choosing a team that almost has all synergies, but saving a spatula to turn on extra champion traits which make you OP.
first, it is unrealistic to have multiple near finished synergies and its RNG if you get a spatula from item drops and rng if carousel spawns enough spatulas to get one. if you implemented the first part you are putting yourself in great risk to MAYBE have a good synergy.
Fielding Blitzcrank vs an ADC heavy team roster.\
its RNG whoever blitz hooks and from my experience his placement cannot influence who he hooks.
knowing that you gain more gold depending on how much gold you already have, and conserving it on rounds you wouldn't level up anyways.
this low skill strategy only really benefits the people who are ahead. and those who are ahead are ahead because of RNG most commonly.
Knowing each tier of champion only has a certain number of cards which can be drawn among an 8 player pool, watching what people field and building other champions while hoarding their teams' cards so they can't promote.
this strategy is a double-edged sword that hurts you more. lets put it this way. you are building a comp around this one synergy or champion. but you never get to level them up or complete the synergy because that champion is scarce in the champion pool that no one gets to see. so you could sell them for the RNG chance you get another synergy. which means you are selling what you have that others have and NEED. to play RNG for a different synergy. now the enemy gets your champion and completes their synergy/level and you didn't manage to find a new synergy because rng didn't favor you and you lose. or let us try it this way. You don't sell your champion but you never get to level it up and you lose because the enemies keep getting other champions they need to level anyway and you lose trying to finish your synergy/level.
you see most 'Strategies' you can attempt in TFT are affected heavily by RNG and its simple enough to see that just about no matter what you do. whatever synergy you try, placements you make, items you combine. if someone gets the op synergy becuase of RNG or a draven with 2 rage blades and a GA. you lose.
You see, even though it takes "skill' to realize giving draven a rageblade makes him strong. that is very little skill. what i am pointing out here is that the 'skill' that exists in this game is small and is a big no brainer. before i stopped playing TFT i always got atleast position 2 or 3 before losing to the person who got better RNG. with that being said i hardly played the game and never looked up how to play it good or effectively. My friends however played TFT as soon as it came out of PBE and also watched how to be good videos and yet i always beat them by a landslide. because it doesnt take much brain to place 3 pirates for some gold. it doesnt take much brain to place down a draven and darius for damage.
so since the gameplay is 20 IQ and the RNG determines if you win. i consider this to be a luck-based game and not strategy.