Back with another barrage of questions! Help me brahs!

Exabytes·4/21/2015, 4:02:07 AM·1 votes·1,032 views

Some of you may or may not know me (prolly not) from frequently (not really) asking questions. **But here are somethings that have been bothering me and I would really appreciate of you guys can take some of your time to answer me :D ** **1. How to know if a champ is early or late game? ** I know that Vayne is a late game champ because of the percent damage able to shred tanks like crazy. But how do you realize that someone like Lee Sin is early game Oriented (see what i did der?)? Or if Hecarim is late game oriented? Why do hyper-carries need to have AS steroids?

2.Why would it be better to gank a lane that's already ahead? I mean, wouldn't it be better to try to rectify the lanes falling behind and put them on the same page?

3.How do you carry as jungle? Enough said Actually. I used to main ADC but I have found that it is easier to carry with jungle.....somehow?

4.How do you carry as support? Enough said. Actually. Yeah, I really dont have a single clue.

Thank you for those answering! You really don't have to answer all the questions if you don't want to/don't know. But help a noob out, please? Have a good day!

10 Comments

2000boxes4/21/2015, 4:18:04 AM2 votes

it's not that you don't gank lanes that are behind its that you don't gank lanes that have an enemy so far ahead they can probably double kill your and your teammates and the whole ganking lanes that are ahead thing, well you do that because since your teammate is ahead it will be an easy gank that has a high chance in resulting giving your team gold. and with the whole carrying with support question. I honestly don't know. When i interpret the meaning of carrying as support, i think of carrying your team by providing cc and keeping the carries alive, while others see it as just building damage on a support.

Exabytes4/21/2015, 4:12:22 AM1 votes

Guys?

N30NP4NDA4/21/2015, 4:19:13 AM1 votes
  1. play a Blitzcrank Thresh Morgana and have a good adc
SH Azykan4/21/2015, 4:29:14 AM1 votes
  1. their base stats vs scaled stats for the champ and their abilities. So for an ADC example: Caitlyn is a strong early game champion. Her attack range and her poke are superior to pretty much every other ADC so she can force them out of lane more often. On top of her passive which lets her do decent chunks of damage before others build any items Compared to Jinx whos primary poke is too mana intensive for lane so she can't use it heavily, but her Q lets her scale with items better than Caitlyn. Since Jinx gets AOE crit potential OR free attack speed boosts from it she will scale way harder with the AD/AS/Crit than caitlyn.

  2. it is harder to gank a lane that is behind, your teammate might be on tilt or the enemy might be too fed to where a gank still leads to one of you dying (which still isn't worth it) If you gank for a lane that is ahead and it pays off that is more gold for you and the possibility of putting the enemy player on tilt (and if you get them to start raging at their team even better for you) Getting someone who is fed even more ahead increases the likely hood of them demoralizing the enemy team. But of course this is not always the case and each situation should always be heavily scrutinized by the jungler :P

  3. Be a force early, make the lanes terrified of you making an appearance and make sure you control all the objectives you can. The jungler is not responsible for winning the lanes for them, but if you make it easier for them to win then you have done your job. OR if you are a "late game" jungler, deny the enemy jungler from being that early force, still control the objectives and make sure you make it "late game" as early as you can. I play a lot of Diana in the jungle who is not the greatest early ganking presence, but later on I get to the point where I can erase an enemy carry from a fight before it even starts. I also focus getting vision in the enemy teams jungle to give my lanes a chance to see their movements to avoid early ganks.

  4. Control bottom lane, zone the enemy carry off their farm and enable yours to get as fed as possible safely. Once your bottom lane has been established, identify who on your team is most likely to "carry" and assist them however you can. Let your adc know you are gong to roam and have you and the jungle gank mid at the same time to get your mid laner ahead. Maintain vision in key areas and remind your team to help with it. Be a shot caller and make sure you know your matchups so you handle them properly.

I play Support Leona and Support Morgana more than any other support. I just play super aggressive and ward around us like crazy to avoid being ganked while doing so. Of course I also duo que with someone who can adc so I know he will follow up on what I do and knows how to play safe when I roam mid or whatever.

FedAsFuk4/22/2015, 7:45:58 AM1 votes
  1. Basically the impact a champ has, example Lee/Reksai have amazing early game damage and pressure, and begin to fade. The opposite is true, if a champ struggles early they are generally good late. It is hard to explain, this comes from lots of game knowledge as well as knwoing powerpsikes, relative powerspikes, timing of spikes.

  2. There is an old JG document from a Korean JG, called "The 10 commandements of Jungling", look it up. The general idea of helping the winning lane is soloQ can be easily power won through 1 lane, now if your bot is losing the inhib as you gank top obviously you are making bad trades. The concept is in the first 15-20 minutes, if bot is winning try to help them snowball, the global gold may just swing top around as well, or mid or whatever lane is losing. Learn when a lane is dead and can't be helped until it is desperately needed (basically when giving up tier 2 towers or inhib tower easily)

  3. Depends entirely on the jungler, personally I find alot of success with tank JGs and focusing on peeling for my ADC, a safe ADC does a TON of damage, keep your ADC safe, in soloQ you can expect atleast one person to dive for their damage, just make sure someone that isn't the support is keeping the carry safe, because I can do alot to protect ADC as thresh, but a big tank can do it easier and safer.

  4. I only really play thresh support, but I build CDR and rely on keeping my ADC/APC safe, if they are safe we are winning the fight, I will throw a hook to initiate sure, but I rarely reactivate it unless a great Flail is possible. Basically if your damage is safe, your team fight is won.

junglerboy164/22/2015, 6:03:17 PM1 votes

Ok, here goes:

  1. When looking at scaling, you need to look at three primary attributes: Damage, Safety, and Utility.
  • When looking at damage, you have to look at all of their base damages and their Ratios, as well as the way they apply their damage. Master Yi has low base damage, but high AD ratios and scales very well with attack speed, which means he is strongest late game with lots of those stats
  • Safety is important when considering whether or not you can build the stats that your scalings need. Craven has excellent late game damage but naturally low range, which is inherently unsafe for a squishy champion, so he is less of a hyper carry than Kog'maw, who has extremely long range, and thus, high late game safety with similar damage.
  • Utility often is the type of thing that either means somebody is strong early game (like most supports) or that they have excellent late game crowd control and team help (like a nautilus, who scales very well into late game as a tank)
  • Using that Rubric, Lee sin is an early game champion because he has high early damage, is melee and thus unsafe to build full damage, and has utility that is strong throughout the game but has no scaling.
  1. When you are the jungler, your job is to get as many lanes ahead as possible. However, you also need to know when a lane is a lost cause, or if you would gain more from getting you 2 and 0 Nasus to 4 and 0, or if you should bother getting your 0 and 4 Caitlyn going (in that Case, I'd choose the Nasus, because a fed late game Nasus can be a frontline to protect the underfed ADC anyway, and has equal tower killing power, which can allows the early game caitlyn to catch up anyway).

  2. Jungle can carry in a few ways:

  • You either directly carry by power farming the jungle as some sort of carry/assassin champion like Master Yi or Udyr.
  • You get super fed as an assassin or carry by stealing kills while ganking, like with a Diana or Rengar.
  • You indirectly carry the game by carrying your whole team through lane phase via ganking, and then letting them carry you late game.
  1. You carry as support by:
  • making good plays and setting up fights
  • Stealing kills and farm as a "support" like Annie, Nidalee, or other pseudo support, and playing like a normal carry champion (this is a super douchey thing to do, please don't ever try this, your team will hate your guts)