Item advantage is BS
just had a game where one guy got 4 items from krugs while I got one - seems fair doesnt it? I mean getting random champs lvld up is important but imo the impact of items is even heavier so pls balance it because if you dont its just not fun to play
give everyone the same amount or rename the game to teamfight-roll--a-dice because the tactics aspect gets pretty much flushed down the toilet with this
I quit after krugs because I know what that advantage can bring (e.g making some extra glacial traits and facerolling your opponents)
also makes the pick a item rounds irrelevant bc whats that pick compared to RNGesus??