When to End Combat and Draw game scenarios
I have spent the last week playing the hell out of TFT, and previously Played Auto Chess. My question is why have combat end when the champions die, and not when the Damage stops?
Even in Normal League matches, say Brand gets his ultimate off but dies after doing so. That Fire ball is still bouncing to available targets. If Ashe launches an Arrow down lane and snags a low health player in base but dies doing so, she still gets the kill. So why not reflect the same in TFT? If it both players lose all their champs then the Match up is Draw. Distribute an equal but set amount of Damage to both players and move on?
Additionally this would open the option up of poison based champions being added to the game later, Like Teemo, Twitch, and Cassiopeia. Or adding items that added a Damage over time element to attacks like Liandry's.