My Opinion on how Riot could improve TFT

Mindestschmand·6/20/2019, 12:26:56 PM·1 votes·487 views

Some ideas I had while playing TFT:

  1. I have already played a few rounds of TFT, and I won like half of them because I had a pretty busted teamcomp. The teamcomps I had were, as said before, pretty busted so in like every battle I won my opponents took like 20-30 damage, and I think that's a little bit too much. I don't exactly know what parameters decide how much damage you take but I heard that it's also dependend on the amount of battles that already happened. For example: 3 star vayneVayne with 3 items, seemed like it was also depending on the amount of items, but I don't know (?), is the only survivor of a battle in stage 4-3 and the loser of that battle takes like 10 damage (yes, that's true, it happened pretty often). That's too much in my opinion.

  2. If you get a unit from the carousel that would normaly combine into a unit of the higher tier it doesn't automatically combine. You than have to move that unit onto an unused space on your bench to upgrade that unit. It'd just be a quality of life change but it's not that necessary.

  3. Another quality of life change that'd be pretty nice to have is that you can move units on your board even if the board is full, like in "Dota Auto Chess", that would open up for some risky plays.

All in all the gamemode is a lot of fun and it's good to see that Riot is already adjusting and balancing units. I also love the item system, even though some items seem pretty busted.

PS: Sorry for my bad german english

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