become strong, i only buy a few wards, put them in really sweet positions i couldnt reach if i was behind (like enemy wraith-brush, my favorite) including a pink (keep up a pink at all times. the more behind you are, the deeper you put it into either his or your jungle. only put it near the river if you actually can defend it.)
- also depending on your champion. with my champs, i wont go and help. i wll do my clear, recall and do my second clear 95% of the time. like only if i am 100% absolutely certain that i can just walk up to the lane and grab a free kill in 2 seconds, then i will go out of my way to gank some noob. but if i have to depend on my laner to make that kill or have to care of the enemy jungler being near, i wont risk it.
ALWAYS REMEMBER
if you make a play and it doesnt work, you know it sucked. but if you make a play and it works, you dont know it was good. it might have been a very bad play that just happened to work this one time but the next 47 times it will backfire and lose you the game. this means you should only make COMPLETELY CLEAN PLAYS that have no risk of backfiring and only a slight chance of success. if you gank only once every 3 minutes but successfully and farm up hard during the meantime, you will be about double the power of your enemy jungler who ganked 3 times a minute but he is only 3:0 after 10 minutes. it takes me about 15 seconds to clear a camp and reach the next one (before one item completed), this means if i gank between level 5 and 6, i very well lose about 4 camps which would be an additional level and the same gold as the gank.
- despite common belief, ganking isnt an art. its a craft. you cant gamble on a gank working and you cant artistically make it work with amazing skill and insec kicks. you can only make it clean and with full focus and all power and resources you can muster and only when you have those resources, and then you can go back to your jungle and become even stronger. and then you can go and do it clean again. and if there is no opportunity for a clean gank, im always glad i picked a good farming jungler so i can get strong without depending on my laners and then at lvl 9+ i can still be of big impact even if im 0/0/0
PS: i mainly play shyvana, nocturne and sometimes tryndamere in the jungle.