When to End Combat and Draw game scenarios

Asylom404·7/2/2019, 6:48:00 PM·9 votes·6,928 views

I have spent the last week playing the hell out of TFT, and previously Played Auto Chess. My question is why have combat end when the champions die, and not when the Damage stops?

Even in Normal League matches, say Brand gets his ultimate off but dies after doing so. That Fire ball is still bouncing to available targets. If Ashe launches an Arrow down lane and snags a low health player in base but dies doing so, she still gets the kill. So why not reflect the same in TFT? If it both players lose all their champs then the Match up is Draw. Distribute an equal but set amount of Damage to both players and move on?

Additionally this would open the option up of poison based champions being added to the game later, Like Teemo, Twitch, and Cassiopeia. Or adding items that added a Damage over time element to attacks like Liandry's.

4 Comments

Catffeine7/2/2019, 11:25:39 PM1 votes

Great concept! I'd love to see this as a thing! :)

It's annoying when a Brand's or Ahri's ult starts, they die in the middle, and it just dissipates instead of finishing. When Ahri dies in normal game modes, the Q comes back. When Brand dies in normal game modes, the ult keeps bouncing. Same should happen in TFT.

I especially think shapeshifters should get their health boost the instant they ult rather than at the end of their shapeshift. Seeing Gnar/Shyvana dash away and shapeshift, but not get health back until they land, is very infuriating.

Lucky Harbinger7/3/2019, 12:01:28 AM1 votes

Poison champs drawing you after you win the team fight sounds like a bad gameplay experience. Draws in general are avoided in game design for a reason.

ModCaptainMårvelous7/3/2019, 1:53:21 AM1 votes

Short Answer: Because it's how it worked in DAC

Long Answer: In certain situations this would make it so that the right answer is ALWAYS to run at least one "burn" unit. This would mean that every battle is never truly over but only when one player hits the last burn tick. This also takes away from skill as instead of scrapping away at a fight and just barely making it, you're instead punished further by a player with DoTs.

It would also make it difficult to ever add a "poison" comp to the game, as it means you can even further draw out a fight by having 3+ poison units constantly burning a team, making a 20 second fight actually last 40 due to slow burn ticks. In the end, combat is over once a player has "won" the fight. It shouldn't give bonuses if you get one last ult off and suddenly wipe the board because of an on-death.