A new team comp analyzing tool has arrived

MrFragStealer·9/6/2015, 6:56:46 AM·10 votes·2,288 views

Hi guys,

We are a passionate gamer and developer team, who just released LoL Guru, an online tool for League of Legends players who wants to get a better understanding on the strategical aspects of the game. We are happy to announce that LoL Guru is finally arrived to the open beta stage, and everyone can use it for free from any platform!

If you want to try now: www.lolguru.gg

What is this? We know, that there are a plenty of tools for League of Legends, but we wanted to make a difference. LoL Guru focuses on the macro level of the game with the goal to improve your understanding on the strategies behind the game. It shows you the strengths and weaknesses of both team composition, as well as their scaling and damage distribution. It also provides you tips on how to play your team comp correctly. For the more micro oriented players we also implemented a lane matchup analysis which provides tips on how to play your picked champion and counter your lane opponent.

Future plans As we mentioned we just reached the open beta. We would like to ask your help to further improve LoL Guru. Please test our tool and leave feedback for us. We will raffle RP packages among registered feedback givers! We will also remember your Summoner name and server after you register.

  • Offline mode where you can manually select the champs for both teams
  • Better item recomendation engine
  • Profile and more feature for registered members
  • Win rate of players on champs, and more...

Thank you, LoL Guru Team (MrFragStealer, sundii) www.lolguru.gg

There are some screenshots from the application: http://i.imgur.com/uHEEM2e.jpg http://i.imgur.com/YlDpyj7.jpg http://i.imgur.com/GzaYfcs.jpg

6 Comments

Blastumz9/6/2015, 4:35:45 PM6 votes

Holy damn. The community might be stupid as hell, but maybe now they will understand how to win games. I'm all for this.

Nameless Voice9/6/2015, 9:08:14 PM3 votes

This looks really good. I'll make sure to try it out in some future games.

A few points:

  • It's a bit of a pain to have to sort the champions manually. Maybe you could use which position they are most often played in to try to sort them automatically? champion.gg has this information. You could take the % play rate for each position for the champions, add them all together, and the combination with the highest overall % is the most likely.
  • Some of the champion tips seem a bit oudated. For example, it talks about Gangplank's Raise Morale giving his team a boost (and I don't think it was talking about his ult upgrade), but also about Powder Kegs. A bit strange!
  • You could maybe include some more champion tags than tank, carry, engage, disengage, siege, poke. Perhaps mobile/slippery (champion is mobile, hard to catch or pick), pick (includes both things like Blitzcrank, who are great at making picks, and assassins who are great at punishing out-of-place enemies), counterjungle (Nunu, basically), zone control (things like Rumble) - things which represent more of what the champion brings to the team comp.
GiantNuclearBoom9/6/2015, 9:16:58 AM2 votes

Its so cool website! I tried it out and really love it!

BlueVestGuy9/7/2015, 3:17:27 PM2 votes

Looks like a really great tool that will definitively serve many, me included. I didn't use it yet, but according to your screenshots, the tips seems to be really general stuffs. I'm not sure if that's the feature you were talking about in the "micro oriented players" part (or if it was the last screenshot), but it could be interesting to have champion-specific tips to counter your ennemy laner (such as "As teemo, try to blind Nasus when he tries to farm with his "Siphoning strike", this way he won't be able to stack it and will lose a lot of damage) and maybe strengths in teamfights/late game (As Vladimir, your ult gives your whole team bonus damage. Try to use it at the beginning of fights on the most ennemies you can!) stuffs like that.