Here's what's wrong with Teamfight Tactics

DonkeyDonk·10/15/2019, 4:27:12 AM·2 votes·965 views

First of all, there's nothing "team" about it. Second of all, I played for the first time, and there's no tutorials telling you how to play, just your enemies misdirecting you so they can win. There's items on the ground that you can't pick up because the timer went out. There's no way to know that you grab champions in that circle thing so that you just sell them to get their item. There's no way to know that you even click and drag an item to place it on a hero. You should be able to see stats of a hero if you hover over them. There's no way to know how many people you can have on the field. Why buy exp? that should be free, you should be able to buy items, or just get rid of gold in general. There's no way to know how strong NPC's will be, so you can't prepare a good defense if they're the wolves that destroy your whole team. There's a lot of issues with this game, and it's extremely frustrating that these issues are super obvious, but we the user are being forced to come here to "interact" and engage in "positive feedback" when you already KNOW it's an issue. You do this to take the focus off of technical issues, and I get it, it's all for politics. I just wanted to play something different that League of Legends has to offer, and let me tell you, the game is a freaking mess. I am not happy, there's no tutorials, and it doesn't even overall make sense. Like, what is the point? what are the goals, what are you aiming for, etc. THESE are a few of the simplest things. There's no way to know what the item does, because this is not a normal game. There's no way to know that your character is not its normal self, because this is like a mini game. There's no way that a char 2 levels below me can kill me because, how are you supposed to prepare? there's no way to know that certain items you give to your champ will combine into something it can no longer benefit from.

8 Comments

Imperial Pandaa10/15/2019, 5:20:46 AM2 votes

I do agree that a brief tutorial would be nice. Even just a bot like one that goes to Krugs would be nice. Onto some other points.

Pretty sure orbs eventually auto pop and redeem. Don't know for certain since my rpg instincts usually kick in aka "oooo shiny, what's this?".

Seeing other people grab champions should a pretty big hint that you can grab from the huge carasoul.

If you see an item on someone, you wouldn't think to try dragging an item on them? Or the idea of trying to place a second item on them? Which mind you pops out a box that says what happens while hovering item over another.

Right click to pop out stats to remain, hover otherwise.

Pretty sure after having x amount of gold before level 4/5 it lets you know you cna buy xp to get more champs out.

Correlation. "Hmm I can't put out a 4th and I'm level 3." Hits level 4 "Now I can." Also, see previous about letting you know lvl = champs on field.

Npcs you learn while playing. Just like last hitting and jungling in other modes. Learn by practice.

Or since it has been out for a bit now, Google a guide.

CauseSCIENCE10/15/2019, 5:53:03 AM1 votes

it's Teamfight Tactics, not Team fight Tactics

I

Brolando10/17/2019, 11:33:14 PM1 votes

China wants their wall back, my dude.

I half agree that a tutorial could be nice, I was clueless too when I started but tbh I just picked up how to play by simply playing the game.

Most, if not all of your complaints can easily be solved by just playing, pretty sure most people will figure out that they can drag items onto their champs to give it to them, how to position vs creep rounds and I'm sure most people will figure out that the amount of heroes you can have on the field is equal to your level in under 15 minutes of playing because it's kinda really fucking obvious.

And that's maybe why there's no tutorial, the game is actually pretty easy to pick up and learn just by playing it so there's not really a huge need for it and there's nothing wrong with a little bit of learning through trial and error. (I mean it takes time and money to develop so if the game can be easily learned by playing it, is it really worth spending those resources on a tutorial?)

The reason why you have to buy xp is so that players have to make decisions on what to do with their gold and how to spend it outside of re-rolling endlessly.

It gives the game more depth because there are lots of reasons why you might wanna level up at any given time or if you wanna keep saving/reroll, some strategies actually require that you don't buy any xp at all for a hefty portion of the match so it's interesting.

A tool that you'll probably find useful is Blitz.gg because it gives you an overlay which at the top left will give you a cheat sheet where you can see what each item builds into and what the effect is, at the bottom it'll also show you what % chance you have to find units of a specific tier, it's really nice.