New item drop system suggestion
I feel like the lack of consistency for item drops makes it very aggravating to play TFT like if you get no items and go against someone with 2 full items. I think a solution to fix this is to give a special currency to buy items but to keep some of the RNG aspects the items are from a limited pool. This would let you choose to save you currency to buy from later creep rounds or spend it that round. This would make it so everyone has the same amount of items unless they kill fewer minions or lose to the creep round.
An example of this would be if melee and ranged minions dropped 1 item currency. So in the first 3 rounds, you get 9 item currency. Let's say items cost 3 item currency and you get to pick from 5 items each creep round (balanceable).
Having this kind of consistency can allow players to choose if they want to power the team up before a fight to gain all the currency or maybe someone is just 1 item currency off so they don't upgrade their team to econ more gold.
As an example we could have: Minions- 1 item currency Krugs- 2 item currency Greater Murk Wolf- 2 item currency Murk Wolf- 1 item currency Crimson Raptor- 2 item currency Raptor- 1 item currency This would let you get 3 items in the first 3 rounds 2 items when fighting wolves 2 items when fighting raptors plus any carrousel items