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I just watched a guy with 1 hp who lost almost every round get a Force of Nature on Sol on Carousel

Teh Song··2 votes·560 views

Remind me again why there's any reason to put any effort into this.

I've said if before and I'll say it again:

Winning in TFT feels FUCKING TERRIBLE.

Should there be comeback mechanics? Sure. It's nice to be able to make comebacks. But losing should NOT be better than winning, and in TFT it is.

The ideal way to play TFT is to be in last place until the victory banner. To get down to very little health while earning more money than anybody else because you get your loss streak and getting more and better items than anyone else as well because you get first pick off carousel.

Did that guy end up winning? I don't know, I died before they did and wasn't about to sit around spectating, but I know I've won with 1hp after losing all game before, and I wasn't any more impressed with the game then than I am now.

This. Is. Terrible. Design. No matter how much you want to worry about comeback mechanics, winning should never feel worse than losing. TFT is the only game I've ever played where I hate winning. Winning this game makes me want to quit the match. I should not be wanting to quit matches.

TFT needs to be redesigned so that winning feels better than losing.

4 Comments

Kazamaru2 votes

Winning is waaay better than losing. Like, when this format first came out, people were happy losing because of the "advantages" or strong early economy & a better carousel pick. But that faded almost INSTANTLY once ranked hit and good players bashed those players right out of the game. That is an okay strat in low elos, but it falls off HARD. One bad fight where their team gets good RNG on crits or stuns or whatever...then that player is out of the game...just like that.

So, anyhow, watch all the best players(like myself with a nice 35% 1st place rate) and you will not see us trying to lose. There are RARE exceptions when RNG gives you nothing and you already have a loss streak that you want to milk before putting your foot to the gas.

Teh Song2 votes

The point I was making is about how bad it feels. I didn't mention who was more likely to win because I only know my own matches. But regardless of who is more likely to win, how bad it feels is already a huge problem.

Devilreaper XIII1 votes

{quoted}

Winning is waaay better than losing. Like, when this format first came out, people were happy losing because of the "advantages" or strong early economy & a better carousel pick. But that faded almost INSTANTLY once ranked hit and good players bashed those players right out of the game. That is an okay strat in low elos, but it falls off HARD. One bad fight where their team gets good RNG on crits or stuns or whatever...then that player is out of the game...just like that.

So, anyhow, watch all the best players(like myself with a nice 35% 1st place rate) and you will not see us trying to lose. There are RARE exceptions when RNG gives you nothing and you already have a loss streak that you want to milk before putting your foot to the gas.

total bs, its still happening, losing is winning and winning is losing period. players losing shouldn't be rewarded so much..... all players should get equal items, the carousel should be tweaked for example by placing the champs with items in chests, so no player knows what he or she is picking, i don't understand why a losing streak gives you as much gold as a winning streak...... completely pointless system, again the losing player gets rewarded for losing O.o the losing player somewhere mid game gets first pick and thus a FULL item, again the losing player gets rewarded.

do you honestly think its normal to reward players that are underperforming or losing? and simply ignoring or placing players that play well in a disadvantage?

lets imagine this is a card game, the losing player always gets first pick and the losing player still gets some cash even though they have a losing hand, is this fair?

riot has been catering to the stubborn and ignorant for years....... [slayer-pantheon-rainbows], instead they should focus on letting players improve, rather than to reward them for bad play.

heck i can even make this example: X is awesome at running and goes at 44 kmph, Y goes at 10 kmph, so they decide to give Y bionic feet, so that Y goes 60 kmph, now Y gets all the glory and fame, the riches and rewards, and X keeps losing unless he too would go for bionic feet, or pushes himself over 60 kmph.

Ryan here1 votes

Not sure whether you're helping or flexing.

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