Draft pool NEEDS to be more rewarding certain times...

PORKOMALEDETTO·10/2/2019, 5:10:31 PM·8 votes·6,851 views
TFT drop rate

As you see from the screen, i had NINE champions (+2 Poppy on the bench) that LITERALLY NO ONE ELSE was playing.

I'm not asking to be offered a shitload of my units, but I expect at least to see THREE copies of them. A good answer should be "Roll 25 times instead of going lv9", but i actually reached 9 with 30 gold more and never saw: • Third sejuani • SECOND Kindred • Third Poppy All by forcing 6 knights from first pve, so it's for sure I did not miss a single one of these units (Varus came last with rangers so i can accept not finding the third).

What do you feel about it? I think it should be a golden rule to move towards a different composition than your opponents, but screens like that are literally raping that rule

6 Comments

Severcules10/3/2019, 5:16:36 AM3 votes

So... the game is essentially broken trash that doesn't follow its own rules? And you'd have more fun rolling a 6 sided dice... just my experience since the new patch ruined the game. You spend 30+ minutes to find out if you're lucky enough to win 1/10 games or worse odds, MUCH worse since the patch...

at least VEGAS gives you free drinks...

Sire Hippington10/2/2019, 9:16:38 PM2 votes

I never felt like moveing to different comps that no one else uses has ever been worth it. Even if you happen to go for a comp that noone else uses from start(like your knights), you still don't have more luck with your drafts

And switching up your setup for just that reason has nothing but heavy downsides:

  • you loose gold by seling 2star pices
  • you start from 0 mid run instead of searching since the start, so despite the shared pool thingy you have a smaller chance for 2-3stars
  • you might have the wrong items for the new setup
  • your opponents now have an easier time upgradeing their units cause you no longer use their champs
TwitchInMyPants10/3/2019, 9:54:13 AM1 votes

Sounds like bad RNG. It happens at times, but if you're on a different comp from the norm your odds of finding your units barely will go up.

It is worth noting however that if that unit isn't tier 3-5, the difference in chance pretty much doesn't matter. Even in those scenarios the unit pool matters more for unit denial, if there's only 2 or less possible three stars every copy being held hostage or used slashes your chances of finding them. There's 39 copies in tier 1, and 26 copies of tier 2 of each champ.

Even assuming 3 people are running the same units, all 3 can 3 star that unit with 12 copies left for another 3 star or two of them can 3 star with the other just barely not being able to three star (8 units left for tier 2) which once players start to die, they'll likely find. Most players only need a 2 star unit for each piece of their comp to be powerful enough to fight. Which means you only need 7% of what's in the tier 1 pool or 11.5% of what's in the tier 2 pool.

Now granted, if you aren't competing with these pools there are more units up. But there's 13 tier 1 champions IIRC. That means the entire tier 1 pool is 507 units, 468 being the wrong unit if you want one specific option. Even if everyone else is running Assassins, it doesn't matter if everyone got 3 Kha'Zix. 486 tier 1s are still in the pool and only 39 are what you need, 447 are the wrong ones. Essentially, assuming everyone got a single tier 1 two star they needed, that takes your chances from 7.7% (1/13) to 8% (39/486). That's right, the entire player pool boosted your odds by a measly .3%.

With tier 2 its not much better. There's still 13 champions, so the math is similar. But the unit pools are smaller so the boost should be more significant. So lets say everyone takes a tier 2 you won't take to 2 star. That means out of a total pool of 338 (26 per type) units, a total of 21 are taken leaving 317. So your initial odds of getting the specific unit are 7.7% (1/13) and the odds after removals are 8.2% (26/338).

As you can see, the boost only went up by 0.2% in a unit pool that has almost 200 less units. The amount of units in the pool is very significant at most levels and most things you will roll will be the wrong unit, that's why you have 5 slots and that's why you need to have versatile game plans when possible. Hell doing this math again at tier 5, you have 10 of each unit in the pool. There's 8 champions in this tier. That means you're trying to roll 10/80 for each champion, or a 12.5% chance. If somehow 7 players last to this level and take 3 of a different legendary, there's 21 removed. That 12.5% chance becomes a 17% chance (10/59). The largest increase not sharing a type will get you is 4.5%, and its in a very fringe scenario.

TL;DR - Not sharing a comp with others isn't an effective means of getting what you want. It's effectively a 0.3%-4.5% increase to your odds.