[TFT] These things need nerfing.

Neyomn ·6/29/2019, 5:19:33 PM·5 votes·2,547 views

On the day of release, it was fun to play this. Everyone was experimenting, building interesting comps and people were winning games with fun teams but now it's absolutely nothing like this at all now.

After playing quite a few games, and today seeing these comps and certain champs doing too much damage, CC, etc its become quite clear that the following need to be nerfed in some way:

  1. Glacial
  • Currently, Glacial stuns for too long and it's CC is far too good. Having a carry or two at the back, mixed with an assassin does far too much damage and there isn't really much you can do about it. Getting perma CC'd throughout an entire round isn't fun and there isn't much to counter it either. On top of that, Sej, Braum and with the correct items, even Lissandra is too tanky. Having tank, CC and damage all in one synergy is far too much to deal with mid and even late game. Toning down the percentage to stun on Glacials might help to balance it better. As it stands, the stun percentages are: 1) 20% 2) 30% and 3) 45%. I think it should be lowered to 1) 20% (Keep that, there needs to be some spike at least), then 2) 25% and 3) 35%.
  1. Assassins
  • Far too many times have I seen Assassins become far too good mid game, late game and even early game on some occasions too. There is so many assassins at the lower levels that the shop seems to cram them down your throat at the beginning of the game. Not to mention their crit percentages are very high. Pyke's stun range seems to be too good as even when champs aren't even in the stun line or even near it, they are stunned - he needs the range of stun tuned down and the duration also lowered as he's far too good within an assassin comp. Due to assassins being easy to grab early and mid game, it's easy to get the bonuses from having the right amount of assassins so turning down the crits would help balance it.
  1. Noble
  • This comp isn't too bad, but its still worth noting as it can do very well early game but start to dominate mid game and late game like assassins. The Noble buff right at the start when you've gotten yourself a Garen, Lucian and more importantly, Vayne, its a massive power spike. Two 1 cost champs and a One 2 cost is amazing to immediately get yourself started on possibly the strongest buffs in TFT. You can easily make Garen and Vayne Level 2 right off the start and even Level 3 as soon as you hit mid game. It might help to fix this by lowering the armour and healing bonuses. Instead of 100+ Armour and 35 healing, make it +50 Armour and 25 healing. Or keep the same buff but make it completely random, but when getting 6 Nobles, the buff randomly goes onto 2 champs instead of the entire team.
  1. Vayne
  • Vayne, dominates at every stage. Everyone rushes Vayne. She's a very, VERY powerful hyper-carry at all stages. She needs her damage nerfed as its far too strong. Make Vayne a 2 cost champ and lower her damage. Not only does it make it slightly harder to acquire a Level 2/3 Vayne early game, it will hit Nobles hard as well. Plus the lower damage on her would help make early game not such a spam fest to see who gets the highest, kitted out Vayne first since that's all TFT seems to be at the minute. She can fit into EVERY Comp and I mean, every comp. Doesn't matter if she doesn't synergise well with the team she's placed into, her damaged is enough to work anywhere and everywhere.
  1. Pyke
  • As mentioned in my Assassin rant, Pyke's stun is a big issue and since a lot of complaints are revolving around Stuns and CC, Pyke is part of the problem if not a major part. As mentioned before, his stun helps but it can help in ANY Comp. His dash goes far, his stun has a bigger range than displayed and he can also tank pretty well early game too. His damage and maybe perhaps even his tankiness is fine but the duration of his Stun and the AoE Effect (It pretty much is an AoE, He seems to hit everyone 2-3 tiles away) it has makes him very strong. Unless you're comp is tanky AND damaging or you're running an equally CC Spammed comp like Glacial, its very hard to deal with a Pyke. He's also a 2 cost which makes it easy to grab him as a Level 2, possibly even Level 3 by the mid game. He isn't OP or too strong by any stretch, it's just because of the CC it makes him an extremely powerful addition to an Assassin comp.

As for now, that's all I've noticed being incredibly strong right now. In terms of priority, targeting Vayne would help Nobles get their buff straight off the bat in the early game and would make it harder to get those buffs. Vayne's lower damage wont make her an insane hyper-carry that does extremely well at all stages and in any comp, even with no synergies. (No seriously, you should try it). Assassins need to be dealt with as well first because of their amazing power at all stages of the game. Early game, maybe not as good but they're still pretty powerful. Their crit percentages needs tuning down like ASAP, everyone builds them and there isn't really a counter to it. You see them win all the time. It's boring. Glacial is annoying, like really annoying, but its not as bad as Vayne and Assassin comps. Vaynes and Assassins can wipe the floor if against them. You'd think a full CC Comp would be good against them but they're not as their crit damage is insane since its not hard to hit their 2nd and last bonuses since there's so many and they're easy to get with low costs. Pyke's great stun and tank potential is too good to say he's an "Assassin". His Stun needs to be hit hard, to hurt the assassin comp as a whole.

I guess I can only hope now that the above get looked into and at least nerfed in some way. TFT is getting stale very quick seeing the majority go Assassin comps every game and just throw in Vayne because she's far too strong. Plus they always win. I don't think I've seen someone in my games yet win without using an Assassin comp or a Vayne. It's frustrating to see. Especially when trying to experiment with different comps. Glacial is frustrating to play against and hard to counter and Pyke is just very good for the Assassins. Anyways, done now.

11 Comments

Panthaz896/30/2019, 12:49:16 AM3 votes

I really don't think Noble bonus is a problem its more Vayne and Garen getting cost increased or nerfed to make up for it. I think Vaynes cost should go up to 2 . Nobles have a big power spike at 6 especially because Kayle is amazing especially when ranked up to the point where she probably prevents 10k worth of dmg in the later fights which is acceptable for a 5 cost unit imo but Garen and Vayne getting nerfed will tone them down a bit as someone who likes to play Nobles a lot. People won't even go Nobles with Vayne all the time you could just stick a tanky bonus frontline in front of her and have her do a ton of dmg with rageblade and the gun that doubles her range.

Assassins 6 bonus is absolutely OP and Pyke should be a 3 cost unit. Once you get 6 assassins the lvled up ones just start one-shotting everything.....Its easy to combo with void so building armor really doesn't help I've had tanky dudes with thornmail and even a 2 star Swain that transformed with thornmail get disintegrated by Assassins with void.

Glacial isn't that great it just feels annoying with Sejuani using her ability at the right time to chain cc together but they lack dmg for the most part and you can avoid them most of the time by splitting.

Posui Gart6/29/2019, 7:30:42 PM2 votes

Assassins are strong because AI is trash. Champions focus whoever is closest to them, so when your team is surrounded by assassins, everyone attacks different unit instead of focusing them one by one. About Noble... My lvl1 Lucian once kited to death enemy lvl2 melee champion, that dash-double AA-double Noble heal was disgusting

Fahgy7/4/2019, 2:01:43 AM2 votes

I definitely agree that assassins need to be nerfed. 6 assassins will absolutely melt anything late game. I have won my last four games doing this.

jordon12346/29/2019, 11:49:53 PM2 votes

i think the problem is that the game obviously pick one to two people and obviously favors them the entire match. seriously the by the time the second carousel comes around somebody has a tier three and you can obviously tell the tft gave them that win

Rexaria7/1/2019, 4:13:47 PM2 votes

Pyke with double spear of shojin, who gives a dam about getting together a 6 glacial build when you have a single champion CC locking at minimum half your team at minimum 3 champions.

Jumps in and auto-attacks once or that might not even be necessary, hits full mana then jumps back and stuns everyone repeat cycle.

Metal Janna6/29/2019, 6:56:00 PM2 votes

Pyke's stun duration isn't very long... But you're right that he's a bit too strong right now. Making his stun area either narrower or shorter would be good.

Vayne's strong, but not more than Varus or Lucian. She's just popular due to early availability and contributing to Noble. Still, Varus and Lucian are 2 cost, so Vayne really shouldn't be on par with them. A tiny nerf may be in order so that a 1 cost champion isn't equal in power to 2 cost champions.

Glacial and Noble are indeed too powerful.

Bul6/29/2019, 8:14:02 PM1 votes
  1. Glacial is great at stunlocking, i wouldnt say its op tho considering you go glacial to stun lock and none of there units are very damaging until u get to anivia, however they do have great units in ashe sej and braum which might be why they seem kinda op. But honestly glacial doesnt seem like the worst thing in this game atm compared to some other comps. The group could prolly stand a slight nerf but i think its mostly do to the fact that so many of there units are just good.

  2. Assassins are scary because they can come online super early. Khazix wrecks early game backlines esp if lvl 2 early, and getting a trio is actualy pretty decent since kha zed and pyke are all low cost and good at there jobs. however those comps are meant to suprise and there fucked hard by positioning, 1v9 garen, 4th tier cc tanks like gnar and sej, and they just dont scale as well into late game as traditional carries. Pyke could prolly stand to be nerfed, and maybe kha but i would tread lightly since there style is already very feast or famine.

  3. Noble is kinda janky in my experience, u can get it online super easy with 3 of them being 1 and another being 2, however from there u kinda hit a big stall unless u get lucky with leona and kayle early. Theres also the fact that like knights the noble buff doesnt scale as well into the late game, were autos are hitting for an upwards of 1k, and spells are being flung that dont care at all about it. I do understand that its super frustrating to fight early game when u have weak units and the luc or garen noble tanks your entire team, but thats also when the buff is at its strongest. I dont think this group needs touched tbh. Maybe a slight nerf to kayle, but shes a t5 unit and imo more t5s need to be kayle strength, as on the whole they're eclipsed by t4.

  4. Vayne... i kinda dunno man, but if uve played the same game as me im not really worried about her. Dont get me wrong vayne is def strong. Shes a good ranged 1 cost so she can fairly reliably get t3, and she has good enough tags, but there are other imo better ranged 1 costs like nid and trist, and besides that u have draven looming large over the entire adc cast, and while he at t1 can out duel vayne at t3 i dont think i can call her op.

  5. Pyke is def overtuned tbh, he prolly shouldnt start with 50 mana, but i feel like he has those stats since hes prolly the least damaging assassin. With that being said hes the only assassin with cc and prolly the only assassin u can just plug into a comp and be fine. Id say your on the money with nerfing his stun, as many times it seems like he effects hexes he just shouldnt.

If your looking for OP things in TfT, just combine anything with morellos its kinda borked.

ScarletVixen7/2/2019, 11:49:07 PM1 votes

Glacial Glacial itself isn’t OP. It’s some of the champions within it that makes it a bit strong. Sejuani is a very core part of why it feels broken. Her aoe needs to be reduced by at least 20%. The percentages themselves I think are fine, it’s the duration that needs to be reduced some. Otherwise I think it’s fine. Remember Glacial comps require Ashe and another ranger stacked up to carry a game.

Assassins I agree to a small reduction in crit % but they do have a very strong counter in phantom dancer. Stacking those hurts them significantly. A huge problem when it comes to assassins is Pyke. It’s not the length of the stun that make it broken (but it is a big part) it’s the size of the stun. Cut that in half. Keep the length but make it so it doesn’t stun champions in 2x the area it looks like it should. Also force pyke to start at 0 mana unless they have mana items. This will address his annoyance in early game due to item requirements to actually be good.

Noble They are super strong. Maybe too strong, but it is one of the few that demands you focus on its hard counters to deal with them.

Red buff and Magic damage. Sorcerers, elementals and/or demons for mana shred all hurt noble comps super hard because they lack the ability to deal with them as they rely heavily on the regen to work.

A reasonable nerf is to reduce the tick of the heal. Double the timer would help mitigate how broken it feels to watch a T2 Lucian beat your two T2 units who aren’t nobles. 6 nobles has to still be whole team otherwise there is 0 reason to build noble. It has to feel strong. Want a comp that performs like noble would if it didn't affect all nobles? Imperial. No one builds for it because Katarina is the most item reliant champ in the game, and Swain is really weak tier 1 and needs Tier 2 to be good and that's extremely risky to try for late game. This means you practically have to sacrifice your early game to make sure you have enough to roll for Draven and Swain for imperial. Even then not super worthwhile. Sure Imperial buff is great, but the champions within it demand too much to perform late game.

Vayne Late game vayne leaves a lot to be desired. Most other comps deal with Vayne very easily. Sorcerer bursts, assassins, glacial all gut Vayne. Plus, in order to carry she demands very specific items to do so.

Pyke Pretty obvious since he’s an assassin and his stun is the only reason he’s broken.

Nidalee Shape shifter and a noble-like heal ticker that gets more oppressive at higher levels. She is so strong and does so much in early levels she is one of the most popularly rushed champions in the early game. Only catch is she does rely on early wild (not super hard to get, but scales like dog shit) and shapeshifters to carry at all, which can be rough since all good shapeshifters are higher cost units and do suffer really hard late game unless you can stack them up, especially Swain, a core to the Shapeshifter late game. So overall, Nidalee needs a little nerf to healing. Maybe a similar tick reduction noble should receive.

Metal Janna6/29/2019, 7:00:53 PM1 votes

Also you forgot to mention Garen. Way too much damage for a good front line tank unit. Also 1 cost despite being one of the best units in the game right now. The only reason every team doesn't have one every match is because there aren't enough copies of him in the deck and some players have to settle for Darius, Kass, or Morde.