My feedback After a few games of TFT

The Anivia OTP·6/23/2019, 7:22:22 PM·1 votes·782 views

##1st - RNG yeah i know, many people have already talked about RNG but the fact that:

  • You don't always get items
  • You know that last champion you need to upgrade your aurelion sol level 3 and you can't ?
  • Sometimes a champion can STOP and not attack for 6 turns or so
  • only 1 combination in the earliest champion pick might be good and can not be on your side
  • champion aggro seems random when there are 2 enemies at the same distance.

makes it really annoying to play the mode

Rythm

It's really well paced and there was very few times i was bored Maybe a little more interactions with the map would be fun

Shop

Yes i said it already , but the shop should really focus on giving us a bunch of option and not the opposite of what we're trying to build And the reset seems too costly for the current randomness Maybe also an item shop if you have too much money and nerf some items like zeke it's way too strong.

General fun

Well i did have quite a lot of fun , but the rng that looks out of control makes the game looks like it's the game that decides if you win or not. And that makes me burn out of the game very quickly I hated taking a GP crit al level 1 with the 1% crit run i don't see why i would like more that i get 2 items during the beginning and my opponent gets 6

Also , being able to control the focus of your minion (a little bit at least) would make it way more enjoyable

1 Comments

Wublerdude6/24/2019, 2:46:19 AM2 votes

the point of the rng and shop is so there isnt a 1 team comp that every picks and uses every game,

Im hoping the ranked will go like this,

top 3 get LP 4 will get nothing, And 5-8 will get -LP

Rng or not, if you are good at this game you can probably hit top 3 every time if you learn the game mode and learn counters and such

This is just my opinion of course