Ok, so it feels like you missed the point here a bit or you are just angry that you lost a game.
So let's reiterate a core principle of the glass ceiling / ranked system in general :
While unlucky streaks can happen, climbing the ladder is supposed to occur over many games, not just a select few or small number.
There is also a consistency issue, do you consistently play at a higher level? If you do consistently play better (but only a little better) that means you will be able to carry slightly weaker teams but may not be able to carry if you team falls a certain amount behind.
A glass ceiling is a point where you may play above your current MMR on most occasions, but you do not play above it high enough to carry the game single handed. This means you are more reliant on your team, which means if your team is playing poorly you cannot compensate.
This boils down to 1 game is not going to explain the whole story. I never claimed that every game was winnable (even those pro players lose solo queue games). However, if a pro player was put in bronze 5, I can guarantee you they would lose a lot less games climbing the ladder until they got to probably high diamond. This is because they play at a level much greater than those around them (if they were hypothetically in bronze / silver / etc...) that they would win a lot more and would do it consistently.
I took the liberty of looking up your recent match history (not just the one game) on na.op.gg. It looks like of your past 40 ranked games you went 22 wins - 18 losses. This isn't bad, it is a little better than 50-50. Which means you are probably at your skill level or playing slightly above your current MMR(lately). Which means you may have more difficulty carrying in games with larger skill disparities.
The idea is to look for area's where you may be able to improve your game play. An example would be that in 40 games you only changed your trinket twice, and you never upgraded your trinket (even though it is absurdly cheap now). So you may be able to improve your teams overall vision game if you either upgrade your
and place more wards or get / upgrade
.
In the game you posted. There are some things I can point out, but there are reasons why match history is really not too useful.
-
You have the most gold in the game, yet the least wards placed on the map. Even though you are the jungler and are moving around the map, so you have a great opportunity to keep some wards up and help prevent your lanes from getting ganked.
-
It looks like you got your last 6 kills ( 1 death) in the last 2-3 minutes of the game. This is kind of the base defense part where you guys are holding off the inevitable (at least it appears). So I would really put you at about 8-3 instead of 14-4. Still a good score but just to remind you that it doesn't have the impact it seems at first glance. (14-4 at 20 minutes has more impact than 14-4 two minutes before your nexus falls).
The real part of this that makes it pretty useless is that so much of improvement depends on positioning, timing, decisions, etc... Match history does not show what led to these decisions or fights, it just shows the aftermath.
So I can see "Hey, your bot lane died early and a few minutes later you helped them get return kills." But I can't see if you noted that you had a
vs
or ( mid-late game adc / early support vs early bully adc / bully support). Did you note this and make sure you could be around that area at the beginning of the game just in case things got hairy? What were you doing 4 minutes in? Did you start your route so you were at top instead of bot at 4 minutes, b/c your top also died first (in fact all your lanes died first). Were you in position to counter gank or turn around fights? Were you just hard farming the jungle? Did
push you out of your jungle so that you could not react? Were wards placed to catch any early invades that
players make?
There are many variables that go into a match, and honestly the best way I've seen to analyze a match is to use a program that records your game so that you can re-watch it in spectator mode. This gets you the replay information about the entire game from everyone's point of view (not just your point of view). This way you can see not just what you did and what you didn't do, but you can see what the enemy did. This allows you to think, "What could I have done to stop this?" "What were they doing to affect this game so much?" "What should I try doing next time?"
It is easy to pull up a match history and point to it saying "I didn't feed! I got kills! I did work! I should have won!" But on the enemy team there are players who can say the same thing that did win.
All I can really tell you is to work on your vision game and practice your timings for counter ganks / ganks based on the enemy team composition and where they are likely to be at a given time.
If you really want insight into your games and where you can improve, you should consider getting recordings of them through some app (I liked na.op.gg's beta recording service, but it has not been working lately) and review your game a couple days after it happens (or have somebody else review your game and give you their feedback).
Good luck out there on the rift! And remember just because a game is
unfuckingwinnable...
that does not mean that you cannot find areas where you can improve!