TFT ideas for units/bonuses

Legend of Death·7/10/2019, 2:42:03 PM·1 votes·1,239 views

I'd like to hear what you guys think would be a good idea for riot to add in TFT

6 Comments

Z3SIeeper7/10/2019, 7:12:14 PM2 votes

The Ascended!

#Ascended Origin

  • Ascended units gain bonuses based on whether they are ranged or melee.
  • Melee: +400 health and a 40 magic DPS aura.
  • Ranged: Ability hits deal a bonus 60 spell damage (flat). (this procs on Azir's Sand Soldiers but only once per attack (not per Soldier))
    • Ascended (2) - 1 random Ascended.
    • Ascended (4) - All Ascended.
  • 1 Nasus
  • 2 Xerath
  • 3 Renekton
  • 5 Azir

Nasus Nasus

  • 1 star
  • Origin: Ascended
  • Class: Knight
  • 1 Range
  • 75/50/25 mana (scales down with tiers!)
  • Ability: Deals 200% AD physical damage to a unit in front of him, heals him for 30% of the damage dealt and procs on-hit effects. This damage increases by 50% AD each time he casts this ability. (resets between rounds ofc)
    • This ability doesn't scale but rather his base mana scales down, allowing him to use it way more often.
    • Also increasing his tiers increases his base AD, making both the ability and its stacking effect stronger.

Xerath Xerath

  • 2 star
  • Origin: Ascended
  • Class: Sorcerer
  • 3 Range
  • 100 mana
  • Ability: Fires blasts of arcane energy at 4/8/12 random targets over 2 seconds (only hits 1 hex), each dealing 100 spell damage.
    • Cast time remains constant aka fires faster at higher levels
    • Can target the same unit multiple times

Renekton Renekton

  • 3 star
  • Origin: Ascended
  • Class: Brawler
  • 1 Range
  • 150 mana
  • 50 starting mana
  • Ability: Dashes through an enemy, dealing 50/75/100 spell damage then deals 200/300/400 spell damage to all nearby enemies and heals for 80/110/140 health for each unit hit.
    • Always dashes to an empty hex but prioritizes dashing through the nearest enemy if possible.
    • Can dash up to 2 hexes but will only dash 1 hex if that's all he needs to get directy behind his target.

Azir Azir (oof a ton of notes on this one)

  • 5 star
  • Origin: Ascended
  • Class: Commander (For when Heim/Zyra/Yorick get added. Basically (2)/(4) bonus is one/all Commanders cast their ability twice at the start of combat)
      • Could also just be Noble/Blademaster but they already have 5 star units...
  • 4 Range
  • 25 mana
  • Ability: Creates a sand soldier (in front of him) and sends all sand soldiers to his target, dealing 100/150/200 spell damage to units they pass through. When Azir attacks an enemy near a sand soldier(s), the sand soldier(s) attacks instead dealing 40/60/80 bonus spell damage.
    • One soldier attack also deals 100% AD as spell damage (so AD isn't useless).
    • Sand Soldiers stand on the lines between hexes, not taking up actual spaces and are untargetable.
      • They are smol soldiers and only hit the target (doesn't pierce like in SR).
    • Max 3 Soldiers at a time. Gotta keep the board somewhat clean.
      • When at max mana with max Soldiers on the field, Azir no longer spawns soldiers on cast but still sends them to his target.
      • The ability cast itself can only damage a unit once (multiple soldiers flying through a target don't repeatedly deal damage).
Legend of Death7/10/2019, 2:46:20 PM1 votes

I had the idea that it would be fun if riot added a bonus or Zilean and Ekko with their time control theme that they would have a bonus like if you have both you would increase your whole party attack speed or something like that.

I also thought about Bard and Sona and their music theme, what do you guys think they could add with it.

Legend of Death7/10/2019, 3:00:46 PM1 votes

I thought about ritos healing items like item 3146 and item 3072 but i think they should add vamperic scepter to make them get heal insted of bf with needless or bf with cloak, like with bf and cloak it could be used to have a item 3156. vamperic scepter could make : -With bf a item 3072 -With needless a item 3146 -With recurve bow a item 3153 making champs deal % hp -With cloak a item 3139 that removes the first cc item 3139 and so on.

SuperLuigiLXIV7/10/2019, 8:28:42 PM1 votes

Keep in mind I've paid very little attention to TFT so some of this might be in the game already, but I don't think it is.

Artifical Lifeforms

2-unit bonus: Artificial Lifeforms unlock AoE abilities. 4-unit bonus: Artificial Lifeforms unlock Ultimate abilities.

Units:

Zac, the Secret Weapon Artifical Lifeform Brawler Spell: Elastic Slingshot - Targets farthest enemy and leaps to them, knocking them and any enemy units within 1 space up 2-unit bonus: Autos are replaced with Unstable Matter, which damages all enemies around Zac 4-unit bonus: Elastic Slingshot is replaced with Let's Bounce!, causing Zac to bounce toward the farthest enemy, damaging and knocking aside any enemy units within one space of his path toward the enemy.

Galio, the Colossus Artificial Lifeform Guardian Spell: Shield of Durand - Galio taunts all enemies around him, gaining a shield based on the number of units taunted. 2-unit bonus: Autos are replaced with Winds of War, a lingering AoE that affects a targeted area for two seconds. Galio can only attack every two seconds. 4-unit bonus: Shield of Durand is replaced with Hero's Entrance, causing Galio to leap one space beyond the ally surrounded by the most enemy units, knock up nearby enemy units, and gain a shield based on the number of enemy units knocked up.

Zyra, Rise of the Thorns Artificial Lifeform Sorceror Spell: Rampant Growth - Summon a Vine Lasher that deals damage to Zyra's target. 2-unit bonus: Autos are replaced with Deadly Spines, which targets three spaces in a line. 4-unit bonus: Rampant Growth is replaced with Stranglethorns, which summons a Vine Lasher and creates an AoE around it. Enemy units within the AoE take damage and are knocked up. The Vine Lasher gains 50% attack speed for its duration.

Maokai, the Twisted Treant Artificial Lifeform Elemental Spell: Twisted Advance - Target the nearest enemy and perform an unstoppable move toward them, pushing them back one space and rooting and damaging them. 2-unit bonus: Autos are replaced with Bramble Smash, which hits three spaces in front of Maokai in a line. 4-unit bonus: Twisted Advance is replaced with Nature's Grasp, where Maokai performs an unstoppable charge to an enemy, pushes them back, and roots and damages them and up to four enemy units around them.