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From Bot Lane to Jungle: In search of basic jungling concepts.

Nova Skye··1 votes·1,029 views

Hopefully the title says it all :D

I am, and always have, been a bot lane main (ADC and Support) with the ability to move to mid (and top if an ADC top champ is desirable). But I feel it's time to start roaming as Jungle, and I have a TON to learn. Before the Rift's update, it was one thing to learn the correct travel path, and I gained much of my map awareness skills doing so when there wasn't much to think about besides making sure I made it to the right lane in the process.

But now that's changed.

I, as of right now, can only take Warwick into the dark woods safely (I'm working on a Vi purchase but I'm still about 2k IP short). I do really well on the camp clear, and I always start with the two stones no matter which side. But I know absolutely nothing about the jungle now. I know that some camps give you buffs, but I don't know what the buffs are nor do I know how to use them once I get them (well, I do understand the wolf's free ward, but I can't figure out which camp on the other side does the same thing - maybe there's not one?).

So, assuming for now that I am taking Warwick into the jungle, could someone please explain to me what I'm looking at/for?

  1. Camps and Buffs
  2. Correct paths for varying situations (I know which lanes are gankable and when, that's not what I mean - does the clear path matter depending on which side your team is on?)
  3. One damage Item, the AS Smite upgrade, and the rest tank is a good build?
  4. Best ganking techniques? Here, my current strategy is to treat Warwick as support once I get into lane - AKA "I'll hold 'em and you kill 'em". I also try to avoid ganking at all costs before level 6 but I find that making a presence in mid lane around 4 with an AS boost to the laner as I pass and a threatening Q on the enemy and then running off like a kitten works well (Bronze 5, probably doesn't always work).

Anything else that I'm not even thinking of?

One thing of note: If I get counter jungled, I'm basically done. I have NO CLUE what to do in that case and end up roaming my empty jungle aimlessly, or dying to their fed jungler in their own jungle in trying to find camps that haven't been taken.

26 Comments

Balderdash10002 votes

These are the smite buffs. Gromp: damages anything that damages you Blue: Mana back Wolves: Free ward Raptors: Spot wards Red: Health back Golems: Stun on auto

A lot of lower sustain jungles just clear all the camps on one side of the jungle then recall to upgrade the machete before finishing the clear.

Dealing with counter jungling depends on the situation, but if there's really nothing else to do, you could always try a gank.

Duke Anax2 votes

Generally you wanna avoid smiting Blue and Red, becasue you get their buffs anyway and smiting the others is usually more usefull than that bid of mana or HP.

It's usually best to clear from the sides to the raptors, because the side buffs help with clear while the raptors help with ganks.

Oh and always try to take the crab as well, especially when you gank mid and top in succession.

Nova Skye1 votes

What are spot wards? Do they have a specific place like the wolves' ward does?

Duke Anax1 votes

It's a buff thats spots (discovers) enemy wards

Nova Skye1 votes

Oh THAT's the circular indicator I've been getting! Thank you!

Duke Anax1 votes

it's actually two buffs. One that announces when a ward sees you and one that reveals stealth wards when you have vision (no bush) of them

4nth0l0gy2 votes

Hey OP, Jungle main here. My advice: don't learn jungle right now.

The balance of jungle is as bad as its ever been. It was more wide open in season 2. It's too complex a role for the lack of tangible reward that goes with it. Keep being an ADC, enjoy your seat of comfort.

Nova Skye2 votes

So I admit that I totally adore this comment! The problem I'm facing is in trying to get out of Bronze without a Duo. I've been told time and time again that Jungle mid or Top are the roles for that, and Jungle is the only role that I actually fail in. Still worth not looking into?

Duke Anax1 votes

The thing is it is hard to do anything from the jungöle right now, No matter what you are gonna lack Either Gold or XP or Both.

The best way right now to play it is take support Tanks in the Jungle. Alistar, Blitzcrank, Taric, maybe Leona and Thresh.

Nova Skye1 votes

I have leona blitz and thresh. Leona is the only one I really know how to play, but I bet Blitz ganks would be killer. I might actually try this just for fun to see if it would work in Ranked for me - no one would know how to work it!

What are the clear times like on these support tanks in jungle? I can't imagine it being easy - or at least any easier than a Warwick.

Duke Anax1 votes

slightly slower perhabs, but you can gank at level 2 or 3 with most of them, ideally that gives you more gold to buy damage. But even when not, they don't need to build anything to be usefull.

4nth0l0gy1 votes

Jungle can have a lot of influence on other lanes, and that is really the only worthwhile aspect of jungle at the moment. Which unfortunately means that without a duo partner you trust to be able to carry with a lead, jungling is as hit-and-miss as any role.

The two hardest carrying roles in the game are Mid and ADC. Top can rival them, but requires a bit more luck (it is very jungler dependent, unless you are confident in your ability to avoid 2v1s and your ability to otherwise consistently outplay your lane opponent. Mid and ADC have the near-guarantee of assistance.)

If you're not looking to climb this very instant, jungle is worth learning, because your map awareness will almost inevitably increase by playing it, more so than in other roles. Even more than playing support, it teaches you the value of vision control.

That being said, though, I strongly believe anyone can grow as a player in any role. You can develop better map awareness playing ADC, you'll just have to put more effort into paying attention to your top lane, for example.

If you're set on playing jungle though:

  1. Talk to your team constructively. Always. As much as possible. (For me, the player I talk to the most is my top laner. Even though I typically see him the least in my playstyle, because our build paths are the most similar, I want to make sure that between the two of us, we have enough tank stats and damage stats to accentuate the rest of the team's abilities.) The more you communicate, the more your team trusts you, the more likely your engages are to succeed.

  2. there is no straightforward, typical path anymore. Tanky junglers (Rammus) like to start Gromp and smite it, go blue, wolves, and then back (or go red if you're feeling confident, I guess.) Autoattackers (Warwick, Nocturne, MasterYi, RekSai) like to start Krugs, then go red, either raptors or wolves, and blue. (Each champion is different, of course.MasterYi is special, for example, because his W allows him awesome sustain, so you might be able to do a full 5- or 6-camp clear with him.) But the reason you commonly start Gromp or Krugs is because your laners can help you damage them.

  3. Never smite blue buff.

  4. Always get a leash. If you can't get a leash, you're going to suffer and your lanes are going to suffer.

  5. Smiting red gives health back, so use that if you want to continue clearing or need some HP for a gank.

  6. Take item 3713 if either your clear or your sustain is lacking. Take item 3706 if you don't have enough CC to walk into lane and secure a kill/flash. Take item 3715 probably never. item 3711 is a joke.

  7. Go back to a lane that has flashed, soon.

  8. ABC: Always Be Clearing. If you're not at an adequate level to be dancing with enemy laners (more than 1 level under them), then don't dance.

  9. Don't worry about Dragon. It's there, you'll get it if you're ahead, but it hurts early, it requires a lot of resources, and you really have no business doing it if you didn't just ace the enemy, or if you can acquire a tower instead (way more map pressure).

  10. Don't waste your time on supermobile enemy laners if you can help it. If you must, don't enter lane until they've burned their gapcloser.

  11. Raptors are your most valuable smite after level 3. Having a free Oracle's is, simply put, amazing. Even if you build item 3706, it is sometimes worth burning a charge of smite on raptors rather than a champion. Wolf is a fine smite if you're losing on your side, or if you're putting presure on their jungle. Gromp is an okay smite if you're a tank and really never otherwise.

  12. AD bruisers Pantheon LeeSin RekSai Vi provide the stronest ganks (they are typically very mobile and bring a lot of damage early game), which is why they are the most common (read: only) picks in the LCS. You are not a pro. Your games are not going to be decided by your laner getting fed always. Your team will not always know how to work with a great lead. You yourself may not know how to work with a great lead. And even if you do, AD bruisers fall off harder late game, unless their burst remains consistent enough to kill the ADC/midlaner and they have the tools to get in range every time.

  13. Tanks Rammus Volibear Amumu (JarvanIV) are typically worse early. Their ganks aren't as effective, and their clears are consistently worse throughout the game (which, given the current jungle, makes life brutal). But, having a strong tank late game is, in my opinion, considerably more valuable than having an AD bruiser. It facilitates tower dives tremendously, it gives your team someone to stand behind, it takes pressure off of your support and top lanes to build tanky. Try to coordinate with teammates so you don't end up with a team like SionRammusSwainGravesBraum, but having a solid tank or two is amazing.

  14. Fiddlesticks is special. Whereas most if not all other pure mages are completely unviable junglers due to mana gating (item 3708 does fuckall for mana regen), Fiddle's W is absurd. It does stupid single target damage, restores his health constantly, and is on a low cooldown. There is no better AP jungler than Fiddle, other than potentially Chogath, who builds tank, Fizz, who now builds AD bruiser/ AP off-tank for reasons, and Nidalee, who is unnaturally strong due to an overloaded kit. There are others, but they're janky at best. (Malzahar [as an AD], Diana [has mana problems], Akali [not sure if she survives anymore], Sejuani).

  15. Don't feel pressured into letting your midlane take blue or your carries take giant waves of farm. Sometimes you don't trust your midlaner to use blue effectively. Sometimes you're just the closest champion in the area for a big wave of farm. Be courteous, but you can carry, and everyone needs gold and exp.

  16. If a gank works out, and you're over level 6, stick around and take turret when possible. Map pressure is huge; the fewer friendly structures an enemy has, the fewer options they have.

So that was probably way more than you were looking for, but hopefully it gives you a fairly basic to intermediate intro to the jungle. If you're set on trying it out, good luck. If you'd like any specifics on a certain champion, let me know.

Final advice: any role can carry. Play the one you're comfortable in. Play the champions you're comfortable on. The more comfortable you are, the more your mind can focus on other elements of the game, the more likely you are to succeed. There is a reason the pros advise mastering one champ and taking them all the way to diamond: because that's the easiest way to do it.

Nova Skye1 votes

This is exactly what I was looking for! I really need to see this written down. I do have Fiddle, and Yi. I may need to look at using them again - it's been a while for both.

I think the place for me to begin is to learn the new smite items. I think I understand the camps now, so that's a plus, but I would NOT be able to pick out a smite item based on the champion.

GummyBearWookiee1 votes

[{quoted}](name=Eitan Leigh,realm=NA,application-id=WEuoGbmp,discussion-id=1i3QQFeB,comment-id=0002000000010000,timestamp=2015-02-19T17:09:51.112+0000)

This is exactly what I was looking for! I really need to see this written down. I do have Fiddle, and Yi. I may need to look at using them again - it's been a while for both.

I think the place for me to begin is to learn the new smite items. I think I understand the camps now, so that's a plus, but I would NOT be able to pick out a smite item based on the champion.

Fiddle is an excellent jungler...just remember he's the king of squishy..but he is so very hard for people to deal with given his brush ults, silences, and terror. If you have a question on which smite item to buy...look it up. It's quick and easy and then just write it down. 99% of the time your smite/jungle item will not change for that champion....if you get warriors on Vi...you'll pretty much always get warriors on Vi. Just look up the champion on probuilds.net You'll see which item the higher end players are using for them.

4nth0l0gy1 votes

MasterYi Starts wherever he feels like. I recommend Krugs (smite), Red, wolves, blue, gromp.

MasterYi is one of few champions who might realistically consider item 3715. His clear is great, so you're probably not going to need item 3713. item 3706 is a safe buy, generally.

You might think item 3718 is your best option, but I don't really like how stacking it works right now, since farming the jungle is considerably harder with the long camp respawn timers. Honestly, you might be better off with the front-end damage from item 3714.

For skills, I typically go Q, E, W, Q, Q, R. I often add an extra point in W around level 7 or 8, but that's very specific to my play style (I like the extra stats level 2 W gives, and am willing to sacrifice extra damage for it); otherwise, I just max Q, then E, then W.

Yi can build very diversely. Glass cannon item 3142item 3714item 3153item 3087item 3031 item 3006 is dumb, but works because Yi is a whirlwind, especially at lower levels when opponents don't understand the concept of focus so much. It's preferable you give him a couple tankier items though, since a yi with some survivability makes him much more potent. I like item 3065 on him because of his W's regen and the CDR. I also like item 3071, though if I'm only building one item out of item 3134 it's usually item 3142 for the great burst on my Q. item 3035 is good, though riskier. item 3074 has been successful for me, actually, but only against teams that like to group up. You'll often have enough AA speed increase with your build and abilities that it makes sense to go item 3111 or item 3047, which I prefer over item 3006 greatly with Yi.

You can melt tanks with your autos, but try to ignore them and go for the squishies, since your ult lets you ignore a lot of basic CC and run really fast.

Try not to use your Q too soon in a fight if you're expecting an enemy to throw something heavy at you, like a Sejuani ult or a Malphite ult; it's pretty much your safety from hard CC. Once they waste all of that, you're good to go. If you ever get too low, you can meditate for a little extra survivability; hopefully by then, your team can take over and either kill or scare off the enemy.

Sometimes, instead of summoner 4, I will take summoner 6 on Yi. It's better for drawn-out engagements, I find, where maybe my ult runs out before the fight's over.

Finally, Ionian Master Yi is the best Yi, but all of his skins are good, so take your pick.

4nth0l0gy1 votes

Fiddlesticks will almost always go either item 3708 or item 3724. I prefer item 3708, because it enables you to keep an enemy in your drain longer, but he already has a silence and a fairly strong crowd control option. You can run him tanky (item 3709), but don't. It hasn't worked since Season 3.

Funny thing about Fiddle, though: sometimes it makes more sense to start item 1056 on him. You get less gold per camp, and your first real item takes longer to acquire, but you get better mana regen, more AP, and extra HP for the same price. Fiddle autoattacks maybe three times at a camp, so the AA passive from item 1039 really is wasted on him.

Fiddle will pretty much without exception start blue side jungle. He'll either do gromp, or just skip straight to blue. Fiddle can do an entire jungle clear with no harm to himself, so long as he has the mana for it.

item 3117 are great, because fiddle's engage is: run at the target, fear, crow, drain (with Ult potentially replacing the initial part of the run). item 3157 is a must-buy, almost always. item 3001 stacks well with his passive and his ult. item 3165 isn't ever really a bad buy on a mage right now. item 3089 item 3135 for the late scaling damage. item 3065 makes you unkillable while draining and gives you CDR. item 3041 is a great snowball item.

Max his W first, unless your team does absurd amounts of damage without you (probably not, since you chose a squishy AP carry jungler), in which case, max Q.

Don't feel like you have to ult every engage. Sometimes your other spells are enough on their own. That will take some feeling out though.

Next post is MasterYi.

DeloricVI2 votes

As a jungle main, I must disagree with many people that say don't learn jungle right now. I only saw one below, but I'm sure there are many that agree with him. Or her. There is no guarantee that riot will make jungling easier in subsequent patches, and if you can't play a given role, no matter how easy you can carry, no matter how good of a support mid top and marksman you are, if you can't jungle you're still not good at league of legends. To address your points in order:

  1. Smite buffs.

Smiting the large monster of a camp will give you buffs in this jungle, and it applies AS SOON AS YOU SMITE. Meaning when you smite gromp, even if it doesn't die, you still get the buff to help you clear that camp. This is why many people start with gromp, as it gives you a useful buff for clearing camps, toadstool armor (which gives a poison DoT to anything that damages you). Smiting red and blue give you health and mana respectively for smiting them, a nice chunk for if you need some sustain while clearing. The wolves give you a ward that will follow enemies that enter that side of the jungle, which you use... not very often. Usually in early-mid game when you don't want to buy wards, but there is a threat of them taking your blue. The wraiths have a ward clear for their buff; it's good for if you want to blind-side someone or destroy some stealth wards. If a ward detects you, then you get true sight for a short time, long enough to destroy wards, certainly. It can also find pink wards in bushes, which is neat. The last buff from golems is gift of the heavy hands, which has fallen out of favor. It's been nerfed a lot; it used to be the first camp every time. It gives your auto attacks a stun every... 3 or 5 AA's, I can't remember; I honestly never bother with it now. It can't affect champions, so it doesn't help gank, and that champions I pick don't need help clearing with it. Even if you do need help clearing, trailblazer's tomahawk gives you blasting smite, which is better anyway.

  1. Honestly, the route doesn't matter a ton at lower elos, as long as you're mobile enough to get where you need to be to gank. Most of the time I make my own path. It sounds like you're going to stick with traditional junglers where camp clear should be pretty easy, so until you get higher elo don't worry so much about it.

  2. Builds are highly subjective, and I can't give you a build like that for any given champ that you can just drag and drop. If you were to jungle Amumu, then that build would be very far from optimal; you would probably want lots of damage items that also give you health and armor, such as Rylai's, liandry's, or zhonya's. For Vi, lots of armor and health; one of her best roles as a jungler is armor breaker. Once your Denting Blows wrecks the enemy tank's armor, he's pretty weak for the AD to destroy. This also goes for any other character that builds armor.

  3. Again, depends on the champion. Junlers with CC most certainly work that way. If you can, try to feed kills to the carry; they do way more damage when they get their items, and they're called "the carry" for a reason. Junglers like Master Yi just do tons of damage while being real slippery so he doesn't get killed; assassin junglers are meant to catch people out, go HAM, so to speak, and just destroy them. It is a bit more risky, as junlgers are usually under-leveled. Remember, jungling doesn't level you up as fast as cs'ing (usually). If you play a really aggressive ADC, then I recommend giving Yi a try; you just build straight damage and if you get on a roll, you should snowball just like most normal carries.

Like I said in 4, you should find a jungler that works for your playstyle. If Vi doesn't match with your playstyle, then you might want to try other junglers. I personally love to jungle Sion. Since 3 of his skills are CC, and his camp clear is easily sub-30 seconds, I get chilling smite for a ton of cc. As long as your lane is aware and you have good timing and positioning, you can do easy ganks and get easy dragons, especially early on. But that's my style, going in, laying down cc, and hopefully get the carry fed. You may very well do better as master yi, who I'm terrible with because he doesn't match my playstyle. can do it, it's just.... not as good.

Also, another point of advice. With smite having two charges that you can save up, it's a great idea to learn how to manage your smite, and it may be worth playing a few bot games to experiment with routes and use of smite. Don't give up on the jungle; you can become a good jungler, even if the thing is a bit rough right now. Oh, and don't be afraid to smite red first time around to give you enough hp to gank after; I do that all the time, and it works pretty well.

Nova Skye1 votes

Thank you so very much for this break down! My post was written specifically with Warwick in mind since he's the one I've been learning with. I do have Yi and I'm a pretty (dangerously) aggressive ADC so I may go back to him. I keep getting discouraged from it though because I have a hard time as Melee (WW's different somehow - I think it's the supress that lets me work with him).

Would you recommend always buying Sightstone as Jungle, especially since in B5 very few people actually ward anyway?

and Do you have a resource you could point me to that would help with the smite items? I know nothing about them and only get (what I call) the purple one because Attack Speed is supposed to be the biggest thing for WW.

GummyBearWookiee1 votes

[{quoted}](name=Eitan Leigh,realm=NA,application-id=WEuoGbmp,discussion-id=1i3QQFeB,comment-id=00030000,timestamp=2015-02-19T17:01:20.704+0000)

Thank you so very much for this break down! My post was written specifically with Warwick in mind since he's the one I've been learning with. I do have Yi and I'm a pretty (dangerously) aggressive ADC so I may go back to him. I keep getting discouraged from it though because I have a hard time as Melee (WW's different somehow - I think it's the supress that lets me work with him).

Would you recommend always buying Sightstone as Jungle, especially since in B5 very few people actually ward anyway?

and Do you have a resource you could point me to that would help with the smite items? I know nothing about them and only get (what I call) the purple one because Attack Speed is supposed to be the biggest thing for WW.

I definitely would not recommend buying sightstone on any jungler that's not Lee Sin for the most part...it's 800 gold that should be going to other items. Buy your occasional green and pink wards...but also buy the 250 gold upgrade to your yellow trinket. That upgrade basically works like a sightstone allowing you to place I believe 3 wards....that combined with the mini-oracles you get for smiting Raptors means you aren't dependent on buying a red trinket like junglers used to.

DeloricVI1 votes

As for the sightstone, I would argue that it is a solid item buy, but beware of buying it. If you can't use the hp as much as... say, damage, don't buy it. However, if you need wards because you're dealing what shaco stealing your camps, it will probably be worth it; it will more than pay for itself as long as you use the wards well. Otherwise, buy normal wards; they're worth the gold. It may be worth getting to get used to warding your jungle.

As far as smite items go, a lot of people have pointed you to the base items, but it is also very important to choose a good enchantment for it. Essentially, on your first back you should be buying your smite item. You're probably going to either get chilling smite or blasting smite, depending on how good your clear is, because the other two are kinda underpowered. But the enchantments are Juggernaut, mainly used for tanks because it gives a bunch of health, primarily, Warrior mainly gives attack damage and armor pen, magus gives ap and more cdr than the others, and devourer is essentially the snowball item for auto-attack junglers, but no one uses it. It's a little unpredictable, and the others are safer. It increases attack speed, and deals magic damage on hit that increases with kills and (i think) assists.

These enchantments can keep the smite item relevant later in the game. If you're playing a tank jungle, it can get the the hp you need for armor to actually matter, for instance.

Also, don't be afraid to go melee; Yi's alpha strike puts you right in the enemy's face most of the time, he's pretty moble, and his ult is an amazing gap closer. Just be wary that it only makes him immune to slow, but he still can be stunned, snared, knocked up, etc. There's a reason that people hate Yi in soloqueue. It's also not so bad as many other junglers like Amumu have gap closers (e.g. his Bandage Toss), and there's also Chilling Smite which does some small true damage and is a pretty hefty slow.

Also, speaking of shaco, he might be your thing if Yi doesn't seem to be your jungler of choice. Shaco is very much a counter-jungle that has a high learning curve and high reward. He has some ranged going on, and is known to be very scary in most soloqueue games.

Rando McGee1 votes

{quoted}

devourer is essentially the snowball item for auto-attack junglers, but no one uses it.

I'm going to have to disagree with you on the "no one uses it" part. In lower elo it is one of the most popular enchantments, even to the point where I've seen people defending it as the best enchant for everyone. I'm assuming this is because everyone in that elo plays like they're always snowballing. Magus seems to be the least popular of the enchantments, in my experience it's mostly seen on Cho jungle.

Duke Anax1 votes

If you get Counter jungled, get item 2049 Vision wins (a support should now that)

And when you see someone in your Jungle ping the hell out of them for help and take the kill.

The wolf buff helps here.

Nova Skye1 votes

As a support I ward the bottom part of my jungler's jungle for him once I get sight stone, but no other supports do this for me. I wasn't sure if sight stone would be a waste (as opposed to getting the upgraded trinket, buying a few extra wards, and using the camps that provide their own vision).

Duke Anax2 votes

Yeah I also always ward dragon and buff and inbetween, just alone to cover my own butt.

red trinket is more valuable for a jungler (don't destroy the ward, just walk through!) and Wolf only covers half the jungle.

You may also ask you team to get some pinks in the right locations but they don't always do that.

GummyBearWookiee1 votes

The clear times on them are absolutely horrendous...and honestly serve little purpose. Where it's true that the easiest paths out Bronze are technically Mid and ADC...if you're having issues with no reliable support the change to try jungle is understandable. Despite what was said...you'll want to stick to junglers with good clear, carry, and gank pontential.

In low ELO, your best junglers to main are going to be J4, Vi, and Wukong. All of them have good clear, good ganks, and excellent team fight potential and can be built either Tank or DPS depending on the situation. Look up Nightblue3 on youtube. He has some video guides on how to play these champs, what to build, and how to clear.

Remember that late game...smiting the Raptors is a great way to maintain vision control for helping to clear out enemy wards. The buff only lasts a short time though, so after doing so head over to obvious ward areas and clear...tri brush, the two small brushes in the river, etc. Best of luck...I as well am just learning the whole jungle thing for fun and profit :)

GundayMonday1 votes

Looks like you got some really good advice from everyone.

If you have more questions, I do a jungle twitch stream every night ~10pm EST for a few hours. Happy to answer questions around everything you asked and explain what's going on in different situations. Here's the link if you want to talk jungling! http://twitch.tv/gundaymonday

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