Luck vs. the control freak - lessons in game design
Magic the Gathering's lead designer Mark Rosewater categorizes his gamers into three categories.
- The Timmys - looking for fun and exiting experiences
- The Jennys - looking to create, explore, and to be unique
- The Spikes - looking to win, control, and dominate
According to Mark, one of the reasons Magic has had so much success over the decades is because the game has cards that are specifically designed to make each of these three types happy. Teamfight Tactics is designed the same way. According to Mark's design philosophy, Timmy, Jenny, and Spike react differently to randomness, or luck, within game. Timmy loves RNG because it creates exiting experiences. Jenny is indifferent to RNG because it doesn't affect her ability to explore and be creative. Spike hates RNG because it diminishes their sense of control.
There is one major flaw with this theory. Poker, as a sport, tends to attract the Spikes of the world. This is problematic because poker, as a game, has relatively more moments of luck than moments of skill (once you analyze moment to moment gameplay). Spikes should HATE poker, but instead they love it. As a game designer in training, I have been wrestling with this problem for about a month now, and I have found the solution.
Although Spike plays to win, he does not mind losing if (a) he is able to understand why he lost, and (b) if he feels like he was in control of the outcomes in the game. To illustrate this, a game that Spikes love to play is chess because it is straightforward to understand why a player won/lost, what the player could have done differently to win, and the player feels like they alone are in control of the game's outcomes.
Like chess, poker is a game where it is fairly straightforward to analyze the way a player played his/her hand. Although Spike hates losing to luck, Spike enjoys how transparent all the variables of poker are within game. This allows him to analyze his moves, learn from his mistakes, and become a better player. Figuratively speaking, all the cards are on the table. This allows Spike to feel like they are in control of game outcomes DESPITE there being a large element of luck to the game.
Spikes are control freaks. Poker is a straightforward game where all game elements are easily visible and transparent to the player. This makes Spike feel like they are in control of game outcomes.
Games like Hearthstone and Teamfight Tactics are not as straitforward as poker. As a Spike, I remember how much I disliked Ragnaros because it terrible to lose (and also win) based off of a coin flip. In Teamfight Tactics, I dislike the Phantom trait for the same reason. If the phantom hits your stacked carry, you might lose 25 hp that round and get knocked out. If phantom hits a low-priority target, your opponent might lose 25 hp and get knocked out. Like Ragnaros, the game can become reduced to a coin-flip (under special circumstances, of course).
Unlike poker, Hearthstone and Teamfight Tactics both have game elements that are not transparent or straitforward to the player. For example, in poker a player always knows where their "position" is (position is a term that refers to their location relative to the dealers). In Teamfight Tactics, players do not know their "position" as they would in poker since they never know who they will be battling next. I am not recommending that the matchmaking AI be predictable. However, I am recommending that the matchmaking AI be understandable to average skilled players. In this way, game elements may become less mysterious to players, making the Spikes of this world happy.
Tl;dr: Spikes like feeling like they are in control more than they like actually being in control. Spikes feel like they are in control when all game elements are made understandable to them. This is true for poker but not for many of the other RNG-based games that are popular today (e.g., Hearthstone, Teamfight Tactics, etc.) However, all is not lost, because games like Hearthstone and Teamfight Tactics have MUCH more to offer to the Jennys of the world than poker does.