game reveiw.

VoxMortuum··3 votes·2,154 views

Before I begin, I know its in beta. If it wasn't in beta I wouldn't bother leaving my thoughts.

TLDR; Interesting idea, Poor execution.

After a number of games, I have determined that this is not a strategy game. Its a lottery.

For a start, your starting pick is a randomly determined hero that spawned in the selection ring and either A: nobody wanted it or B: randomly spawned close to you.

Highly prized picks that don't spawn in the correct spot are effectively outside of your reach.

Subsequent picks from this ring are also RNG topped with RNG. Even if a hero or item you need spawns you have to ALSO get lucky enough for it to spawn NEAR you or have nobody else need it. Players who are playing poorly are released to pick first, which leads to problems I will cover later.

Furthermore. Items dropped from neutral fights are pure RNG. this is particularly important as is is fully possible for you to be the only person to come out of the first three neutral fights with 1 item. and you may find several people have 4 or 5. this is where the winners and losers of nearly every game are decided. right here. no need to go further. if you don't get at least 2 items you are very, VERY likely to be wasting your time.

Its also important to note: You have better RNG the WORSE you are doing in the game.

Do you see the problem?

The most effective strategy to win, is to do as POORLY as possible for as LONG as possible, without getting knocked out. Because items are relevant, and you have the most agency over which you get (and to less extent which champions you get), and how many you get overall by being in LAST. Its a race to the bottom as you are actively rewarded for failing by being handed stacked odds in a game ruled by luck of the draw. Furthermore, if you get LUCKY with the first three fights and have 5 items, and then just hold onto them and intentionally lose, increasing your RNG to get MORE items. you'll quickly find yourself in a position where you have a 2nd tier item for every champ and some people barely have a 1 tier item.

and WHY is that? because they didn't get lucky early, and they didn't intentionally lose hard enough fast enough to have a good shot at collecting enough items to be relevant later. and sure maybe they have a 3 star champ or two. but it takes very little knowhow to stack up an all silver team that can stomp pretty much anything when you have the freedom to throw three items at high impact champions.

A complete breakdown of this mode follows. To win you need:

95% Raw dumb luck.

You have to get lucky with champ rolls. Lucky with item rolls. Lucky with more champ rolls. Lucky with your champs not staring at a cloud and picking their nose. Lucky with them picking relevant targets for their spells. You just have to get lucky.

4% knowing how to point and click.

0.5% knowing how team bonuses work and what items work well with what. there aren't that many, it isn't very hard.

0.5% skill in champion positioning.

So to recap, this mode is 95% luck. 4.5% knowledge. and 0.5% skill.

Other issues:

The AI is broken. Target acquisition sucks on all levels, and sometimes results in champs doing nothing at all or taking nonsensical actions, but some champs, such as Veigar are broken to the point of uselessness. Veigar will only kill someone with his ult if his ult will kill any enemy in range. If there is an enemy in range he CANNOT KILL, he will shoot that one, regardless of who he was attacking previously. This issue is present in some other champions as well, though less impactfully so.

4 Comments

DuskDaUmbreon1 votes

Dealing with RNG is a form of strategy. Yeah you can be fucked by it, but it's predictable RNG, not true RNG. Can you adapt to the hand you're given?

It's vaguely like poker. Yeah there's RNG but there's also adapting to it, planning around it, and finding ways to overcome it. Do you keep going with the comp you're trying to run and hope it turns around? Or do you go with a safer route? Do you go all-in and rush the rerolls? Or do you rush levels? Is going for higher-tier over higher-star better? How about completing synergies over getting stars? Do you go econ? Which synergies will be best for this? Can you compete with other people going for your synergies, or should you go with a different one? Is the component or the champion more important in the shared draft? Speaking of shared drafts, do you want to throw the early rounds to get better picks in shared draft, or will it be better to maintain that health for later?

There's a lot of questions that all involve strategy. Even if the game is based on RNG, and even though RNG can completely fuck you over occasionally, there's still a lot of skill and strategy in dealing with RNG that people don't always appreciate right off.

Ephixus3 votes

{quoted}

Dealing with RNG is a form of strategy. Yeah you can be fucked by it, but it's predictable RNG, not true RNG. Can you adapt to the hand you're given?

It's vaguely like poker. Yeah there's RNG but there's also adapting to it, planning around it, and finding ways to overcome it. Do you keep going with the comp you're trying to run and hope it turns around? Or do you go with a safer route? Do you go all-in and rush the rerolls? Or do you rush levels? Is going for higher-tier over higher-star better? How about completing synergies over getting stars? Do you go econ? Which synergies will be best for this? Can you compete with other people going for your synergies, or should you go with a different one? Is the component or the champion more important in the shared draft? Speaking of shared drafts, do you want to throw the early rounds to get better picks in shared draft, or will it be better to maintain that health for later?

There's a lot of questions that all involve strategy. Even if the game is based on RNG, and even though RNG can completely fuck you over occasionally, there's still a lot of skill and strategy in dealing with RNG that people don't always appreciate right off.

Predictable RNG, who the hell are u an Oracle or what?

How I supposed to predict if some one gets 4 items or some one gets none.

What kind of delusional post did I just read lol.

DuskDaUmbreon1 votes

You can't figure that out, sure, but that's hardly all of the game.

Who targets who is a kind of RNG. Easy enough to figure out and plan around, although sometimes it's questionable.

What champion you get is also RNG, but it's also, to a degree, predictable, given that there's a set pool and you can narrow down the champion you're going to get based on what champion are already being used.

TheBrothersGrymm1 votes

strategy games have the least amount of RNG possible having you and your little brain figure out a strategy, are you following me? there is a reason chess and Go the 2 longest running strategy games in the world, have not changed in along time, you have select pieces that can only do select things, that all players know and are familiar with, there is very little rng involved it is a battle of the mind, TFT is pure rng and saying you can deal with RNG is stupid, yes you can but most of the time you cant.

for instance, i played a TFT and in my first pvp battle my opponent had a lvl 2 trist with rageblade, i had zero chace to win, and that person did go on to win because of the lead they got in the first 3 fights, The fact Riot is rushing a ranked mode for a pure RNG game is sickening, so ima drop 400 on apex, Riot aint worth my money

Idk if you have ever played poker, poker has select amount of cards usually 3 or 4 decks combined in the casinos, even online poker uses rng base off the amount of cards in 4 decks, poker is rng but, in poker you can fold, and wait for your luck to shine, in TFT you are either going to win or lose in the first few rounds, because once you are behind its over, in poker you can lose lose lose, but then win it all, in TFT you lose then lose and then lose, because the top leaders get more gold, and clearly allready have better champs/items, which are all rng

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