I am a Diana Jungle main, what do I do if we fall behind before I hit 6?

Kapparoth·10/3/2015, 10:29:52 PM·2 votes·1,272 views

Hello, I main Diana Jungle and generally get awesome results - her clear time is awesome and she's such a powerful champion, but occasionally one or more lanes will fall behind before I can get my ult and I don't know what to do in these situations. Rarely, if a champion is overextended with very low health or the lane I'm ganking has plenty of CC to hold them down, I will gank pre6, but like I said, that's very rare. The point of this thread is - when all 3 lanes fall behind before I can do anything meaningful, what do I do? Your tips don't have to be exclusive to Diana, any tips for how to bring the game back as the jungler will do.

11 Comments

TazeSaber10/3/2015, 10:31:35 PM1 votes

Same goes for any losing lane in a game. Forget about them and snowball another lane. Helping a losing lane may not even get them back to being even against the other opponent. There is a reason they are losing lane and are behind (lack of wards, lesser skill than their opponent). Focus on the lanes that you can push further into the winning column. If you're really that far behind, in terms of the game in general, group early and force objectives.

Yummy Sashimi10/3/2015, 10:35:40 PM1 votes

Since you are playing a champion who can't really do much early,I suggest you take runes that can clear the fastest, and hit 6 asap. You can't really do anything other than pray for your laners to do well. I would get double buffs, use my flash to gank top/bot. Get that one gank off and go farm until 6,you don't really need flash if you are going to perma farm.

T RexHasTinyArms10/3/2015, 10:49:05 PM1 votes

This is sort of the problem w/ Dianna jungle in general. The reason early game jungles are prioritized so much in pro play is bc coordination is high enough at that level to punish "lvl 6" jungles in general. One thing you can do (I'm bad at this myself which is why I'm struggling a bit since switching to main jg again) is to watch your lanes and how they're doing during your early clears. If some lanes are struggling and you're worried they're going to get behind you don't need to get a kill on a gank for it to be worth it. Chunking the enemy down so your lane can get some cs while the enemy backs and then your lane can back w/ the same cs as the enemy for even first buys instead of being way down after first buy can be a huge thing when it comes to keeping your lane from feeding before you it six. Similarly, if you blow a flash from the enemy laner, you can come back for the kill later, or power farm to six while your laner uses flash advantage to make the enemy play safer (your lane can escape but the enemy can't so a bad trade for the enemy is worse than a bad trade for your teammate in terms of kill potential when they back out and get their cd's back up after the trade).

Other than that your only real option is to be proactive about warding and hope your lanes are only going to feed to jungle pressure rather than just vs their lane (ie use your trinket for top lane as theirs expires by warding over the ledge/walking down depending on the side if you've cleared top jg and are backing due to low health, and buy a green ward on first and second backs if you can so you can ward for lanes if you aren't putting out pressure w/ your ganks). Also you need to put down enough pressure w/ your lvl 6 it makes up for your lack of pressure early. I am not a particularly good ww, but a good ww should basically ALWAYS get a kill w/ their first ult gank. It sets the lane ahead or catches them back up if they got behind while you power farmed. If bot gets ganked a couple times and gives up a kill or two, you can reset it at lvl 6 w/ amumu ult killing both enemy adc and support. I don't play a lot of Dianna, but if I know the match up right, at 6 she wins almost every 2v2 if her lane isn't super behind, in games where it's even this needs to become a huge advantage. Instead of just getting a kill w/ the gank, getting a double kill by counter ganking the enemy jungle not only gets double the gold for your team, but also stops the enemy jungle from having influence past their early game influence. If you do that consistently then you have a huge advantage in games where your team doesn't feed early and it may bring your win rate in other games up so that the games your team feeds in all 3 lanes don't hurt you as much. (If one lane feeds but others are even, then it depends on if the jg just camps the lane that is ahead or tries to get the other lanes ahead too. If they do the latter you can counter and then you have 2 lanes ahead and one behind, so you can roam w/ one of the lanes that is ahead to get the other lane back in it bc you have more total power than 1 fed laner.)

ltmetal10/4/2015, 12:20:49 AM1 votes

Only gank pre 6 if you have flash up and know how to animation cancel the E + Flash combo. If you don't know what to do early, just ward up the entrances to the enemy jungle and ping the jungler whenever you see him.

Also, try this out sometime. Take AS marks, scaling armor seals, scaling magic resist glyphs, and flat AP quints. Once you have runeglaive and both buffs, throw a pink down at dragon, rotate your spells for maximum number of sheen procs, and you will solo it before anyone expects you to have impact on the game.

CIockw0rk10/5/2015, 2:42:14 AM1 votes

First, Ignore your teamates harassment. Rules number one! Second, tips you already know, keep farming, dont force a stupid gank who puts you AND your laner behind. Third,identify the reason the team is behind, if its 1v1 getting owned... Forget bout him, seriously forget it, you are an assassin, no time to waste on camping. If its because of their jungler, invade the quadrant oppposed to his gank. At least, you will earn gold on his shoulder while he ganks. Fourth, if you afk farm until 6 dont be a bltch hiding in the jungle. Be useful to your team, buy wards to keep your lanes safe, kill the scruddles.