Can we consider a set number of items for beating a minion round and a set amount of items for losin
Instead of RNG, how about "I win this round, I get 2 items; I lose this round I get 1." And each round awards differently?
Like some rounds award 3 items and 6 XP for winning but 1 item and 2 XP for losing.
This also discourages the "Hyperroll" strategy.