What I miss from DAC/What I wish TFT improved on.

Abandon·10/27/2019, 9:10:14 AM·3 votes·1,411 views

I realise that there are big changes next season but I just wanted to point out the things that turn me off of TFT currently and what I hope improves in the future.

  1. Enforced metas. I played TFT from the beginning and I thought it was a pretty interesting take on the autochess genre but as this game developed more and more, it became apparent that Riot forces metas in this game mode, just like they do in their main game. It's boring and pathetic seeing 5 people play the same comp only to know that the one guy who got better RNG will win out in the end. I want variety back.

  2. The shared pool is way too large. In DAC, I can't remember the exact numbers for sure, but you could not accommodate for more than 2 people per comp. If you had 3 or more people doing the same comp, the saying goes that all of them will come last. It's not like that in this game, there's just too many units for everyone.

  3. Items are too potent for how easy they are to get. I get that this is Riot's take on the genre and they're doing it their way but I don't like how strong items are (especially new ones) when you only need two component pieces to make them. I think DAC's system where you had to full build an item made it so items were not only more rare, but were more interesting and rewarding when you finally completed them. There was a sense of strategy for when you either kept items separate or pulled them all together on one guy and said, 'yep this guy is my carry'. TFT by the later rounds there's like 3/4 units with stacked items and it's a battle of items.

  4. Classes and factions feel the same. In DAC, if you wanted to make complicated synergies you really had to think about the racial benefits and slot capacity of your team. You had really interesting racials like human silence, elemental stun, god cooldown, demons and demon hunters, etc. In TFT it's more just stat adjustments and it's kind of boring. The difference between Knights' and Brawlers' bonuses? Not much honestly, you just use whatever and build from there.

  5. Not enough 'counter specific' units. Like I said at the start, you just kind of roll high tier teams based on the meta and there's no real 'rogue' comp with interesting tech to counter the meta comps. In DAC you had disruptor for his AOE silence, nagas to provide you team-wide magic resistance, you had Enigma to melt corner camper teams, etc. In TFT, 5 cost units don't really add 'interesting gameplay' but rather more of the same. You just build whatever 5 cost unit fits in your team and don't really take the ones you don't need.

I haven't looked into detail about the changes to TFT next season, but from what I saw watching a few streamers the game looks a lot more interesting than it is currently. Here's hoping that's actually the case.

Note - DAC stands for Dota Autochess (the community game mod) and while it's probably not the original concept, it's the one that inspired this game mode.

4 Comments

Kei14310/27/2019, 4:27:03 PM1 votes

Most of what you mentioned will be fixed in the next season.

Sire Hippington10/27/2019, 7:31:20 PM1 votes
  1. Basically agree, though i'm not 100% sure if they actively enforce a meta, or if they are simply incompetent when it comes to balanceing...

  2. That's simply factual wrong. here are the numbers for the poolsizes: DAC: 1 : 45, 2 : 30, 3 : 25, 4 : 15, 5 : 10 TFT: 1: 39, 2 : 26, 3 : 18, 4 : 13, 5 : 10

so TFT has lower poolsizes for tier 1-4...

  1. I honestly prefer the TFT way. In DAC, strong items are so rare that you can't play around them at all, while putting the right item combinations on the right oieces of your setup is a big part of TFT, it allows you to indentify and push the carries of your setup and gives lots of possibillities to tinker with different builts. The one thing that keeps the system down is the poor balanceing on riots part, some items/components are just far stronger than others(especially giantslayer). But with proper balance, it adds an entiere level of depth to your composition, while in DAC it's very straight forward cause with how few strong items you get, there are simply not much viable options...

  2. Disagree again. You call out knights vs brawlers, yet how is that different from knights/warriors/orcs in DAC? All simply get more tanky and form your frontline. But if you look more closely, knights work great vs dps but not that well vs burst compared to brawlers. Sure, there's no as fancy conditions as gods, but hinestly, that's not neccesarly bad. Many of the new 'special' factions/classes in DAC like warloks or Aqir have such narrow conditions for beeing good that they becompe very plain as there's not much room to tinker with compositions, since you either built your composition fully around them with few variance, or they are basically usless.

  3. Once again have to disagree, you have units like shen that fuck with AA heavy setups, braum that screws some skillshots like varus or Ahrie, you have high sustain like Darius vs low damage comps, you have factions like dragons that counter magic damage imo alot better than nagas do in DAC, and alot of the countering comes from items like hush or thornmail. Also, want to deal with corner campers? Vi, Blitz, Gnar, A-sol, ANIVIA...there are plenty of options. Infact, i actually find that TFT has more (hard)counters than DAC to a point where it's actually to much(or rather to hard counters), cause since it still all comes down to RNG getting the right counter for the given situation is not really a skill based decision you make...neither in TFT nor DAC.