Hextech should benefit your team instead of denying your opponent.

Flintlock·8/15/2019, 11:58:03 AM·5 votes·2,762 views

In it's current state, TFT has way too many options to deny your enemy.

With hextech being introduced it's starting to get over the the top. Games are starting to become oppressive and unfun.

I honestly think hextech should be a 'buffer' to your team.

Something like...

Hextech 2/4 - Increases item effects on allies by 15% for 8 seconds

Hextech 4/4 - Increases item effects on allies by 30% for 8 seconds

Having 4/4 hextech with frozen heart for example would be...

'Adjacent enemies Attack Speed is 55% Slower' for 8 seconds. (After the 6 seconds it would go back down to being 25%.)

Obviously not every item can benefit from this BUT I think it's much better than hextech in it's current state.

TLDR

Make hextech an item buffer for your team. There is too much denying your enemy in the game and it's starting to get unfun.

2 Comments

Unker1398/15/2019, 2:10:50 PM2 votes

I think the purpose of the hextech trait is to discourage item stacking and to provide a counter to someone that does.

Your solution does the opposite and makes item stacking and getting an item advantage even more powerful. It also makes the hextech ability useless if you don't have items.

I only have 3 games in on the patch, but it seems to be serving its purpose even if it still needs some balancing. If others are running hextech, I don't worry if I don't have many items or I spread my team/items to minimize the impact. Switching to get a hextech late game gives me a chance against the 3 item Lucian I can't beat...but I need to make sure I position my team to make sure the lucian doesn't survive 8 seconds or I still lose.

Z3SIeeper8/15/2019, 8:35:39 PM1 votes

Because triple stack a carry meta got boring and this shifts it up and forces interesting positional switches to avoid multi-item bombs. This makes it so spreading your items out is viable since stacking is less viable.

I actually like how hextech shifted the meta.