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For anyone who still thinks TFT is heavily Stratedgy

MaskedMadness··4 votes·1,696 views

RNG BASED: items cara champs shop champs attack target

Strat/RNG: choosing syng lvl specfic champ choosing what item to put on someone

Strat: champion placement

this is a list i made while half awake. as you can see there is pretty much one thing in the game that is Strat but even the one start is still kind of RNG because who they attack is random.. you just influence who it might be.

anyone of these points you would like explained or for god knows why to try to refute ill gladly respond

31 Comments

rabbitfufu1 votes

fun fact: to be pretty damn honest if you have a good enough team comp and items rng, you don't need to give two shits about placement :D

legit just made a post, got lucky for force of nature and had full elementalist package and shapeshifters with a tanky kassadin and pretty much won off swain alone. strong tank, put him in front. mages, put backline. The enemy got a 3 item akali? idc my backlines dead my swain just 1v5. its stupid :|

also yeah i can see you are half awake when you made it considering how u misspelled strategy lul [sg-zephyr]

HEAljvLykd1 votes

the skill is how well u can make decisions based on the rng presented to you

MaskedMadness1 votes

refer to my response to JackMcCarry

Sire Hippington1 votes

you missed two important RNNG factors:

In fight RNG(crit, glacial, demons...) Matchmakeing(phaseing the currently strongest or a counter setup multiple times in a row)

Then there are things that increase the RNG impact like the hardcounter designs. Got a carry with SotD? Good luck dealing 0 damage to PD users... Run mages and face a Dragon comp? to bad... Have a fed 3star darius? Face morello/redbuff and get 100% heal reduce...

such hard counters in a mode there you can't directly react to them are just bullshit. IF you would see the enemie setup befor the fight and could adjust positioning acordingly so your darius doesn't face the redbuff dude, it would have some skill check, but right now, tactical decisions are VERY limited untill it's only 2 or 3 players left.

Sure, there is some skill involved, and over many games good players win a bit more than they loose, but RNG has a MASSIVE impact on the game.

MaskedMadness1 votes

yeah i did forget those but i was half awake and everyone should know about them anywhoo :. TFT is to much RNG and its to much of a what If/If

if i face this person i should have thsee if i get this item what if i find that character

to much RNG and they want to make a ranked. kinda sad

PenthouseMack1 votes

RNG keeps skilled players from winning 90% of their games but it doesn't keep you from top 4 most of the time. 9/10 of my games I will be in the top 4, I guarantee.

JackMcCarry1 votes

Thats.. the point of auto chess? It's how you handle what is given to you, kinda like most card games, they are mostly luck, the way you get good is how you deal with the situation given to you.

MaskedMadness2 votes

doesnt matter how 'good' you are. if the game constantly gives you the bad end and that one or two people paradise. even if TFT is based on work with what you have.

if you get bad RNG you can save up on coins. ok somehow you survived and now have 70 coins. oh whats that, you rerolled every coin and didnt get a single synergy. this isnt skill, this isnt strategy. its RNG.

do you think if in darksouls a player had a random chance to just die every five minutes it would be a skillfull game all in all. sure you know the mechanics aka synergies. but if RNG doesnt favor you it does not matter

HEAljvLykd1 votes

{quoted}

doesnt matter how 'good' you are. if the game constantly gives you the bad end and that one or two people paradise. even if TFT is based on work with what you have.

if you get bad RNG you can save up on coins. ok somehow you survived and now have 70 coins. oh whats that, you rerolled every coin and didnt get a single synergy. this isnt skill, this isnt strategy. its RNG.

do you think if in darksouls a player had a random chance to just die every five minutes it would be a skillfull game all in all. sure you know the mechanics aka synergies. but if RNG doesnt favor you it does not matter

yeah if i were silver and couldn't even get a 50% wr i would say the same thing. you tell em dude.

TheBrothersGrymm1 votes

Its and auto brawler, calling it auto chess is an insult to chess a game of skill and strategy thats has zero RNG, chess is pure skill and brainpower no luck needed.

JackMcCarry1 votes

{quoted}

Its and auto brawler, calling it auto chess is an insult to chess a game of skill and strategy thats has zero RNG, chess is pure skill and brainpower no luck needed.

The original mode is literally called autochess, regardless of how brainpower you think you require to play it.

TheBrothersGrymm1 votes

[deleted]

hrooza dota 1 votes

read his comment, its the name of this new damn genre.

BestPudgeNA1 votes

You lack understanding of Luck vs "strategy" aka skill. If you're actually interested in gaining a better understanding the below video will explain why you're wrong, Relevant part is 2:25ish to 6 mins ish

https://www.youtube.com/watch?v=dSg408i-eKw&t=340s

MaskedMadness1 votes

because I did not say strategy/skill was not at all in the game your comment is irrelevant. and so is the video to this post. about 90% of the game is RNG and about 10% is about actual skill. when I still played that fiesta I would always outlast my friends and mostly make it top 3 or top 2 but I 9 times out of ten lose because someone got a tier two Draven with at least 7 champions on their board and I had barely enough to survive long enough to lose.

most of the time when it comes to actually good RNG related games such as Poker. in poker you play mind games such as bluffing, using your face to trick the other players, raising the bid to make the other players question what you have. in TFT there is no mind play involved. its place down the champions and hope you get levels and item synergies.

RNG is completely out of the player's hand in TFT and in general RNG is out of play control in anything. the skill part is normally being able to use what you are dealt. in TFT you cannot skillfully use what you are dealt with. no matter how many different champ positions you try or items you combine, if the person you face got luckier with items or leveling champions you arent going to beat them because in most cases positioning does little and defensive items don't help. and dravens with rageblade wipe entire lots.

A good game does not make your chances of winning more solely on RNG rather then skill. Atleast in SR if you get bad teammates becuase of RNG matchmaking you can atleast influence the chances by leading the team.

BestPudgeNA1 votes

{quoted}

because I did not say strategy/skill was not at all in the game your comment is irrelevant. and so is the video to this post. **about 90% of the game is RNG and about 10% is about actual skill. **

Gonna stop you right there. Luck and skill aren't opposites, this is a false dichotomy watch the video for a more detailed explanation.

MaskedMadness1 votes

read the entire thing. im not saying they are opposites. also im not saying they do not co-exist. they co exist in that pseudo ratio

BestPudgeNA1 votes

{quoted}

read the entire thing. im not saying they are opposites. also im not saying they do not co-exist. they co exist in that pseudo ratio

You "read a video"

There is no ratio. Skill and luck are NOT competing interests.

MaskedMadness1 votes

how dull are you. i TOLD YOU TO READ MY ENTIRE COMMENT. i watched your video and its irrelevant. im not saying that skill and luck are competing. they exist together in this game but there is more RNG luck involved then skill.

what the hell do you think you are trying to prove here

BestPudgeNA1 votes

{quoted}

how dull are you. i TOLD YOU TO READ MY ENTIRE COMMENT. i watched your video and its irrelevant. im not saying that skill and luck are competing. they exist together in this game but there is more RNG luck involved then skill.

what the hell do you think you are trying to prove here

WATCH THE VIDEO. LUCK AND SKILL AREN'T COMPETING INTERESTS THEY EXIST ON A SPECTRUM. THE GAME IS BOTH HIGHLY LUCK AND HIGHLY SKILL.

MaskedMadness1 votes

once again that does not matter nor is it true because if you look at my INCOMPLETE LIST it already has more RNG elements then skill. the game is low skill HIGH luck. in the video he has the chess game that is based on skill and luck. whether or not you win is purely on RNG. whatever you did skillfully up to the end does not matter because whether you win or not is based on the roll of the die. when this is the case, any type of skill you put into the game is essentially void and pointless.

like in tft no matter how well you place your champions, if the enemy got better RNG they win.

Winning the game is all that matters. winning the game is based on RNG. doesnt matter how much skill you think your putting into work. the end result is still RNG based. stop with your crying about them not being opposites or whatever because in TFT that doesnt matter. if RNG determines if i win or lose the skill i have is null and void.

BestPudgeNA1 votes

{quoted}

once again that does not matter nor is it true because if you look at my INCOMPLETE LIST it already has more RNG elements then skill. the game is low skill HIGH luck.

Well i think it's nice that you finally watch 2 mins of the 40 min video. Your "incomplete list" is wrong. They game has tons of other skill based decisions. Which champs do i pick from what i've been given, which full items, do i econ or do i spend and if so what do i spend it on. The player is faced with literally 100s of skill based choice paths each turn and the RNG effect on these skill based choice doesn't make them less skillful, in fact the complexity added because of the RNG makes them more skillful. They only RNG that isn't element that isn't intertwined with skill is the amount of items you get... which IMO should be changed for that very reason.

MaskedMadness1 votes

Which champs do i pick from what i've been given

what you get is RNG. therefore RNG dictates if you even get something that is remotely usefull

do i econ or do i spend

econing is very small in terms of 'skill' and spending on reroll starts the RNG machine. and buying from shop goes back to the first which is RNG if you get the right thing.

Almost everything in the game that is 'skill' based is dictated by RNG. even with this being FACT. RNG is also dictating if you win or lose. like the chess game in the video, which I had watched from the start you are just too daft to realize it, no matter what you do in that game of chess. if RNG doesnt favor you in the end you lose. since RNG decides your fate that means all of the skill you used, big or small, meant nothing. MEANING that the skill involved is POINTLESS which means in turn that the skill is NULL and or doesnt matter.

whether or not you truly believe there is a lot of skill involved in TFT. when RNG is the true decider of whether you win or lose. none of that skill really matters. the tiny amount that there is in it.

Illabethe1 votes

I agree with Pudge. You don't understand Strategy.

Strategy: Knowing each tier of champion only has a certain number of cards which can be drawn among an 8 player pool, watching what people field and building other champions while hoarding their teams' cards so they can't promote.

Strategy: Knowing Carousels are artificial catchup mechanisms you can exploit. Don't be 100 HP at a Carousel; be one of the bottom 2, at least for the first 2 rounds (Get a free Force of Nature or guarantee your Shojins/Lockets)

Strategy; choosing a team that almost has all synergies, but saving a spatula to turn on extra champion traits which make you OP.

Strategy: Fielding Blitzcrank vs an ADC heavy team roster.

Strategy: knowing that you gain more gold depending on how much gold you already have, and conserving it on rounds you wouldn't level up anyways.

MaskedMadness1 votes

choosing a team that almost has all synergies, but saving a spatula to turn on extra champion traits which make you OP.

first, it is unrealistic to have multiple near finished synergies and its RNG if you get a spatula from item drops and rng if carousel spawns enough spatulas to get one. if you implemented the first part you are putting yourself in great risk to MAYBE have a good synergy.

Fielding Blitzcrank vs an ADC heavy team roster.\

its RNG whoever blitz hooks and from my experience his placement cannot influence who he hooks.

knowing that you gain more gold depending on how much gold you already have, and conserving it on rounds you wouldn't level up anyways.

this low skill strategy only really benefits the people who are ahead. and those who are ahead are ahead because of RNG most commonly.

Knowing each tier of champion only has a certain number of cards which can be drawn among an 8 player pool, watching what people field and building other champions while hoarding their teams' cards so they can't promote.

this strategy is a double-edged sword that hurts you more. lets put it this way. you are building a comp around this one synergy or champion. but you never get to level them up or complete the synergy because that champion is scarce in the champion pool that no one gets to see. so you could sell them for the RNG chance you get another synergy. which means you are selling what you have that others have and NEED. to play RNG for a different synergy. now the enemy gets your champion and completes their synergy/level and you didn't manage to find a new synergy because rng didn't favor you and you lose. or let us try it this way. You don't sell your champion but you never get to level it up and you lose because the enemies keep getting other champions they need to level anyway and you lose trying to finish your synergy/level.

you see most 'Strategies' you can attempt in TFT are affected heavily by RNG and its simple enough to see that just about no matter what you do. whatever synergy you try, placements you make, items you combine. if someone gets the op synergy becuase of RNG or a draven with 2 rage blades and a GA. you lose.

You see, even though it takes "skill' to realize giving draven a rageblade makes him strong. that is very little skill. what i am pointing out here is that the 'skill' that exists in this game is small and is a big no brainer. before i stopped playing TFT i always got atleast position 2 or 3 before losing to the person who got better RNG. with that being said i hardly played the game and never looked up how to play it good or effectively. My friends however played TFT as soon as it came out of PBE and also watched how to be good videos and yet i always beat them by a landslide. because it doesnt take much brain to place 3 pirates for some gold. it doesnt take much brain to place down a draven and darius for damage.

so since the gameplay is 20 IQ and the RNG determines if you win. i consider this to be a luck-based game and not strategy.

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