You must do this! Tip for Trolling with an ADC...with math.

M4nTiCoR3·12/9/2014, 6:36:27 AM·2 votes·2,694 views

Saw another post about this, have to show my support and spread the word after trying it. Every ADC in the game needs to do this! You ready...

Place a single ~+1% Crit Chance T3 Mark Rune in every ADC rune page you run.

Why you ask? Because math...and the math says no other mark will give you more for your money.

Let's look at it shall we...you have a 99% chance each attack of getting nothing, and a 1% chance fo dealing between 200% and 250% damage w/IE. Let's say a typical all on skirmish consists of 5 attacks in early mid game, just for fun. In 5 attacks you have a roughly a 95% chance of getting absolutely nothing...squat...zilch...nada...zero, from said single rune.

Math: 0.99x0.99x0.99x0.99x0.99=0.951%

What this means...is that you DO indeed have a 1 in 20, yes a 5% chance during each early game skirmish (i.e. 5 hit all in) of dealing 200%+ damage one or more times! For those of us who play D20 rpg games, you know that is significant. Not stellar but it happens....a lot.

[Edit] Five extra damage from a damage rune after 5 attacks ain't gonna swing fights, and that is before AR reduction! But 200% damage on a single AA can end a fight in your favor. [/Edit]

That wins fights my friends. Not every fight, not every game even, but it wins fights. What else can you get for that? Five measly damage before one of you is dead? One and some change attack speed? Nothing will give you more bang for your buck.

Now I know what you're thinking? Why if it's so good don't we use more crit chance? Why not a whole page? Well I'll tell you why. A page of full crit marks is just over 8%. That means that 92% of the time you get nothing out of those autos. The majority of your time in lane is spent last hitting minions. And while a single point of damage might not be huge...5+ is...as is 5+ attackspeed, or whatever else you fill your page with. Last hitting is important, and you need your buffs to help...but 1% crit can be game changing if you get one during a fight or even as poke, and given the law of averages, your will more than you think.

Give it a try...and share your lucky crit stories here. The other ADC will hate you, but you will have some good stories to tell of game changing crits if you do.

21 Comments

Tis a nice day12/9/2014, 8:31:07 AM5 votes

1 in 20 chance of dealing 200% damage in each skirmish?

I fully agree with taking a crit% rune for good luck, but by the way you worded it, it sounds as if it would be better to take an extra AD rune and win the remaining 19 in 20 times :p.

SgtSlaughterx12/9/2014, 8:12:28 AM3 votes

Seems like no one has joined the conversation yet, be the first to comment below!

Pryotra12/10/2014, 6:18:53 PM2 votes

That math is horrendous, but your point isn't wrong. The 1 % can save lives and win games, but it's not as good as you made it out to be.

#MATH AHEAD

It's not 5%, it's five chances at 1%. It's like rolling a d20 5 times, hoping for a 20. Theoretically, with 5 chances, and 5% chance at getting your 20, it sounds like 25%, but it isn't. Just because your last roll wasn't a 20 doesn't make it any more likely to get a 20, meaning you still have a 5% chance on every roll, but you get a few mulligans. Likewise, just because your last attack didn't crit doesn't mean this attack is any more likely.

Or at least, that is how math usually works. In this game, they have what I call a "weighted rng" system. This means that every time you attack, crit or no, weights the attack one way or the other based on your current crit chance. Sounds like we are at 5% again? Nope, because the system isn't designed that way. It uses some pretty complex math to ensure that while the crit chance isn't ignored, it's harder to get a lucky crit streak with 1%, or have entirely too long of a stretch without crits (we are talking 200+ aa's). This means that while the 1% will be a little more than a percent if you consistently don't crit, the moment you do crit it can mean you won't get another for a very long time. While that sounds like admitting defeat, you forgot a single factor of laning that throws almost all this away. Creeps.

If you sit in lane without a single last hit, you theoretically have a better chance at critting them, but what about last hitting? Well, if you didn't crit any creeps while last hitting, then your odds would actually be higher, while if you did crit a creep, your chances of that 1% proccing again before you get more crit chance is incredibly low. Now you see how this could be even better, or even worse, than a single 1/20 chance.

In the end, going in to lane with a 1% chance to crit is always better than 0%, because you traded an insignificant amount of AD for a chance to roll the weighted RNG wheel every engagement, whereas if you didn't have the 1% chance, you would effectively hope that armor doesn't negate that extra ad, otherwise you are actually fighting at a disadvantage, and even if it doesn't you are still praying they don't get a crit, whereas you could be praying that your crit happens on him.

The Chin12/9/2014, 6:22:44 PM2 votes

1% crit rune is OP - it has gotten me quite a few lucky first bloods

WeG12/10/2014, 5:13:17 AM2 votes

I run a crit rune on top/jungle/adc and AD midlaners... The advantages far outweigh the drawback.

M4nTiCoR312/10/2014, 5:00:54 AM1 votes

Lets look at it another way...

A single AD rune grants ~1 AD

A single Crit Chance Rune deals 200% damage on approximately 1% of your Auto attacks.

A Starting ADC at level 1 deals about 70 Damage after all items/runes/masteries/ect are added up.

That means it takes 70 Auto Attacks on a single target to get the same value of a single crit at level 1...if you get a crit at level 1 that is.

At 70 Auto attacks, your odds of getting 1 (or more!) Crits is ~ 50%...meaning that 50% of the time you will get equal to OR BETTER the damage of that single AD rune. That's a slight win in the Crit chances efficiency right there, but wait theres more!

That's Just at Level 1...damage SCALES as you play....meaning Crits SCALE as you play....but not +1 AD runes. They are constants.

End game lets say you have 400AD...You now would require 400 Auto attacks with that +1 AD rune to equal a SINGLE CRIT EVENT!

At 400 Auto attacks your chance of a single Crit becomes 98% likely....and multiple crits in that same span are more likely as well. Big win in efficiency!


Now throw all that math mumbo jumbo out the window and keep this in mind...

Burst damage is better for Poke/All in Events

Sustained predictable damage is better for Farming and Last hitting

Finding the right balance is up to you...but not buying a single lottery ticket should not be an option for anyone.

M4nTiCoR312/9/2014, 12:11:12 PM1 votes

Yeah...5 combined extra damage over the course of a fight ain't gonna swing a fight, amd that's before AR reduction! Your last shot on a guy is almost always always always overkill. However...killing someone 1 AA earlier because you got a lucky crit? Yeah that can happen.

iluvalar12/10/2014, 5:54:10 PM1 votes

hmmm, you have 5% chances in 5 attack to deal 200% of damage in ONE of those attack. for a mean damage augmentation of 120%.

Geez... it's 1% of 100% of you damage. it's 1% of your damage. why is that so hard to run the math on that properly ?

Scuttler Slayer12/10/2014, 3:20:54 AM1 votes

And what about 2% or 3%?

I get that 8% may be too much, but is 1% really the cutoff?