Card rolling pool-size needs to be incresed in order to incorporate the full roaster of champion.

Elemental Theory·6/29/2019, 10:05:22 AM·11 votes·5,739 views

Good day to all.

Dear Riot Games, Five card pool-size is having a hard time providing a neutral/balanced rolling environment, players are either having a hard time getting upgrades/synergies for their team composition because they cannot draw the specific card, or having a stomp game that is irrelevant to their decision because they got tier two/three unit with a successful origin/class synergy in a much shorter round.

Considering the game design for both spectrum, players playing for fun, players playing for winning, neither of them is having a healthy game time on the pool size of five. It's a rigid matter of number. Size of five cannot provide a neutral spread because of how many unique champions are there. If one player is getting more than three round of unique champions, meaning none of them can form a higher tier unit or an origin/class synergy, it means the rolling isn't healthy in a definite degree.

Notice TFT is still in the early stage of development, meaning the total count of champion/item is really really small compared to the full roast of League of Legend. If Riot Games is deciding to produce this game mode to full capacity, the uneven rolling phenomenon will become even more severe, players will easily getting none of the upgrade/synergy across multiple levels. Five is just not enough to provide a decent chance to every unit.

11 Comments

MemoriesMakeMe6/29/2019, 11:29:42 AM2 votes

Take me back to my crit Nasus nexus blitz days

SanKakU6/29/2019, 3:08:41 PM2 votes

Agreed.

Za3rSc4lz6/29/2019, 10:55:59 AM1 votes

They're not planning on releasing all champs.

Elemental Theory6/29/2019, 4:39:45 PM1 votes

It is so severe that I can see no particular unit during the entire game. So players are either spend gold to re-roll, getting more exposure to the champion pool, or choose to save and not re-roll, they get more gold to compensate the early stage loses, by having more gold to invest in late game units. The player health bar and the damage on the losing player health decide the pace of the game, TFT has high damage on the losing player and fewer total health, the pace is much faster, so going early game composition out-run late game composition, further encourage players fighting for the higher tier upgrade on their early game composition, this punishes players who did not draw the preferred champion successfully.

peacepagoda7/3/2019, 7:10:55 AM1 votes

[{quoted}](name=Elemental Theory,realm=NA,application-id=RaE1aOE7,discussion-id=oxl6f8RL,comment-id=,timestamp=2019-06-29T10:05:22.345+0000)

Good day to all.

Dear Riot Games, Five card pool-size is having a hard time providing a neutral/balanced rolling environment, players are either having a hard time getting upgrades/synergies for their team composition because they cannot draw the specific card, or having a stomp game that is irrelevant to their decision because they got tier two/three unit with a successful origin/class synergy in a much shorter round.

Considering the game design for both spectrum, players playing for fun, players playing for winning, neither of them is having a healthy game time on the pool size of five. It's a rigid matter of number. Size of five cannot provide a neutral spread because of how many unique champions are there. If one player is getting more than three round of unique champions, meaning none of them can form a higher tier unit or an origin/class synergy, it means the rolling isn't healthy in a definite degree.

Notice TFT is still in the early stage of development, meaning the total count of champion/item is really really small compared to the full roast of League of Legend. If Riot Games is deciding to produce this game mode to full capacity, the uneven rolling phenomenon will become even more severe, players will easily getting none of the upgrade/synergy across multiple levels. Five is just not enough to provide a decent chance to every unit.

I made a suggestion to bump the champion buying pool from 5-6 to lower rng by 20% and increase strategy and tactics. https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/br6VLEbM-increase-re-roll-pool-from-5-to-6-increasing-skill-and-lowering-rng-by-20