10 Improvements for TFT Right now

Nikö·6/29/2019, 8:35:35 PM·41 votes·11,921 views

1.) Normalize Item drops (so that everyone gets the same amount of items)

2.)Give the carousel at the start of the game extra time so that everyone can reposition to get ANY character.

3.)Nerf draven a lil bit more, with just 1 other imperial his "buff" is complete and he can do extreme damage as just a tier 1 unit. This is mostly a problem when someone highrolls him in the early stages of level 5.

4.)Release the mmr of top 500 just like the PBE. I think its a very fun feature for the more competetive playerbase.

5.)Make it so you can put more than your cap units on the board so that you can reroll and grab without selling, Also sell any excessive units on the board at the end of the round.

6.)Show item combinations when hovering items over eachother

7.) ahri and aourelion needs to stop throwing abiliteis on units outside of range

8.)Give us a more detailed guide either in or out of game where the items and how they interact with champions/abilities are explained (if they are stacking or not) or (what abilites gets buffed from ability power, for example does vayne deal more dmg with ability power and why does yasuo get a bigger shield by ap?)

9.)Unhealthy rolling RNG, we all have games where you play against someone with 4 tier 3 units and you have 1 at most, Make the rerolling less RNG by making it so when you manually reroll, you cant find the champions from the last pool which you did not purchase.

10.) make it so that units picked from the carousel does not AUTO combine with what you have on the board and bench. Reason for this is if you only want the item on the champion to put on a hyper carry u dont want it to melt into another champion or that champions item

16 Comments

Bârd6/30/2019, 6:57:17 AM9 votes

A few more.

  1. Give Elise some bonus damage on transformation so her lifesteal actually matters.
  2. Let us combine items on the bench. If the guy we want to give a full item to already has a compenent item on them, the only way to get the full item onto them without accidentally turning your Draven into a Sorcerer is to build the item for a unit on your bench and sell it (which isn't always possible).
  3. Improve item inventory selection. Kinda hard to select the right one when they're all bunched together.
  4. Allow "double tap to center camera" during carosel. Everybody's a river spirit, I can't always find my guy immediately.
  5. Units with passives should still generate Mana, so that Demons can use it to deal damage to them.
  6. Remove Fiora, have Kassadin replace her as the 1-drop Blademaster, add Lux as a 1-drop Noble Sorcerer.
  7. Hush and Swordbreaker should show their proc chances.
  8. Reduce Pirate gold generation to 3, but make it a lower requirement. Give a high level Pirate bonus that increases item drop rates.
DUDE BRO6/30/2019, 7:07:36 AM6 votes
  1. Show who we're about to face so the game can actually have some sort of 'tactics'. I want to know if I should use my blitzcrank, assassins, or reposition my champs to counter the enemy. Not just cross my fingers for strong units and jam them in the corner of the board. That's not tactical.
Flemman6/30/2019, 5:23:40 PM4 votes

If carousel event is supposed to allow comeback, they should make it so you spawn in the middle when it's your time to pick. There is nothing more frustrating than spawning but not getting the champ you want because you were on the opposite side

raytown0o6/29/2019, 11:44:36 PM4 votes

Amen🙏✝️

a werepanda6/30/2019, 5:13:27 AM4 votes

How about being able to mute other players pings and chat? This should be a basic feature. JFC.

Dat Kat6/30/2019, 5:04:23 PM2 votes

This is how it should go:

  1. remove TFT

  2. Fix the client

  3. return TFT

Austin Covello7/1/2019, 1:25:50 AM2 votes

What I want is a way to remove items from champions short of selling them. Or is there a way to do that?

invisiblecat16/30/2019, 4:34:27 PM1 votes

I am really glad that someone finally decided to make a constructive post on TFT The mode is brand new, and I'm sure Riot wants to make it as successful as possible so they are very likely to make changes like these.

I was getting sick of people saying "This mode is all RNG and is trash, Riot failed"

DragonArt6/30/2019, 10:13:39 AM1 votes

True, Ahri Q is... and with Aurelion the same.

Shimon Rover6/30/2019, 4:32:24 PM1 votes

Here's some things that I'd like to see.

  • Make it so that when you put and item on a champion that already has 3 complete items, you're given an option to swap it with one of the items that's already on that champion. This way you're not forced to sell a champion that you might want, but not quite with the item that he was drafted with.

OR if item swapping is out of the question and too complicated for this type of game, in a sense that it conflicts with how straightforward you want this game to be, then maybe you can split the carousel in two parts, one for items, one for champions.

  • Make it so that minion/monster rounds are guaranteed to give at least 1 item to every player. For example, first minion or monster killed in one of these rounds drops an item at 100%, and the rest of the minions/monsters are rng as they are now. This way everyone at least gets something in each of these rounds.
minikim6/29/2019, 10:14:23 PM1 votes

+1

Heraimish6/30/2019, 4:44:09 PM1 votes

Ranked TFT will be launched in patch 9.14. So then you can get a proper competitive rank and see the leaderboard.

Paceboy6/30/2019, 7:51:38 PM1 votes

{quoted}

1.) Normalize Item drops (so that everyone gets the same amount of items)

2.)Give the carousel at the start of the game extra time so that everyone can reposition to get ANY character.

3.)Nerf draven a lil bit more, with just 1 other imperial his "buff" is complete and he can do extreme damage as just a tier 1 unit. This is mostly a problem when someone highrolls him in the early stages of level 5.

4.)Release the mmr of top 500 just like the PBE. I think its a very fun feature for the more competetive playerbase.

5.)Make it so you can put more than your cap units on the board so that you can reroll and grab without selling, Also sell any excessive units on the board at the end of the round.

6.)Show item combinations when hovering items over eachother

7.) ahri and aourelion needs to stop throwing abiliteis on units outside of range

8.)Give us a more detailed guide either in or out of game where the items and how they interact with champions/abilities are explained (if they are stacking or not) or (what abilites gets buffed from ability power, for example does vayne deal more dmg with ability power and why does yasuo get a bigger shield by ap?)

9.)Unhealthy rolling RNG, we all have games where you play against someone with 4 tier 3 units and you have 1 at most, Make the rerolling less RNG by making it so when you manually reroll, you cant find the champions from the last pool which you did not purchase.

10.) make it so that units picked from the carousel does not AUTO combine with what you have on the board and bench. Reason for this is if you only want the item on the champion to put on a hyper carry u dont want it to melt into another champion or that champions item

I like all of these except for 5, 9, and 10.

Five could very easily sell your "real" units that are a core part of your team. Additionally part of the challenge is balancing which champions you are going for/ who you are actually trying to 3-star.

Nine isn't so much a problem with the game. There are ways the work around the rng/levels to ensure you get more T(1-5) units. The higher the level you are the higher chance of getting higher tier units, but lower the chance of getting the t1 units.

Ten really could be added to the game and it wouldn't bother me, but trying to combine those champions later could become strange to the player and, in my opinion, adds a little bit of decision to the carousel round.

Saint Nizzle7/1/2019, 1:22:33 AM1 votes

I wish the game was more tactical, beyond the standard "carries in back, tanks in front". Like giving bonuses to champs that aren't right on each other, or giving diagonally placed champs a defensive buff. Possibly encouraging different unit types to work together in different positions on the field rather than try to stack 2 particular types of bonuses. Know it won't happen because the game has enough problems as it does, but it's nice to see actual tactics being used once in a while.