From Bot Lane to Jungle: In search of basic jungling concepts.
Hopefully the title says it all :D
I am, and always have, been a bot lane main (ADC and Support) with the ability to move to mid (and top if an ADC top champ is desirable). But I feel it's time to start roaming as Jungle, and I have a TON to learn. Before the Rift's update, it was one thing to learn the correct travel path, and I gained much of my map awareness skills doing so when there wasn't much to think about besides making sure I made it to the right lane in the process.
But now that's changed.
I, as of right now, can only take Warwick into the dark woods safely (I'm working on a Vi purchase but I'm still about 2k IP short). I do really well on the camp clear, and I always start with the two stones no matter which side. But I know absolutely nothing about the jungle now. I know that some camps give you buffs, but I don't know what the buffs are nor do I know how to use them once I get them (well, I do understand the wolf's free ward, but I can't figure out which camp on the other side does the same thing - maybe there's not one?).
So, assuming for now that I am taking Warwick into the jungle, could someone please explain to me what I'm looking at/for?
- Camps and Buffs
- Correct paths for varying situations (I know which lanes are gankable and when, that's not what I mean - does the clear path matter depending on which side your team is on?)
- One damage Item, the AS Smite upgrade, and the rest tank is a good build?
- Best ganking techniques? Here, my current strategy is to treat Warwick as support once I get into lane - AKA "I'll hold 'em and you kill 'em". I also try to avoid ganking at all costs before level 6 but I find that making a presence in mid lane around 4 with an AS boost to the laner as I pass and a threatening Q on the enemy and then running off like a kitten works well (Bronze 5, probably doesn't always work).
Anything else that I'm not even thinking of?
One thing of note: If I get counter jungled, I'm basically done. I have NO CLUE what to do in that case and end up roaming my empty jungle aimlessly, or dying to their fed jungler in their own jungle in trying to find camps that haven't been taken.
) like to start Gromp and smite it, go blue, wolves, and then back (or go red if you're feeling confident, I guess.) Autoattackers (
,
,
,
) like to start Krugs, then go red, either raptors or wolves, and blue. (Each champion is different, of course.
if either your clear or your sustain is lacking. Take
if you don't have enough CC to walk into lane and secure a kill/flash. Take
probably never.
is a joke.
provide the stronest ganks (they are typically very mobile and bring a lot of damage early game), which is why they are the most common (read: only) picks in the LCS. You are not a pro. Your games are not going to be decided by your laner getting fed always. Your team will not always know how to work with a great lead. You yourself may not know how to work with a great lead. And even if you do, AD bruisers fall off harder late game, unless their burst remains consistent enough to kill the ADC/midlaner and they have the tools to get in range every time.
(
) are typically worse early. Their ganks aren't as effective, and their clears are consistently worse throughout the game (which, given the current jungle, makes life brutal). But, having a strong tank late game is, in my opinion, considerably more valuable than having an AD bruiser. It facilitates tower dives tremendously, it gives your team someone to stand behind, it takes pressure off of your support and top lanes to build tanky. Try to coordinate with teammates so you don't end up with a team like 


, but having a solid tank or two is amazing.
is special. Whereas most if not all other pure mages are completely unviable junglers due to mana gating (
does fuckall for mana regen), Fiddle's W is absurd. It does stupid single target damage, restores his health constantly, and is on a low cooldown. There is no better AP jungler than Fiddle, other than potentially
, who builds tank,
, who now builds AD bruiser/ AP off-tank for reasons, and
, who is unnaturally strong due to an overloaded kit. There are others, but they're janky at best. (
[as an AD],
[has mana problems],
[not sure if she survives anymore],
).
is your best option, but I don't really like how stacking it works right now, since farming the jungle is considerably harder with the long camp respawn timers. Honestly, you might be better off with the front-end damage from
.


is dumb, but works because Yi is a whirlwind, especially at lower levels when opponents don't understand the concept of focus so much. It's preferable you give him a couple tankier items though, since a yi with some survivability makes him much more potent. I like
on him because of his W's regen and the CDR. I also like
, though if I'm only building one item out of
it's usually
is good, though riskier.
has been successful for me, actually, but only against teams that like to group up. You'll often have enough AA speed increase with your build and abilities that it makes sense to go
or
, which I prefer over
ult; it's pretty much your safety from hard CC. Once they waste all of that, you're good to go. If you ever get too low, you can meditate for a little extra survivability; hopefully by then, your team can take over and either kill or scare off the enemy.
. I prefer
), but don't. It hasn't worked since Season 3.
on him. You get less gold per camp, and your first real item takes longer to acquire, but you get better mana regen, more AP, and extra HP for the same price. Fiddle autoattacks maybe three times at a camp, so the AA passive from
really is wasted on him.
are great, because fiddle's engage is: run at the target, fear, crow, drain (with Ult potentially replacing the initial part of the run).
is a must-buy, almost always.
stacks well with his passive and his ult.
isn't ever really a bad buy on a mage right now.
for the late scaling damage.
is a great snowball item.
Vision wins (a support should now that)