10 Improvements for TFT Right now
1.) Normalize Item drops (so that everyone gets the same amount of items)
2.)Give the carousel at the start of the game extra time so that everyone can reposition to get ANY character.
3.)Nerf draven a lil bit more, with just 1 other imperial his "buff" is complete and he can do extreme damage as just a tier 1 unit. This is mostly a problem when someone highrolls him in the early stages of level 5.
4.)Release the mmr of top 500 just like the PBE. I think its a very fun feature for the more competetive playerbase.
5.)Make it so you can put more than your cap units on the board so that you can reroll and grab without selling, Also sell any excessive units on the board at the end of the round.
6.)Show item combinations when hovering items over eachother
7.) ahri and aourelion needs to stop throwing abiliteis on units outside of range
8.)Give us a more detailed guide either in or out of game where the items and how they interact with champions/abilities are explained (if they are stacking or not) or (what abilites gets buffed from ability power, for example does vayne deal more dmg with ability power and why does yasuo get a bigger shield by ap?)
9.)Unhealthy rolling RNG, we all have games where you play against someone with 4 tier 3 units and you have 1 at most, Make the rerolling less RNG by making it so when you manually reroll, you cant find the champions from the last pool which you did not purchase.
10.) make it so that units picked from the carousel does not AUTO combine with what you have on the board and bench. Reason for this is if you only want the item on the champion to put on a hyper carry u dont want it to melt into another champion or that champions item