KDA

Bobbi Johnson ·1/26/2015, 11:53:25 PM·1 votes·1,674 views

Please judge a players performance based a few things

  • Warding -Staying with team when roaming -picking the right fights (i.e 3v5's, they have no adc and we do in the fight etc)

And last but not least, theyre KDA. Kills + Assists vs Deaths ratio

A supp will most usually go something like 1/9/19 or something like that. So his KDA is 20/9 ...He did well that match

Example, I was adc last match and could NOT catch a kill in team fights, so I ended the game with 4-2-20 ! KDA is 24-2. So I still did pretty good

Now here's a bad example. Some kid will go 20-15-2. He thinks he did really really good because of the 20 kills. But he gave up 15 freaking deaths. KDA is 22-15, which is worse than me going 4-2-20. Numbers can be deceiving

7 Comments

Sukishoo1/27/2015, 12:01:32 AM1 votes

theyre KDA. Kills + Assists vs Deaths ratio

Klls + Assists, divided by Deaths actually. You're KDA was 11.5 not 24-2.

iluvalar1/27/2015, 2:00:50 PM1 votes

2 contradictory things to say here. First obviously there is more assists generated then kills. They don't worth as much as one kill. 1/2 or 1/3 of a kill...

On the other hand, obviously with a 4-2-20 score, you would have be much more able to carry by yourself without that weight that game up 15 kills to your opponent. Without him giving that much exp, the game would have just been easier for you. I would even say 15 death is trash, no matter the amount of kills. The more kill you got, the more experience you give up to your opponent when dying...

Umbalibali3/16/2015, 1:25:06 AM1 votes

I can't agree more. The best players know how to be effective at all times while managing to escape with their lives when necessary to hold map positions for objectives. Anyone who dies 15 times in one game is a kid who should be reading a book.

Matthias91193/16/2015, 1:35:26 AM1 votes

KDA is a terrible way in particular to rate players.

Assassins and burst mages naturally get more kills and die less because they're safer.

Continually killing the same under-leveled player while another enemy snowballs out of control is not something you'd want to reward.

Sometimes sacrificing yourself as a support or tank (or even an assassin if you delete their ADC) is what wins a team fight.

The more general problem is that people will play for stats, especially if their team is behind and they feel the game is lost. I get rewarded for warding? If the enemy team's ahead I'm going to sell my items, buy a sight stone, and ward the crap out of wherever the enemies aren't. It's very difficult to judge things like "picking the right times to fight" -- maybe the enemy team made a good engage and you did the best you could. (This is assuming you could even clearly delineate what a "fight" is.)

You know what takes into account everything you can do that makes you more likely to win or lose? Win rate.

DrCyanide3/16/2015, 1:38:51 AM1 votes

Warding

While generally good (and I appreciate you trying to reach out to the supports), it should be noted that one of the best teams in the EU LCS, SK Gaming, is notorious for their lack of wards. This criteria would also not be applicable on Twisted Treeline.

Staying with team when roaming

Some strategies involve a player being on their own, either counter jungling, split pushing, or defending an objective while the team takes something else. You are directly calling for these team players to be punished.

Picking the right fights

Please provide an algorithm that you can teach to a computer that will identify the "right fights". 3v5's when their 5 all have 2 hp left and your 3 are full health is still the right fight.

KDA

A support that gets you out of a situation alive when you otherwise would have died without getting a kill has nothing in their KDA to show for it (or, if they do, it's usually a death). There are many other times when a player almost gets a kill so many times throughout the game, but can't quite close it. The enemy has to go back, looses pressure else where on the map, but the KDA doesn't change.

KDA is probably the worst criteria to use because it focuses too much on a non-objective. The team with the most kills at the end of the game doesn't win despite their nexus falling. A kill is not worth more than a tower, and in some cases is worth less than the scuttle crab as far as objective control goes. By making KDA part of the criteria for player performance, you also unnecessarily drag out games, with the winning team sitting at the enemy fountain waiting for respawns to pad their obscene KDA.


#TL;DR:

  • KDA is the wrong metric to use for just about every reason you can think of
  • Other things are too hard to measure using a computer program, and would require an analysis going through every game individually.
  • Because of the above points, winning/loosing the game is the only way to judge a player's performance.
miles 3 163/17/2015, 10:43:34 PM1 votes

For some persons kda ratio should matter

Played provisional and won 3 out of 10 matches but I got a 3.1 kda ratio.

Avg of 4.3 kills/3.7deaths/7.3 assists.

I got some of the worst possible teammates in some matches

1st match fiddlesticks jungler who brought heal 1/8/0 and ashe adc 0/8/5 That match I went 2/1/2 with darius

4th match ad nidalee jungler who brought heal 2/7/5, 2/6/1 riven, 1/5/3 draven That match I went 6/4/1 with jayce at one point I was 4/1/0

6th match adc teemo 2/7/4, support Leona 0/9/7 That match I went 3/3/8 with jayce

8th match 1/7/1 jax That match I was playing jayce, gave away the first blood but roamed and got picks and finished 6/2/1

Last match 1/12/1 olaf that only completed item was ninja tabi 26 min in That match I got the first blood. At one point I was 3/1 but finished 6/6/7

The other 2 loses were matches that could of gone either way

I finished in Bronze 3 i: