TFT: Does RNG really suck that bad and will it ever get fixed?

OmegaKeish·11/21/2019, 4:58:38 AM·9 votes·2,716 views

Sup guys! This is OmegaKeish from both LoL and TFT. I have been playing LoL for over 3 years and TFT since beta. I don't have any "special" achievements like being ranked high or playing in Worlds, but my level is 421!! The topic that I wanted to discuss is the randomization of champions for TFT. Riot advertises that it is better if you choose champions that are not being used by other players. Champions that I need or rolling for are not showing up. I was playing ranked TFT, I had Skarner (crystal/predator), Mundo (poison/berserker), and Kogmaw (poison/predator). I needed Ashe for crystal/ranger origins and also Twitch for poison/ranger. No one in the entire game had either one of those, so I decided why not go for them. By the end of the game, not a single Ashe or Twitch was available to anyone! I have always heard of players complain about RNG being so horrible, and now I finnally have proof that the RNG system needs to get fixed.

16 Comments

AnubisDeathtouch11/21/2019, 12:04:00 PM4 votes

The RNG is really that bad. One game isn't proof, but seeing a horrible disparity game after game is. Some players will have a 3-star carry by round 2, while other will struggle to upgrade all of their champ to even 2-star even if no one else is using them. In fact the disparity seems to be getting worse. Some level of skill is still required, but it doesn't necessarily win you the game; Players who seemingly have no idea what they're doing will stumble into quick upgrades and wipe the floor with you despite having no team synergy and no idea what items to put on what champion. The item rng is another issue. Some people will get two carry items in the first round, some people will get a ton of gold, some people will get nothing at all. And the entire carousel idea is awful; lets face it, it's just a fight over the spatula or one of the carry item pieces, and the fact that if you're winning you'll never get another spatula off the carousel again and they almost never drop means players that are actually going to stay in the game will almost never get to build a spatula item to fix their team synergy. They MAY be able to snag one later from the carousel that has complete items, but there's no guarantee the one you need will be there. Same with the dragon drop: one person could get an absolutely useless synergy item and another person could get a deathblade or hurricane, something that massively increases their dps. Everything is random chance. The game isn't how well you can strategize and team-build, it's how well can you struggle through these random die rolls. You might get a stick and the person next to you might get an automatic rifle, but you'll just have to do the best you can with that stick. You may know exactly what minor adjustments you have to make to your team to counter what other people are playing, but that doesn't mean the game is going to let you do it. Go ahead, burn through 100 gold rerolling, you aren't going to find that Lux, or whatever champion class or origin it is that you need. Oh look, the game gave you two of each light champion, and nothing else, in the first round. Might as well go light, right? Too bad you'll never see another one again.

Ztoka11/21/2019, 6:19:24 PM2 votes

You just lack skill..

Seriously, rng in this game sucks so hard.. Unless you have a horseshoe shoved up your butt (board wouldn't let me make my butt symbol :( ) it can suck hard.. Last night faced more folks who had 3 star units on the board at 2-2.. Seen games where folks finish w/ 5 3 star's when every other player may be lucky enough to have 1 most only have 2 stars.. Regardless of knowing what others are building, it all comes down to rng. One night I was the first to have a 2 star olaf, cool.. Didn't see another olaf after that and what do ya know, some guy pops off a 3 star olaf after I had my 2 star. Sometimes you can blow 50gold re rolling (not wise) and not see 1 unit you want. Some other guy will get 3 ashe on the same selection. It's like the game tries to tell you sometimes you HAVE to build this. That's how I tried out ashe. Wanted something else, nope, game had 2 ashe in one roll.. rr fighting it, ok 2 ashe again.. I'll buy her.. next roll another 2 ashe. Same has happened to me w/ twitch/singed.. Like, ok, I guess I'm gonna try to build this crap. Even more laughable when the game gives you 3+ champs on the same roll. Like ok, I guess I'll build x because right here is my 2 star in one selection.

OmegaKeish11/23/2019, 4:29:18 PM1 votes

The facts here remain the same, it doesn't matter if you are high elo or a bronzie like myself, rng rules this game. You could have great origin bonuses, items, countering opponents, and positioning but if your opponents are having better luck at rolling, be happy with getting 4th or better and not losing LP. Id rather gain a few LP than to hit 5th place or worse and lose my rank.

Ztoka12/1/2019, 1:50:48 AM1 votes

I hope everyone knows I was joking when I said he lacked skill... This season/set/w/e is less about skill than the last round.. More of a rush to x comp and the luck to get there..

FasterThanChris1/11/2020, 7:41:11 PM1 votes

It's very bad. Partially because, like you said, theoretically you should be running a build that no one else has, because more of those champions will be available in the pool, right? Wrong. I stopped that tactic after a few times of monitoring what other people were building because it's not consistent. Even with no one else building what you're building, the chances of you getting what you need is very slim. And like some of the other people have said, making absolutely everything "random" (it's not true RNG), including items or potentially gold you receive, creates great imbalances in the game and makes it so it's not skill that's required to win, it's being super lucky with getting the items AND the champions you need. That's why the mode isn't fun anymore because you can't try hard and use strategy to win, it's very inconsistent and unless you're lucky with actually getting what you need, you won't get into the top 4. The other part that's frustrating is the incredible lack of balancing when it comes to the buffs. Ranger has been underpowered for multiple updates now, and Riot hasn't touched them but instead have buffed other buffs instead. So everyone playing finds the few buffs that tend to work best and then everyone builds those. In the recent update it was ocean/mage, so 4 or 5 people per match would be running these buffs. And if you happened to be that one lucky person that ran the buff AND got good rolls for whatever reason, you could win. But most of the time, trying to go outside of those buffs and be creative with team comps just doesn't work. The lack of logic and consistent has completely turned me off to this mode, and it's sad. I used to have a lot of fun with it, but the continual horrible updates that buff and change things that don't need to be changed have ruined the game. Unless Riot decides to do a complete overhaul of the mode so it can be fun again and not an agonizing frustration of the RNG throwing you under the bus constantly, I don't plan on playing it anymore.

Smyrage11/22/2019, 8:06:33 PM1 votes

RNG wouldn't be a problem, but you can't read it. Also rerolls are just shit. People compare it to poker, but poker is actually readable. Reasons for this:

  • In poker when you discard a card (equivalent for rerolls in TFT), the card doesn't return to the deck, so you know they are out of play. TFT Rerolls are basically you are given a random sample, from which you get cards from it. When you reroll those cards are not discarded, but returned to the sample, therefore you can get the same thing for multiple rerolls. Same thing happens when you sell a champion, it can get rerolled. :D
  • What the devs and the "high elo" TFT player say is a nonsense. Sometimes even 4 players can go for the same composition and it is also possible that all 4 of them can get the same champ to Lv3, because the number of champions can vary. It is also possible that nobody can get it to lv3, because there is only 8 of them.
  • Champions are one thing, but when the game keeps giving you mages and recurve bow, then you should switch to something else. Maybe to summoners, because the system gives you such only. :D Forget going for Rangers when the system doesn't even give you.

All in all it's 75% luck, 25% skill.

Dynikus11/21/2019, 5:08:57 AM1 votes

That's not proof at all. You're giving less than half the story and making a conclusion based off of it. What level were you? are you sure no one else had them available? How many times did you roll and at what levels?