Objectives in Priority Order (Feedback Welcome)

Kisses for Kills·2/17/2015, 10:54:22 PM·1 votes·7,146 views

I'm sure we've all been frustrated by experiences such as when your jungler starts red while we have vision of the enemy jungler soloing dragon with low hp and ping for assistance (at least all of us who play low elo). Or there's always that guy who starts top and thinks top is his lane for the whole game, no matter how many towers fall on either side.

I tried to craft a generic list of objectives in priority order. This list assumes that the objective can be taken. The art of determining whether or not an objective can be taken, and formulating a plan to do so, is outside the scope of these guidelines, and is essentially the fun of the game.

Rather, this guide is an attempt to answer questions like, "We are confident we can take the mid inhibitor turret or we can do baron. Which one should we do?" Or "The enemy is taking our top outer turret. We can answer with the mid outer turret or with dragon. Which is the better choice?"

Without further ado!

  1. Defend Nexus
  2. Nexus
  3. Defend Nexus Turret
  4. Nexus Turret
  5. Defend Mid Inhibitor
  6. Mid Inhibitor
  7. Defend Top/Bot Inhibitor
  8. Top/Bot Inhibitor
  9. Defend Mid Inhibitor Turret
  10. Mid Inhibitor Turret
  11. Defend Top/Bot Inhibtor Turret
  12. Top/Bot Inhibtor Turret
  13. Defend Mid Inner Turret
  14. Mid Inner Turret
  15. Defend Top/Bot Inner Turret
  16. Top/Bot Inner Turret
  17. Deny 5th Dragon
  18. 5th Dragon
  19. Deny Baron
  20. Baron
  21. 4th Dragon
  22. 3rd Dragon
  23. Deny 4th Dragon
  24. Deny 3rd Dragon
  25. Defend Mid Outer Turret
  26. Mid Outer Turret
  27. Defend Top/Bot Outer Turret
  28. Top/Bot Outer Turret
  29. Kill Enemy Carry
  30. Preserve Own Life
  31. Kill Tank/Support
  32. 2nd Dragon
  33. 1st Dragon
  34. Deny 2nd Dragon
  35. Deny 1st Dragon
  36. Enemy Blue Buff
  37. Enemy Red Buff
  38. Own Blue Buff
  39. Own Red Buff
  40. Dodge Harass
  41. Clear Minion Waves/Jungle Camps
  42. Harass Enemy Champs

Let me know what you think I got right, and what you think I got wrong.

Disclaimers: This guide doesn't take into account smite, as teams will need to prioritize which jungle buffs to get, which is highly situational, and therefore worthy of it's own post. It also doesn't directly account for team comps with certain champs, like Sion and Nasus , who have a strong incentive to farm that goes beyond gold/pushing/defending. It also doesn't factor in comps that have champs with certain items, such as item 3070 or item 3041, which may also change the importance of farming vs. fighting. Lastly, all of these things are interrelated, of course. Clearing minions waves and harassing enemy champs is part of defending or pushing towers, for example. But there are stages of the game where they are distinct activities, and where the player has the option to choose between them, and this guide is intended to help with those situations.

4 Comments

Mandang02/18/2015, 12:20:18 AM2 votes

I would prioritize top or bottom over mid (probably bottom), because of the pressure that downed tower would later put on dragon/baron, respectively. I didn't mean to pose the situation of dragon/baron at the same time as the tower, only that the tower being down would make for an easier later dragon/baron. I think most players tunnelvision mid because it's the shortest lane, maybe the most direct, maybe because their eyes are drawn to the center of the map, but I'd much rather have one of the side lanes down than mid.

Mandang02/17/2015, 11:04:52 PM1 votes

I don't think mid is more valuable than top/bot, in fact I think mid's least valuable as it's easier to defend that lane and not be out of position for baron/dragon. Maybe the first tower in mid for how it opens up the jungle, but nothing more - teams tunnel-visioning mid is actually one of my biggest pet peeves in league.

I do appreciate the priority on lanes rather than jungle, though.