Adc's For Ranked
So I have been getting into adc lately and I usually play tristana, twitch, and graves. I have not played them in ranked though because i'm not sure if they are good. Help please I want to know what adc's are good for ranked
So I have been getting into adc lately and I usually play tristana, twitch, and graves. I have not played them in ranked though because i'm not sure if they are good. Help please I want to know what adc's are good for ranked
Play whatever you're good at.

The best way to advance if you are in an elo lower than where you should be is to take carries that are strong after laning phase, and get good at playing the early game and make up for the failings of other lanes with a strong mid game or late + wave clear so you can survive till late game.
Seems to be pretty popular. Personally I dont like her and cant use her well, but she had good poke and waveclear,a nifty sheild.
The most used and strongest from what I've seen. Adaptible AA's, good damage, all around one of the better ones far as I've seen
See her on occasion, seen her do well and seen her do bad. Never played so dont know much about her. Has some poke, a good escape or two. Seems safeish.
Can be good. Squishy and no escape though besides an unreliable stealth. Needs protection all game usually. Devestating ult when well positioned during teramfights. Can be very strong, but needs a good team and good peel/protection
Used once in ARAM during free week. Very bursty, can delete people pretty fast. Has a little bit of toughness via passive. But short ranged, suffers against alot of longer ranged common picks. Probably best when knowing your matchup and enemy team comp
Seems to be coming back into favor a little. A safe pick with some mobility. Can do some damage. Pretty much all Skillshot orientated for the most part, and mixes scaling off of AD and AP, i think his kit is weird. Personally dont thik late game he fights as well as alot of other adc's.
In my opinion a good champ. Can do some good damage, and her skills mix AD and AP, so she's slightly trickier to itemize against. A bit harder to play against alot of current picks, and her ult is lackluster. But if you get an early kill or two up, she can get pretty hard hitting
I rarely see him anymore but still a strong adc. A bit more bursty then most other adc's but packs a punch. Bit of mobility in his kit makes him a little safer. My main right now.
I havent ever played myself. But seems to be a pretty safe adc with her net shot thing and those traps. Very nice ult. high range and pokey. Dunno how strong she is but she functions well via her range and safety
Just cause ive seen it. Not a good adc. Low range kills his lane phase most of all. Can be tanky and get soem good damage, but you really would have to have a good comp against a bad comp. dont do it tho.
Almost forgot this champ exists. Dont know the last time I've seen him/her? used. Doesnt seem that good. Has an escape. A really short range skill that doesnt look like it does a ton of damage and only fires short range in the direction you are facing. Seems like a dumb skill. Very pokey Ult, but looks like it lacks real power. Like I said never see him so I assume he isnt good right now.
Also one I hardly see used anymore. Used to own when I was new and refunded cause I wasnt good enough to use him. Dont know his current state really. Good global ult, some steroids. Dont know how well it all functions nowadays. Last few I have seen lost i believe.
If there is anyone else I cant remember.

are pretty top picks in high elo right now
Hey thanks guys for the tips and champs I really appreciate it
Any ADC can be good for ranked play if you and your team knows how to use them. Sivir and Jinx seem to be in vogue right now, and Graves is quite strong (he was very popular at the start of the season, but his burst is not particularly effective against tanks). Vayne will always be popular because she is flashy and has enormous damage potential in the late game. Kalista's mobility makes her pretty safe, but most supports you run into in solo queue will hate you for picking her, so I would recommend keeping her for duo queues and teams.
These are just the popular ADCs I have been playing. Be sure to pick your champion based on the enemy team and, importantly, your own comfort with them. Don't play a champion you are not good at just because they are strong or because you think they will fit your team composition.
As others have said,
is insanely strong.
and
are pretty good adcs, I especially like twitch but 9 times out of 10 I only play him when i'm duod with a support because depending on their picks, you will need someone to communicate well with. But, if you can get farmed on twitch, he's honestly amazing. I found that most champs with an invis in solo queue are just ridiculous and easy to gain kills on.
Just FYI, I main Tristana and I keep an eye on things so I know that ever since her rework she has been in the bottom 3 of winrate for ADCs in ranked games. Usually only Urgot is below her, last week she was the absolute bottom, this week Lucian and Urgot are below her. (based on all regions, ranked soloq summoners rift, all tiers, 1 week avg. ... I figure that reduces regional teamcomp biases, skill floor/ceilings and small sample size variance to a reasonable degree to check the real 'strength' of the champion). Of course winrates are not everything, but she also has a very low pickrate, which suggests that most people playing her are maining her. Compare to Miss Fortune who generally floats around the top half winrate of ADCs -- when her pickrate goes up her winrate goes down and vice versa. It's hard to understand exactly -why- her winrate is so low, but here's some things to consider - Aggressive use of W can be suicide if you miscalculate - the most common miscalculation being someone just outside of vision; the second most common being overchasing when expecting but failing to get a reset. Unfortunately, your burst is -drastically- reduced if you don't jump aggressively at the right times, and you don't really have any other chase option and no ranged execute option, so again you lose kills if you don't jump aggressively at the right times. W is one of the worst escapes any ADC has due to how easily it can be interrupted. Slows also slow the speed of the actual jump making it nearly impossible to escape a slow against a team that also has hard CC. And yet it's easy to feel like you have one of the best escapes due to the range of rocket jump, and get overconfident. Remember shorter jumps are faster - the duration of a jump is always the same, so the further you jump the slower you move during the jump. Short jumps are better in many, many situations. Your laning phase is weak-ish. Not as weak as 'weak early game' ADCs but not as strong as early/mid-game caster ADCs. Your late game is strong-ish, but only mildly stronger than early game ADCs and nothing like a hypercarry. Together this means it's hard to shut down a late game ADC and carry in the midgame, and on the flip side it's also hard to outscale an early/midgame ADC that got ahead at all. Your ult is not a source of damage. Yeah, it does some damage, but it's essentially a glorified knockback. It -can- be comboed with a stacked E to do burst damage to a team, and it can also save your life, but it's no execute skill outside of the early game. (Although nothing feels better than knocking an enemy into your fountain for the ace so that you can make a comeback win... but chances to do that are few and far between.) Your biggest strength is destroying turrets (and other objectives, but unfortunately, E does not work on inhibs), however you're no better at that than Jinx is, and Jinx also has two forms of self peel (not mobility and knockback, but a slow and a root; still she's remarkably safe for an immobile ADC). Incoming nerfs to Jinx may change that balance, of course. However also ... being twice as fast as the average ADC at taking down a turret isn't saying a lot. While it's better to take down a turret in 3 seconds than in 6 seconds.... it's difficult to leverage it into concrete game-changing action. This hasn't stopped me from maining Tristana -- for one thing, I'm in Bronze, so it seems quite certain that there's -plenty- of room for me to become enough better than my opponents to win anyway. It's just likely to take more effort than maining someone who's, y'know, actually strong. Of course, she may become strong - she's received two buffs that have had little effect on her pick rate and no effect on her winrate, so maybe she'll get more buffs until she moves at least a little. OTOH, regardless of her current strength, there's nothing quite like max-stacking a bomb on the low-health tank and jumping on him to blow it up and get a triple kill on him and the two squishies clustered with him... (I assume past Bronze I won't get that pleasure, why would you stand next to a maxed explosive shot as a low-health squishy if you had any combat sense at all? ... maybe in combo with team CC it could happen.) Most of the time, however, you don't get the fun of jumping on enemies to kill them (outside of laning phase), even though that's the best part of Tristana. mid-late game, rocket jump is simply repositioning, which is a massive reduction in damage output but you'll never survive dealing that damage in most mid-late game situations.... though you also don't want to overlook those occassinal opportunities where that's -exactly- what you want to do to chain resets and get the ace.... just never mix up the two situations and you'll be fine!
I don't really play Graves, but he's been very strong and often high in the winrates while having a high pickrate indicating real strength as a pick and not just a small skilled group picking him. However, his winrate has -drastically- dropped with the Tank meta. Not through the floor but down to the middle of the pack. Twitch also has a very low winrate but not nearly as low as Tristana. It's also hard to tell if stat aggregating sites are correctly differentiating jungle Twitch from ADC Twitch and skewing his stats. (I suppose the same could be said of AP-mid-Tristana, but I haven't seen a mid-Tristana since her rework ; jungle Twitch is rare but mid Tristana is just ... vanished from the face of the rift.)
The short of that is that Graves is the only strong-ish pick currently in your list, and the Tank Meta has hurt his performance. Jinx, Sivir, and Ashe are top tier right now but Jinx's second nerf is coming next patch. MF, Kog'Maw, Varus, and Draven all have decent winrates but low pickrates, suggesting that they are finding success but only for people who play them a lot or main them; hard to know how strong they -really- are unless more people pick them. Vayne, Ezreal, Caitlyn and Lucian have high pickrates, but Vayne is the only one in that list with a moderately decent winrate. However, champions with high pickrates may have a lot of casual players; those player maybe haven't adapated their builds or playstyle to the tank meta and so low winrates may not represent true strength but simple misplay by a large but casual following. (Also Caitlyn in particular has been recommended as a 'safe beginner ADC' for a -long- time so many people who don't play ADC have her as their default ADC choice when stuck with it as last pick; that special status drags her winrate down considerably, especially since she -needs- to win her lane taking advantage of her bully potential or risk losing during the midgame where she's weakest.)
All that said ... while I keep an eye on the stats and the meta, obviously I'm playing what I like to play. There's no reason you can't do the same. If you chase the flavor of the month you may get burned. This cross-check of winrate and pickrate is a very good predictor of strength (high winrate + high pickrate = strong ; low winrate + low pickrate = weak ; any mix of the two means you don't really know, but probably 'moderately strong'). However, it's also a very strong predictor of buffs and nerfs to come (in fact that's much of why I'm sure it is an accurate predictor of current strength). So, of course, playing the obvious OP champ is naturally playing the next champ to be nerfed.