Objectives in Priority Order (Feedback Welcome)
I'm sure we've all been frustrated by experiences such as when your jungler starts red while we have vision of the enemy jungler soloing dragon with low hp and ping for assistance (at least all of us who play low elo). Or there's always that guy who starts top and thinks top is his lane for the whole game, no matter how many towers fall on either side.
I tried to craft a generic list of objectives in priority order. This list assumes that the objective can be taken. The art of determining whether or not an objective can be taken, and formulating a plan to do so, is outside the scope of these guidelines, and is essentially the fun of the game.
Rather, this guide is an attempt to answer questions like, "We are confident we can take the mid inhibitor turret or we can do baron. Which one should we do?" Or "The enemy is taking our top outer turret. We can answer with the mid outer turret or with dragon. Which is the better choice?"
Without further ado!
- Defend Nexus
- Nexus
- Defend Nexus Turret
- Nexus Turret
- Defend Mid Inhibitor
- Mid Inhibitor
- Defend Top/Bot Inhibitor
- Top/Bot Inhibitor
- Defend Mid Inhibitor Turret
- Mid Inhibitor Turret
- Defend Top/Bot Inhibtor Turret
- Top/Bot Inhibtor Turret
- Defend Mid Inner Turret
- Mid Inner Turret
- Defend Top/Bot Inner Turret
- Top/Bot Inner Turret
- Deny 5th Dragon
- 5th Dragon
- Deny Baron
- Baron
- 4th Dragon
- 3rd Dragon
- Deny 4th Dragon
- Deny 3rd Dragon
- Defend Mid Outer Turret
- Mid Outer Turret
- Defend Top/Bot Outer Turret
- Top/Bot Outer Turret
- Kill Enemy Carry
- Preserve Own Life
- Kill Tank/Support
- 2nd Dragon
- 1st Dragon
- Deny 2nd Dragon
- Deny 1st Dragon
- Enemy Blue Buff
- Enemy Red Buff
- Own Blue Buff
- Own Red Buff
- Dodge Harass
- Clear Minion Waves/Jungle Camps
- Harass Enemy Champs
Let me know what you think I got right, and what you think I got wrong.
Disclaimers: This guide doesn't take into account smite, as teams will need to prioritize which jungle buffs to get, which is highly situational, and therefore worthy of it's own post. It also doesn't directly account for team comps with certain champs, like
and
, who have a strong incentive to farm that goes beyond gold/pushing/defending. It also doesn't factor in comps that have champs with certain items, such as
or
, which may also change the importance of farming vs. fighting. Lastly, all of these things are interrelated, of course. Clearing minions waves and harassing enemy champs is part of defending or pushing towers, for example. But there are stages of the game where they are distinct activities, and where the player has the option to choose between them, and this guide is intended to help with those situations.