Bragging about your Rank in TFT is irrelevant

Aletheiacracy·8/2/2019, 11:44:45 PM·2 votes·1,588 views

TFT Ranked is a broken Game Mode. And it's pretty simple to understand why.

TFT IS DESCRIBED AS A FREE-FOR-ALL GAME MODE

  • Ranked games are meant to calculate player skill based on the game's parameters.
  • Parties are in direct conflict with a "Free-For-All" platform, because it allows players to choose opponents
  • Allowing players to select their opponents undermines the competition, therefore it undermines the grading system in a competitive ranked game

A LOBBY OF 8 PLAYERS DOESN'T MAXIMIZE PARTY SIZE FOR EACH TEAM

  • It's simple really, 8 isn't divisible by 3. The fewest amount of parties allowed in a single game is 3, where one party is one player short. (Team A: 3, Team B: 3, Team C: 2)
  • The winning strategy means being a part of a 3-Player squad. So if EVERYONE plays to win, then NOBODY plays because there are no solo queue or duo partners willing to fill the slots.

BOOSTING

  • Boosting is made easy, if 2 party members agree to throw the game they can guarantee a win for their friend:
  • The 2 Friends use their purchasing power to buy up all the 1G and 2G champions the 3rd friend doesn't need
  • This depletes the pool for the other 5 Players
  • The 2 Friends gain more income based on the Loss bonus, and spend gold on any 1G or 2G Champions the 3rd friend doesn't need
  • The 2 Friends lose, but by the time they do the 3rd Friend has a huge advantage over the other 5 Players because the other 5 Players were trying to spend Gold on Champions they needed but couldn't find while 2 players were buying champions they found but didn't need

THE GAME MODE IS UNREFINED

  • The game just came out, it's obviously going to be bugged
  • Updates being made to the mode in the middle of player Provisionals
  • Complete lack of balance leading to restricted gameplay

IN SHORT, TO CONCLUDE

Your rank in TFT is a joke. The game mode is completely unrefined, and poorly administered. Boosting is simple. And games are won because of program bugs where Champions conveniently stop moving or attacking.

When Riot resets everyone's MMR to ZERO and disable parties in Ranked then, and ONLY then, will your rank actually mean anything. Until then. It's a joke. It's a joke that you actually think you're good at a game that doesn't actually measure skill.

18 Comments

Subdue8/3/2019, 2:25:15 AM3 votes

I don't think this boosting plot works outside of Iron. Smart players constantly evaluate the board. If I see that multiple people are buying what I want, I adjust my strategy and go in a different direction.

tires8/3/2019, 12:07:18 AM2 votes

I’m sorry, I’m trying to understand. How exactly is boosting capable in a game where your opponents are picked at random every round?

A party can’t single out one person as an opponent because it’s all random.

The only advantage a party could have is saving carousel options for other people (which isn’t guaranteed to help anyway due to the other players + positional ranks according to hp) or agreeing not to buy x champions from x comp so others have a better chance at 3 star (which again, isn’t guaranteed if other players build the same comps or get better rolls).

I don’t really think what you said is applicable to how tft functions from a game mechanics point of view.

Boosting isn’t simple, it’s practically not possible.

Aletheiacracy8/3/2019, 1:03:14 AM1 votes

Gets downvoted because people don't want their cheating ways exposed.

Illabethe8/3/2019, 5:01:41 AM1 votes
  1. Although theoretically possible, boosting would simply take so much brainpower the players would need 2 brains to calculate how to manipulate a game for their friends in the time spans the game gives per round.

  2. RNG gets in the way of planning a "ally win" strategy. If you designate a friend to win and try to sabotage others, you can easily sabotage all three of you, because your picked "winner" may very well suck from a dry well of cards that either forces them to change their team, or to lose.

  3. Sorry..... but I play solo (for the most part) and I'm Plat + on 3 accounts right now, working a 12 hour job 4-5 days a week, and going to see my mother in law with skull cancer on my days off. I'm beating your "so-called" boosters.


In reality what wins is not controlling items/cards, but knowing what others are building and building a counter strategy. It's positioning. It's not overspecializing in one build.