Few Questions from former Dota 2 player who recently switched to LoL
Notice (If you don't want to read about me, and just want to answer my questions than skip down to my questions please! Pick however many you would like to answer, as there are A LOT and I'm trying to learn as much as possible. Thank you!)
First of all, I'd like to let you all know I started playing MOBA's starting with HON around 2010 when it first released, when LoL and HON were the new rival games. I then switched to Dota 2 when i got invited to the beta and played that for about 3 years. Here and there I would try LoL to see what the hype was about as it started gettin more popular, but never understood how anyone could play it over HON or dota, as the artwork was just too cartoonish and it felt like it took forever to kill someone compared to the one hitter nuke-like abilities of the other ones. However, that opinion changed. I don't play games as hardcore or as competetive as I used to, and instead find the joy in discovering new characters and their abilities. There is something about playing heroes you've never played before and figuring out what they can do that really draws me to MOBAS. I used to play hours upon hours of HON and Dota playing multiple heroes and trying to master them as it sucked away a lot of my time. After a few years and because of the toxicity of the Dota community, I just didn't find it fun anymore. Hearing people constantly flaming each other, and blaming each other for why something happened a certain way just got stale. Now mind you, I played at a higher rating, not the highest but definitely well above average.
So I decided to try LoL again hoping to re-find the love I had in the discovery of heroes, and their abilities, and just MOBAs overall. I haven't tried LoL in a year or two, so I wasn't sure what to expect. However, after downloading it and playing my first game I realized the large amount of improvements that Riot have added to the game. The graphics are less cartoonish, Heroes (or summoners) feel way more balanced, and the ranking system/runes/masteries are an awesome addition! (I'm not sure if those were there before, but if they were, I never noticed them or realized how cool it is that you have a talent tree).
Anyway to sum up all of this, I absolutely love this game, and have a few questions as I am still learning the differences between this game and the previous MOBAS I've played. So here they are.
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Wards in this game confuse me. Does everyone get one when they start for free? Also, sometimes when the other team places them they are visible and sometimes they aren't. Why is that.
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What does the beetle that walks up and down the river do, and why is it there? Is it a moving ward? If so how come my team never has one.
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Can someone explain the difference between the different types of damage. All i understand is Attack Damange and Ability Power, but what about magic? Or is ability power magic? Also what items do you want to build to counter
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What is the little red light and circle that appear in areas sometimes. Almost like some type of scouting mechanism but i can't tell if thats an ability or a way to find wards.
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How many buffs are there? Is it the carry that should get the Buff camps, or should the jungler?
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Is there an item like black king bar which when activated, makes you invulnerable to magic damage, and un-targetable?
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What is the strongest damage item in the game? Is there a weapon like Divine Rapier which grants a LOT of dmg, but drops if killed?
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Is the whole Rune system more beneficial to someone who pays for runes? Like a pay to win type of thing?
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Is the cookie cutter laneing- 1 top, 1 mid, 1 jung, 2 bot? If not what is the standard? and what are some other way to lane?
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What's the best website for build guides for Summoners?
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How hard is it to solo que and get to Plat or diamond?
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I want to learn how to jungle, how do i know who is a jungler and who's not?
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How many supports should there be on a team? Seems like 1 is normal.
Thank you if you participated in answering some of my noob questions! I will add more if I think of any, but for now that's all i have!
Cheers!
and pink wards
. Green wards cost 75 gold and last 3 minutes unless destroyed by true sight. Pink wards last until killed and provide something really important, true sight. True sight is there to help "clean" spaces from enemy wards and, some champions have the ability to go invisible and this true sight ability let you spot them. Green wards last like 3 seconds visible when put so if the enemy sees it go down, they can use their true sight to clean it.
that lets you have true sight of an area for a few seconds. It lets you spot wards and clear them. The blue circle
on the other hand, is a tool to grant vision of an area from afar. Think of a blink dagger for vision in dota terms.
makes you untargetable and unkillable for 2 seconds but you cant move attack or do anything.
and its upgrade lets you get out of 1 stun.slow, snare or whatnot on a 45 second cooldown if i recall correctly.
Infinity Edge
Bloodthirster
Mercurial Scimitar
Zhonya's Hourglass
Zac
Rengar
Sejuani
Fizz
Gragas
Jarvan IV
Vi
Amumu
Malphite
Xin Zhao
Hecarim
You are not obliged to start with this trinket, however, and may instead use
, without which jungling could become a difficult chore. Every regular jungle camp does grant a smite bonus as well, so there's that to learn - but it should not be a problem as long as you leave New Player Tooltips option checked in your interface. As for champions, in theory all of them can work - as of right now the most optimal are
is the upgrade of
and Ability Power (AP)
.
There are also two types of Resistences, Armor
and Magic Resistance (MR)
.
- Fiddlesticks is a middle-range mage who specializes in sustained damage, sustain, and crazy team-fights.
- Warwick is a fighter who specializes in locking down a single target, sustain, and can be either built tanky with lower sustained damage but less risk, or a fighter with a ton of single target damage. Fighter is more popular.
- Master Yi is an assassin with sustained damage who has no utility, but if he gets ahead, he has a scary amount of damage.
- Nunu is um... Nunu? The easiest way to classify him is as a fighter-mage-support-tank? He has good sustain and clear. His damage is reasonable, his tankiness is reasonable, and his utility is reasonable. I guess he could be a jack-of-all trades.

) or traps (like teemo mushrooms). place these bad boys somewhere that they can be defended and they can sometimes last for a good 10-15 minutes.
W proc for example deals true damage, even though it scales with AD.
, which grants AP for every kill and loses stacks on death. when capped it is the biggest AP item in the game. However i'd recommend getting more consistent items, like deathcap,
for mages, infinity edge
on AD champions and randuins omen
, frozen heart
and warmogs armor
on tanks. try to avoid hit or miss strategies (unless you are incredibly fed).
gaurdian angel, it revives you after dying but its has a long cooldown
. The Pink wards last until they are destroyed, but are constantly visible (place them is brush so they won't be detected). The yellow and green wards have a limited duration, no true sight, and are invisible. Each player can have up to 1 vision ward and 3 stealth wards on the map at any given time. additionally, one of the trinkets (more on those later), the Warding Totem
,
, etc.) and reduced by Armor items (
), etc. Magic Damage is boosted by Ability Power items (
,
, etc.) and reduced by Magic Resist items (
, etc.) There is another type of damage known as True Damage, which can only be dealt by certain champions (
,
,
in the area it is used on and disables them for a short duration, allowing you to clear them for extra gold and to deny vision. The upgraded version also grants you true sight against stealthy enemies for a short duration.
. Also, no item is ever dropped in game. the only way to get rid of items is to use them if they are consumables, build them into other items, or sell them in the shop.
. It builds more damage according to "stacks" the more kills and assists you get, but it caps at 20 stacks. You lose half stacks upon dying.