Mundo advice?

Onwodori·9/22/2015, 9:56:48 PM·1 votes·622 views

Hey there, Master Fledgling here.

Simplicity is underrated. You don't need a champ with absurd, Azir/Zed/Zyra Mechanix to be good. Gangplank was my main because he did 4 things and that was it -- Pokes with Q, ignore CC with W, buff himself and the ADC with E and steal kills and farm globally with R. He is still a favorite of mine, but let's not get off topic.

Mundo is also simple. All of his moves do *a thing, which is quickly becoming a non-existant concept to Riot and these new champs. Q pokes, W is AOE and free tenacity, E makes you strong, R makes you not die. Great.

Only, I feel like he cannot do all that much out of lane. Maybe the meta doesn't favor him right now, but are there perhaps ways around it? I guess in essence there is a major issue that I can't solve:

What does Mundo do for teamfights?

Poke with Cleavers? Hit R and Q and E and Ghost and quantum tunnel at the ADC while everyone dumps their CC on you? If it's that second one, something's not right because I seem to melt every time I try that (Or my team doesn't follow me up.)

Would the new item 3143 with it's 4 second slow be worth rushing on him to give him something to do in a fight, or should I split push with him, what with the biggest AD steroid in the game on a short cooldown?

Thanks and let's get back to those good days of 'going where we please'

-MF

4 Comments

TehNACHO9/22/2015, 10:48:41 PM2 votes

I can't believe you burned half your post with something irrelevant to the topic.

What does Mundo do for team fights?

The important thing to understand is that he is a Fighter by function. His job is to be a secondary form of damage that is supplemented by being alive for as long as possible. The keywords there being damage and staying alive.

Mundo's primary source of damage is, somewhat obviously, his Cleavers and almost exclusively his Cleavers. Personally, I suggest maximizing on his Cleavers by making sure his mid to end game build has 40% CDR. This also makes him most valuable against high health, low resistance targets. Read, fighters and tank mages. If you recognize standard fighters or health stackers like Volibear, or tanky mages like Ryze or Rumble, those should be your primary targets since that's when your damage is at its best.

*If you aren't facing against those sort of enemies, then quite frankly why did you even choose Mundo.

I would start a fight with poking, specifically aiming for those high health targets since they tend to stand in front of a fight more often than not. You don't need to overextend into the front lines or even into the enemy team in a dive while prioritizing these targets. This means your build is probably better suited reflecting high health/health regen and movement speed above all else instead of necessarily being stacked on raw tankiness via properly balanced resistances. In other words, the name of the game is stay alive as long as possible, not be a tank. With your long range poke, and the titanic amount of health you build, you and your team should easily be able to outsiege objectives if you do your job and punch out those high health low resistance targets.

Randuin's active is a little unnecessary reflecting this play style I'm describing, though you may want to build it for the crit reduction. Mundo has solid split pushing with enough movement speed and health, so that's an option as well. I suggest against mindlessly diving squishies as it really doesn't take advantage of any of Mundo's strengths.

freya od9/22/2015, 10:26:58 PM1 votes

mundo is my favorite pick top. he's incredibly safe, can farm with his q. If you're ahead and doing well, trinity force is viable on him. In teamfights he w's e's etc. and is there to soak up damage.

Earl Eulrich9/22/2015, 10:39:17 PM1 votes

a simple kit does not necessarily make a simple champion - knowing how much you can take before you have to start kiting backwards or when it´s worth dying to win the fight is sth. most tankplayers can´t really judge too well.

What does Mundo do for teamfights?

if you are there at the beginning: poke with cleavers, position in front of your vulnerable members to make sure the opponent can´t get a good engage past you - if you poke them enough or catch someone out of position go for it, if not don´t panic - you´re fine if you get engaged on. Mundo is not good in forcing fights by himself.

If you join later: either peel for your adc or flank the opponent carries, depending on the situation

Would the new with it's 4 second slow be worth rushing on him to give him something to do in a fight, or should I split push with him, what with the biggest AD steroid in the game on a short cooldown?

never tunnel on a single build-path. Mundo is quite versatile in what he can get away with (fulltank/ap-bruiser/trinity-bruiser), just adjust to what you´re dealing with. And if you want to splitpush Sunfire adds a lot more than Randuins, as Mundo´s waveclear is somewhat lackluster, especially early on.

SpartenA79919/22/2015, 10:39:22 PM1 votes

GO WHERE YOU PLEASE. ;)