Need Jungle advice
I haven't played since about October/November of last year in any real capacity as other games and the holidays ate up my time. But im back now to a degree and im looking to get back in the swing of things for the upcoming season, but this new jungle is just putting me through the meatgrinder to say the least.
I just cant really seem to get the hang of it. No matter what I start on it seems I have to go back to base to heal after clearing the second buff camp, which leaves me with very little in the way of spending money for my second clear, which I usually end up having to go back again after as well. I just feel like im so far behind everyone else in the game with this new jungle, and the new monsters hit so hard I typically choose to play it safe and go back even if there might be potential to clear another camp just because id rather not risk dying to jungle monsters.
My most comfortable jungler by far is Vi, and I can usually do decent with her on ganks and whatnot as well so she's my "go-to" when I can, but before I stopped playing she was banned fairly regularly so I need to learn someone else as well.
My other options for junglers that I own are: Maokai, Amumu, Wukong, Rammus, Lee Sin, Warwick, Nasus, Master Yi, Pantheon, Tryndamere and Jax.
Im not fond of Jax, Yi, Tryn or Nasus personally, but im willing to learn them if theyre the best options.
I guess im pretty much looking for a short guide on how to handle this new jungle. The new jungler items are a bit of a mystery to me as well. Is there a dedicated option for each champion/role you plan on playing, or are the choices suppose to be made on the fly during games?
E. The wolves release a specter that will roam around the that side of the jungle for a time offering vision. The birds that now take place of the Wraiths give you a buff that recognizes wards in close proximity to you. The golems give a buff that will stun monsters or minions every 5 basic attacks. The red and blue buffs give you health or mana respectively.
As far as runes, I found that going with runes you would find more commonly during lanes works better. I use magic pen marks and move speed quint on
, and use attack damage while using
. In the old jungle, it was generally effective to just use attack speed for the runes since the creatures aren't strong, so damage wasn't really necessary, but being able to trigger the red buff more often during ganks had a lot of value. Now with the monsters in the jungle posing a huge threat, having something more champion specific or something scaling better later is more prefered. The only real difference between my lane runes and my jungle runes is that for the seals, i find it extremely crucial to be running a full 9x of flat armor.
Your route choice, other than having started on the frog or golems, remains unchanged.
- Get this if you like ganking lanes.
- Faster and easier camp clearing.
- Good damage to single-target champions.
- Least popular of the S5 Jungle items, but good if you can keep control of the enemy jungle.
- AD Junglers (e.g.
,
)
- AP Junglers (e.g.
)
- Tank Junglers (e.g.
,
)
- Feral Flare 2.0 (e.g.
)
have really good jungle sustain for AP junglers with no healing abilities, (I.E;