TFT ideas for units/bonuses
I'd like to hear what you guys think would be a good idea for riot to add in TFT
I'd like to hear what you guys think would be a good idea for riot to add in TFT
The Ascended!
#Ascended Origin
Nasus
Xerath
Renekton
Azir (oof a ton of notes on this one)
I had the idea that it would be fun if riot added a bonus or
and
with their time control theme that they would have a bonus like if you have both you would increase your whole party attack speed or something like that.
I also thought about
and
and their music theme, what do you guys think they could add with it.
I thought about ritos healing items like
and
but i think they should add vamperic scepter to make them get heal insted of bf with needless or bf with cloak, like with bf and cloak it could be used to have a
.
vamperic scepter could make :
-With bf a
-With needless a
-With recurve bow a
making champs deal % hp
-With cloak a
that removes the first cc
and so on.
Keep in mind I've paid very little attention to TFT so some of this might be in the game already, but I don't think it is.
Artifical Lifeforms
2-unit bonus: Artificial Lifeforms unlock AoE abilities. 4-unit bonus: Artificial Lifeforms unlock Ultimate abilities.
Units:
Zac, the Secret Weapon Artifical Lifeform Brawler Spell: Elastic Slingshot - Targets farthest enemy and leaps to them, knocking them and any enemy units within 1 space up 2-unit bonus: Autos are replaced with Unstable Matter, which damages all enemies around Zac 4-unit bonus: Elastic Slingshot is replaced with Let's Bounce!, causing Zac to bounce toward the farthest enemy, damaging and knocking aside any enemy units within one space of his path toward the enemy.
Galio, the Colossus Artificial Lifeform Guardian Spell: Shield of Durand - Galio taunts all enemies around him, gaining a shield based on the number of units taunted. 2-unit bonus: Autos are replaced with Winds of War, a lingering AoE that affects a targeted area for two seconds. Galio can only attack every two seconds. 4-unit bonus: Shield of Durand is replaced with Hero's Entrance, causing Galio to leap one space beyond the ally surrounded by the most enemy units, knock up nearby enemy units, and gain a shield based on the number of enemy units knocked up.
Zyra, Rise of the Thorns Artificial Lifeform Sorceror Spell: Rampant Growth - Summon a Vine Lasher that deals damage to Zyra's target. 2-unit bonus: Autos are replaced with Deadly Spines, which targets three spaces in a line. 4-unit bonus: Rampant Growth is replaced with Stranglethorns, which summons a Vine Lasher and creates an AoE around it. Enemy units within the AoE take damage and are knocked up. The Vine Lasher gains 50% attack speed for its duration.
Maokai, the Twisted Treant Artificial Lifeform Elemental Spell: Twisted Advance - Target the nearest enemy and perform an unstoppable move toward them, pushing them back one space and rooting and damaging them. 2-unit bonus: Autos are replaced with Bramble Smash, which hits three spaces in front of Maokai in a line. 4-unit bonus: Twisted Advance is replaced with Nature's Grasp, where Maokai performs an unstoppable charge to an enemy, pushes them back, and roots and damages them and up to four enemy units around them.