Okay
Runes
I would not recommend attack speed runes "I understand you may be limited on IP".
optimally you would want:
hybrid pen/ magic pen marks
flat hp seals
1 page with magic resist 1 with something like magic pen/ flat mana regen glyphs.
quints I go 2 armor flats and flat hp. Many people find that hp is better early on in game, but I like to keep about 10 armor around 2 from masteries, 8 from runes.
Masteries
against
you would probably not need the extra defense in lane that you would have to go 14 points in defense, but keeping up with her scaling will be easier if you put those point into the utility tree (go 9/21).
Build
I tend to stay away from
cape because its more of a split pusher/jungle item. If you want tackiness you should go
/
on support.
I see you like
, and I will tell you that supports get little to nothing out of the item(unless you're
) On every champion, you will gain a lot more stats that supports need from
. the armor is the same, but you get 20% CDR(more stuns to spam), mana( also more stuns to spam), and a passive that is actually way better than people may think it is. while
will give you 100 armor and a passive that you will barely utilize because supports have very little hp in their builds that they will utilize this passive with.
If you are playing a passive/poke/mage/peel based support you should go
at the start, this item will give you a lot more lane pressure than
will. If you want the
active later on, you can always sell the
for it.
Always remember to get your
at the same time as your
. This is because ward caps already limit you to less than what your
can put down, so there is no point in having
anymore.
On the topic of wards, you are a bit low on how many you place for the amount of time you play. As a support you must constantly be thinking of what your enemies next move will be and placing wards so that your team can properly adjust. For example, you should have wards around the dragon area about 1m 30s before it spawns. (if you wait too long the enemy will show up and catch you out while you are placing them). Just having 3 wards out doesn't mean much if they aren't placed properly, and many times it is a good thing to replace a ward with another so that the new one can give you vision (there is not much of a point in having baron warded if dragon is up in 30s and you're only 15 minutes into the game when no one will do baron).
If you are warding properly, you will end up with about 40 wards placed at the 40 minute mark, with 1 ward per minute average after that. This rule doesn't apply earlier because you won't have your
until at least a few minutes in.
Laning
push to get level 2 first (auto each minion of the first wave once then let the ADC do the rest). If they yell at you for hitting their farm, just say sorry, take the "blame" and move on. It is much easier to do this than it is to have to explain to them what the concept of level rushing is.
if you do this, you will push the wave very slightly, granting your exp because the minions die, and you will get level 2 before the enemy. On many ranged supports I find that you can nearly 2v1 the enemy with this level advantage.
Be aware of when the enemy will hit level 2 as well, getting hooked by a level 2
when you are level 1 really sucks, and will almost always result in the loss of
.
If you happen to fight the enemy and your ADC dies but you kill both of them, it is generally best to push the wave to the enemy tower. The time you don't do this is when either you suspect the enemy jungle is nearby, or if you don't think you can get it to the enemy tower before they return to lane. The reason you do this is so that the tower kills the minions, granting the enemy bot lane no exp or gold for the minions the tower kills.
Champion Picks/lane comps
As far as picking for a bot lane comp, I say it is a terrible idea. You should always try to pick a support that will work well with your team, or work well against their team. For example, even though
may be hard to play against
bot lane, I will still go her so that I can poly morph/knockup the enemy Kat. I have found that mastering a select few champs, as opposed to slightly mastering many, works best for supporting because of this.