The only thing I want to know about TFT.

Theorex·7/19/2019, 6:26:06 AM·3 votes·1,106 views

How does the game determine the champion pool you are pulling from.

Because there are games, where I find no kayles or no swains or no Champion Name Here.

And then other games where I get 4 Kassadin's on one page, 3 Kassadin's three pages later.

And 2 other people are also sitting on two rank two kassadin's.

This is a very important question.

If the pool is randomized, and the chance of getting something is unknown, then cool. Pick up the abundant units.

If the pool is set to say 27 copies of every unit, then cool. Go for the units no one is going for.

But its really hard to tell, that is why I am asking.

3 Comments

PikemanDim7/19/2019, 7:24:28 AM1 votes

I did some searching on this awhile ago and found this. FYI not sure if its 100% accurate but what I found.

39 - 1cost 26- 2cost 21- 3cost 13- 4cost 10-- 5cost

So basically 39 of every 1 star unit etc etc etc.

The pool you pull from every round is based on those numbers. So higher chance of getting something someone else doesn't have but each round of draws is random from the remaining pool and the level you are.

Porglit7/19/2019, 12:00:29 PM1 votes

They TELL you that there's 39 of each 1-cost unit. I've had dozens of games where it's impossible to find a single "Champion Name Here" even after rerolling literally over a hundred gold (at level 5-6, so there's still a good chance of getting tier 1 units). During those times, there were only 2-4 of that specific unit on everyone else's board combined. If you do that math on that, it should be freakishly rare, yet I get a game like that maybe every 4.

What I know: There's more going on behind the scenes that they aren't telling us about. What I don't know: exactly WHAT is going on behind the scenes that they aren't telling us.

Get27/19/2019, 2:14:26 PM1 votes

So basically, it seems like you're safe farming a build you want from what you're given, but I try to have 3-4 comp builds pending so that I can switch gears the moment the inventory changes. But I noticed after patch I am more consistently getting "clear direction" on what to build for a few rounds, then suddenly the game stops letting me build that or any related direction and will totally swap out what I should be building.

For example: It might be void/wild heavy rolls for me until the 2nd carousel, then suddenly--even if no one is out yet--all I see for a long time is nobles and nothing that relates to what I have been building. Then if I start backup building into what the game is giving me (or not), I will go through a third wave where all I see are, let's say gunslingers and pirates.

You basically get whatever it gives you, and if you're building that direction and no one else is hogging your resources, you see more of that. But if people aren't building correctly and they have a salad bar on their backline, then it seems like you get a saladbar on your backline, and all you can do is hang on until other people lose so you can hopefully farm a refreshed (albeit lower drop rate since those cards are old now) inventory of something you have already been trying to put into place for 10 matches.